#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
NSLog(@"start");
// dispatch_after(dispatch_time_t when,
// dispatch_queue_t queue,
// dispatch_block_t block);
/**
dispatch_time
1. when DISPATCH_TIME_NOW
2. delta (int64_t)(2 * NSEC_PER_SEC)) 纳秒
*/
dispatch_time_t after = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC));
/**
when 什么时候执行代码
queue 在哪个队列执行
block 要执行的任务
*/
// 如果是在主线程执行延时的代码,就用 dispatch_get_main_queue()
// 如果想在子线程执行延时的代码,就可以用 dispatch_get_global_queue(0, 0)
dispatch_after(after, dispatch_get_global_queue(0, 0), ^{
// 延时执行的代码
NSLog(@"hello %@",[NSThread currentThread]);
});
NSLog(@"end");
}
@end
多线程:延时执行
最新推荐文章于 2021-02-16 18:26:04 发布