头文件:
#pragma once
#ifndef __LEI_H__
#define __LEI_H__
#define ROW 10
#define COL 10
#define MINE_COUNT 10
//设置雷
void set_mine(char mine[ROW + 2][COL + 2],int row,int col);
//显示
void display(char board[ROW + 2][COL + 2], int row, int col);
//统计雷的个数
int get_mine_count(char mine[ROW + 2][COL + 2], int row, int col);
//游戏
void play_game(char mine[ROW + 2][COL + 2],char board[ROW+2][COL+2]);
#endif // !1
lei.c:
#define _CRT_SECURE_NO_WARNINGS 1
#include "lei.h"
void set_mine(char mine[ROW + 2][COL + 2], int row, int col)
{
int count = MINE_COUNT;
int i = 0;
for (i = 0; i < count; i++)
{
int x = rand()%10+1;//x和y都是从1到10
int y = rand()%10+1;
if(mine[x][y]== '0')
mine[x][y] = '1';
else
{
i--;
}
}
}
void display(char board[ROW + 2][COL + 2], int row, int col)
{
int i = 0;
printf("\n 1 2 3 4 5 6 7 8 9 10");
printf("\n ------------------------------\n");
for (i = 1; i < row - 1; i++)
{
{ printf("%2d|", i);
int j = 0;
for (j = 1; j < col - 1; j++)
printf("%2c ", board[i][j]);
}
printf("\n");
}
}
int get_mine_count(char mine[ROW + 2][COL + 2], int row, int col)
{
return (mine[row - 1][col - 1] - '0' + mine[row - 1][col] - '0' + mine[row - 1][col + 1] - '0'
+ mine[row][col - 1] - '0' + mine[row][col + 1] - '0' + mine[row + 1][col - 1] - '0' +
mine[row + 1][col] - '0' + mine[row + 1][col + 1] - '0');
}
void play_game(char mine[ROW + 2][COL + 2], char board[ROW + 2][COL + 2])
{
while (1)
{
//输入坐标
printf("输入坐标(x,y):");
int x;
int y;
int count = 0;
scanf("%d%d", &x, &y);
//检查坐标合法性
if ((1 <= x && x <= ROW) && (1 <= y && y <= COL))
{
//判断该位置有没有雷
if (mine[x][y] == '1')
{
printf("你死了\n");
display(mine, ROW + 2, COL + 2);
break;
}
else
{
int ret = get_mine_count(mine, x, y);
board[x][y] = ret + '0';
if (ret == 0)
{
board[x][y] = board[x - 1][y - 1] = board[x - 1][y] =
board[x - 1][y + 1] = board[x][y - 1] = board[x][y + 1] =
board[x + 1][y - 1] = board[x + 1][y] = board[x + 1][y + 1] = ' ';
}
count++;
display(board, ROW + 2, COL + 2);
if (count == MINE_COUNT)
{
printf("你,赢了\n");
display(mine, ROW + 2, COL + 2);
break;
}
}
}
else
printf("出界了\n");
}
}
主函数:
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<windows.h>
#include "lei.h"
int menu()
{
printf("+----------------------+\n");
printf("| 1 play |\n");
printf("| 0 exit |\n");
printf("+----------------------+\n");
printf("choose>>\n");
int choose = 0;
scanf("%d",&choose);
return choose;
}
void game()
{
//显示数组
char mine[ROW+2][COL+2];
char board[ROW+2][COL+2];
//数组初始化
int i;
int j;
for (i = 0; i < ROW + 2; i++)
{
for (j = 0; j < COL + 2; j++)
{
mine[i][j] = '0';
board[i][j] = '*';
}
}
//设置雷
set_mine(mine, ROW + 2, COL + 2);
//显示雷
//显示游戏
display(mine, ROW + 2, COL + 2);
display(board, ROW + 2, COL + 2);
//玩游戏
play_game(mine,board);
}
int main(void)
{
int choose = 0;
srand((unsigned int)time(NULL));
do
{
choose = menu();
switch (choose)
{
case 1:
game();
break;
case 0:
break;
default:
{
printf("选错了\n");
break;
}
}
} while (choose);
system("pause");
return 0;
}