数据结构 树

定义

  • 树是节点的优先集合

  • 度:孩子的数量,度为0 就是终端节点,不为零就是根节点
  • 有序树:有顺序,不可以替换
  • 无序树:无顺序,可以替换

  • 深度 和 树的深度相反,第一层深度为1 
  • 树的深度为 3

二叉树

 

  • 满二叉树每一层的节点达到最大
  • 完全二叉树  从头部开始,从左往右依次读数,存在的数据和满二叉树的位置一一对应就是完全二叉树
  • 满二叉树是完全二叉树
  • 完全二叉树不是满二叉树

二叉树的存储结构

顺序存储

链式存储

代码

数组二叉树


/************************************************************************/
/*  树
      课程要求:完成树的基本操作
		1. 树的创建和销毁
		2. 树中节点的搜索
		3. 树中节点的添加与删除
		4. 树中节点的遍历
		
		BOOL CreateTree(Tree **pTree, Node *pRoot);                           //创建树
		void DestroyTree(Tree *pTree);                                        //销毁树
		Node *SearchNode(Tree *pTree, int nodeIndex);                         //根据索引寻找节点
		BOOL AddNode(Tree *pTree, int nodeIndex, int direction, Node *pNode); //添加节点
		BOOL DeleteNode(Tree *pTree, int nodeIndex, Node *pNode);             //删除节点
		void PreorderTraversal(Tree *pTree);                                  //前(先)序遍历演示
		void InorderTraversal(Tree *pTree);                                   //中序遍历演示
		void PostorderTraversal(Tree *pTree);                                 //后序遍历演示
		void TreeTraverse(Tree *pTree);                                       //遍历
		
		七日成蝶-叩开数据结构之门(链表)

	   关于数组与树之间的算法转换

	    int    3 5 8 2 6 9 7        父亲结点下标*2+1  该结点左  

		                            父亲结点下标*2+2  该结点右
	             3(0)

         5(1)            8(2)

   2(3)      6(4)   9(5)       7(6)
*/
/************************************************************************/

#include <stdio.h>
#include <stdlib.h>

#define MAX_NODE 20
#define LEFT  1
#define RIGHT 2
#define FALSE 0
#define TRUE  1
#define BOOL int

typedef struct tag_node
{
	int data;
}Node;

typedef struct tag_tree
{
	Node *root;
}Tree;

BOOL CreateTree(Tree **pTree, Node *pRoot)
{
	*pTree = (Tree *)malloc(sizeof(Tree));
	if(*pTree == NULL)
	{
		return FALSE;
	}

	(*pTree)->root = (Node *)malloc(sizeof(Node) * MAX_NODE);
	if((*pTree)->root == NULL)
	{
		free(*pTree);
		return FALSE;
	}
	for(int i = 0; i < MAX_NODE; i++)
	{
		(*pTree)->root[i].data = 0;
	}
	(*pTree)->root[0] = *pRoot;  //(*pTree)->root[0].data = pRoot->data;
	return TRUE;
}

void DestroyTree(Tree *pTree)
{
	free(pTree->root);
	pTree->root = NULL;
	free(pTree);
	pTree = NULL;
}

Node *SearchNode(Tree *pTree, int nodeIndex)
{
	if(nodeIndex < 0 || nodeIndex >= MAX_NODE)
	{
		return NULL;
	}

	if(pTree->root[nodeIndex].data == 0)
	{
		return NULL;
	}
	else
	{
		return &(pTree->root[nodeIndex]);
	}
}

//BOOL SearchNode(Tree *pTree, int nodeIndex, Node *node)
//{
//	if(nodeIndex < 0 || nodeIndex >= MAX_NODE)
//	{
//		return FALSE;
//	}
//
//	if(pTree->root[nodeIndex].data == 0)
//	{
//		return FALSE;
//	}
//	else
//	{
//		node->data = pTree->root[nodeIndex].data;  //*node = pTree->root[nodeIndex];
//
//		
//		return TRUE;
//	}
//}

BOOL AddNode(Tree *pTree, int nodeIndex, int direction, Node *pNode)
{
	if(nodeIndex < 0 || nodeIndex >= MAX_NODE)
	{
		return FALSE;
	}

	if(pTree->root[nodeIndex].data == 0)
	{
		return FALSE;
	}

	pTree->root[nodeIndex * 2 + direction].data = pNode->data; //pTree->root[nodeIndex * 2 + direction] = *pNode;


	return TRUE;
}

BOOL DeleteNode(Tree *pTree, int nodeIndex, Node *pNode)
{
	if(nodeIndex < 0 || nodeIndex >= MAX_NODE)
	{
		return FALSE;
	}

	if(pTree->root[nodeIndex].data == 0)
	{
		return FALSE;
	}

	*pNode = pTree->root[nodeIndex];

	pTree->root[nodeIndex].data = 0;


	
	return TRUE;
}

void TreeTraverse(Tree *pTree)
{
	for(int i = 0; i < MAX_NODE; i++)
	{
		printf("%d ", pTree->root[i].data);
	}
}

int main(void)
{
	Tree *pTree = NULL;
	Node node = {3};
	Node node1 = {5};
	Node node2 = {8};
	Node node3 = {2};
	Node node4 = {6};
	Node node5 = {9};
	Node node6 = {7};
	
	CreateTree(&pTree, &node);

	AddNode(pTree, 0, LEFT, &node1);

	AddNode(pTree, 0, RIGHT, &node2);

	AddNode(pTree, 1, LEFT, &node3);

	AddNode(pTree, 1, RIGHT, &node4);

	AddNode(pTree, 2, LEFT, &node5);

	AddNode(pTree, 2, RIGHT, &node6);

	TreeTraverse(pTree);

	DestroyTree(pTree);

	system("pause");
	return 0;
}

链表 二叉树


/************************************************************************/
/*  树
      课程要求:完成树的基本操作
		1. 树的创建和销毁
		2. 树中节点的搜索
		3. 树中节点的添加与删除
		4. 树中节点的遍历
		
		BOOL CreateTree(Tree **pTree, Node *pRoot);                           //创建树
		void DestroyTree(Tree *pTree);                                        //销毁树
		Node *SearchNode(Tree *pTree, int nodeIndex);                         //根据索引寻找节点
		BOOL AddNode(Tree *pTree, int nodeIndex, int direction, Node *pNode); //添加节点
		BOOL DeleteNode(Tree *pTree, int nodeIndex, Node *pNode);             //删除节点
		void PreorderTraversal(Tree *pTree);                                  //前(先)序遍历演示
		void InorderTraversal(Tree *pTree);                                   //中序遍历演示
		void PostorderTraversal(Tree *pTree);                                 //后序遍历演示
		
		
		七日成蝶-叩开数据结构之门(链表)
		七日成蝶-C语言编程基础

		3 5 8 2 6 9 7        前序遍历:3 5 2 6 8 9 7  
		                     中序遍历:2 5 6 3 9 8 7
							 后序遍历:2 6 5 9 7 8 3

		             3(0)

		      5(1)            8(2)

		2(3)      6(4)   9(5)       7(6)
*/
/************************************************************************/

#include <stdio.h>
#include <stdlib.h>

//#define MAX_NODE 20
#define LEFT  1
#define RIGHT 2
#define FALSE 0
#define TRUE  1
#define BOOL int

typedef struct tag_node
{
	int index;
	int data;

	struct tag_node *pLChild;
	struct tag_node *pRChild;
	struct tag_node *pParent;
}Node;

typedef struct tag_tree
{
	Node *root;
}Tree;

BOOL CreateTree(Tree **pTree, Node *pRoot);
void DestroyTree(Tree *pTree);
void DeleteNodeEx(Node *pNode, int direction);
Node *SearchNode(Tree *pTree, int nodeIndex);
Node *SearchNodeEx(Node *pNode, int nodeIndex);
BOOL AddNode(Tree *pTree, int nodeIndex, int direction, Node *pNode);
BOOL DeleteNode(Tree *pTree, int nodeIndex, Node *pNode);
void PreorderTraversal(Tree *pTree);
void PreorderTraversalNode(Node *pNode);
void InorderTraversal(Tree *pTree);
void InorderTraversalNode(Node *pNode);
void PostorderTraversal(Tree *pTree);
void PostorderTraversalNode(Node *pNode);

BOOL CreateTree(Tree **pTree, Node *pRoot)
{
	*pTree = (Tree *)malloc(sizeof(Tree));
	if(*pTree == NULL)
	{
		return FALSE;
	}

	(*pTree)->root = (Node *)malloc(sizeof(Node));
	if((*pTree)->root == NULL)
	{
		free(*pTree);
		return FALSE;
	}
	


	*((*pTree)->root) = *pRoot; 

	/*(*pTree)->root->data = pRoot->data;
	(*pTree)->root->index = pRoot->index;
	(*pTree)->root->pLChild = NULL;
	(*pTree)->root->pRChild = NULL;
	(*pTree)->root->pParent = NULL;*/

	return TRUE;
}

void DestroyTree(Tree *pTree)
{
	DeleteNodeEx(pTree->root->pLChild, LEFT);
	DeleteNodeEx(pTree->root->pRChild, RIGHT);
	
	free(pTree->root);
	pTree->root = NULL;
	free(pTree);
	pTree = NULL;
}

void DeleteNodeEx(Node *pNode, int direction)
{
	if(pNode != NULL)
	{
		DeleteNodeEx(pNode->pLChild, LEFT);
		DeleteNodeEx(pNode->pRChild, RIGHT);
	
		if(direction == LEFT)
		{
			pNode->pParent->pLChild = NULL;
		}
		
		if(direction == RIGHT)
		{
			pNode->pParent->pRChild = NULL;
		}

		free(pNode);
		pNode = NULL;
	}
	
}

Node *SearchNode(Tree *pTree, int nodeIndex)
{
	return SearchNodeEx(pTree->root, nodeIndex);
}

Node *SearchNodeEx(Node *pNode, int nodeIndex)
{
	if(pNode == NULL)
	{
		return NULL;
	}
	
	if(pNode->index == nodeIndex)
	{
		return pNode;
	}
	else
	{
		Node *temp = NULL;
		temp = SearchNodeEx(pNode->pLChild, nodeIndex);
		if(temp != NULL)
		{
			return temp;
		}
		temp = SearchNodeEx(pNode->pRChild, nodeIndex);
		return temp;
	}
}

//BOOL SearchNode(Tree *pTree, int nodeIndex, Node *node)
//{
//	if(nodeIndex < 0 || nodeIndex >= MAX_NODE)
//	{
//		return FALSE;
//	}
//
//	if(pTree->root[nodeIndex].data == 0)
//	{
//		return FALSE;
//	}
//	else
//	{
//		node->data = pTree->root[nodeIndex].data;  //*node = pTree->root[nodeIndex];
//
//		
//		return TRUE;
//	}
//}

BOOL AddNode(Tree *pTree, int nodeIndex, int direction, Node *pNode)
{
	Node *temp = SearchNode(pTree, nodeIndex);

	Node *newNode = NULL;

	if(temp == NULL)
	{
		return FALSE;
	}

	

	if(direction == LEFT)
	{
		if(temp->pLChild == NULL)
		{
			newNode = (Node *)malloc(sizeof(Node));

			if(newNode == NULL)
			{
				return FALSE;
			}

			*newNode = *pNode;

			temp->pLChild = newNode;

			newNode->pParent = temp;
		}
		else
		{
			return FALSE;
		}

	}
	else
	{
		if(temp->pRChild == NULL)
		{
			newNode = (Node *)malloc(sizeof(Node));

			if(newNode == NULL)
			{
				return FALSE;
			}
			*newNode = *pNode;
			temp->pRChild = newNode;
			newNode->pParent = temp;
		}
		else
		{
			return FALSE;
		}
	}
	
	
	return TRUE;
}

BOOL DeleteNode(Tree *pTree, int nodeIndex, Node *pNode)
{
	Node *temp = SearchNode(pTree, nodeIndex);
	if(temp == NULL)
	{
		return FALSE;
	}
	*pNode = *temp;

	DeleteNodeEx(temp->pLChild, LEFT);
	DeleteNodeEx(temp->pRChild, RIGHT);

	if(temp->pParent->pLChild == temp)
	{
		temp->pParent->pLChild = NULL;
	}

	if(temp->pParent->pRChild == temp)
	{
		temp->pParent->pRChild = NULL;
	}

	free(temp);
	temp = NULL;
	
	return TRUE;
}

//void TreeTraverse(Tree *pTree)
//{
//	for(int i = 0; i < MAX_NODE; i++)
//	{
//		printf("%d ", pTree->root[i].data);
//	}
//}

void PreorderTraversal(Tree *pTree)
{
	PreorderTraversalNode(pTree->root);
}

void PreorderTraversalNode(Node *pNode)
{
	if(pNode != NULL)
	{
		printf("%d ", pNode->data);
		PreorderTraversalNode(pNode->pLChild);
		PreorderTraversalNode(pNode->pRChild);
	}
}

void InorderTraversal(Tree *pTree)
{
	InorderTraversalNode(pTree->root);
}



void InorderTraversalNode(Node *pNode)
{
	if(pNode != NULL)
	{
		InorderTraversalNode(pNode->pLChild);
		printf("%d ", pNode->data);
		InorderTraversalNode(pNode->pRChild);
	}
}

void PostorderTraversal(Tree *pTree)
{
	PostorderTraversalNode(pTree->root);
}

void PostorderTraversalNode(Node *pNode)
{
	if(pNode != NULL)
	{
		PostorderTraversalNode(pNode->pLChild);
		PostorderTraversalNode(pNode->pRChild);
		printf("%d ", pNode->data);
	}
}

int main(void)
{
	Tree *pTree = NULL;
	Node node = {0, 3, NULL, NULL, NULL};
	Node node1 = {1, 5, NULL, NULL, NULL};
	Node node2 = {2, 8, NULL, NULL, NULL};
	Node node3 = {3, 2, NULL, NULL, NULL};
	Node node4 = {4, 6, NULL, NULL, NULL};
	Node node5 = {5, 9, NULL, NULL, NULL};
	Node node6 = {6, 7, NULL, NULL, NULL};
	
	CreateTree(&pTree, &node);

	AddNode(pTree, 0, LEFT, &node1);

	AddNode(pTree, 0, RIGHT, &node2);

	AddNode(pTree, 1, LEFT, &node3);

	AddNode(pTree, 1, RIGHT, &node4);

	AddNode(pTree, 2, LEFT, &node5);

	AddNode(pTree, 2, RIGHT, &node6);

	//PreorderTraversal(pTree);

	//InorderTraversal(pTree);

	PostorderTraversal(pTree);

	DestroyTree(pTree);

	system("pause");
	return 0;
}

 

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