iOS 音频播放

1:AVAudioPlayer的基本概念

2:AVAudioPlayer的创建

3:AVAudioPlayer的使用

volume:音量设置

numberOfLoops:循环播放次数

prepareToPlay:准备播放

play:播放

stop:停止

pause:暂停

//
//  ViewController.m
//  AVAudio音频播放
//
//  Created by 刘群 on 2018/1/22.
//  Copyright © 2018年 刘群. All rights reserved.
//

#import "ViewController.h"
//导入音视频系统库文件
#import <AVFoundation/AVFoundation.h>
@interface ViewController ()<AVAudioPlayerDelegate>
{
    //播放按钮
    UIButton *_btnPlay;
    //暂停按钮
    UIButton *_btnPause;
    //停止播放
    UIButton *_btnStop;
    //播放进度条
    UIProgressView *_progressV;
    //调整音量大小滑动条
    UISlider *_volumeSlider;
    //静音开关
    UISwitch *_jingyin;
    //音频播放器对象
    AVAudioPlayer *_plyer;
    
    //定义声明一个定时器对象
    NSTimer *_timer;
}
@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    
    //播放按钮
    _btnPlay = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    _btnPlay.frame = CGRectMake(100, 100, 100, 40);
    [_btnPlay setTitle:@"播放" forState:0];
    [_btnPlay addTarget:self action:@selector(pressPlay) forControlEvents:UIControlEventTouchUpInside];
    
    //暂停按钮
    _btnPause= [UIButton buttonWithType:UIButtonTypeRoundedRect];
    _btnPause.frame = CGRectMake(100, 160, 100, 40);
    [_btnPause setTitle:@"暂停" forState:0];
    [_btnPause addTarget:self action:@selector(pressPaus) forControlEvents:UIControlEventTouchUpInside];
    
    //停止a按钮
    _btnStop = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    _btnStop.frame = CGRectMake(100, 220, 100, 40);
    [_btnStop setTitle:@"停止" forState:0];
    [_btnStop addTarget:self action:@selector(pressStop) forControlEvents:UIControlEventTouchUpInside];
    
    //进度条
    _progressV = [[UIProgressView alloc]initWithFrame:CGRectMake(10, 300, 300, 0)];
    _progressV.progress = 0;
    
    //声音控制滑动条
    _volumeSlider = [[UISlider alloc]initWithFrame:CGRectMake(10, 380, 300, 20)];
    _volumeSlider.maximumValue = 100;
    _volumeSlider.minimumValue = 0;
    [_volumeSlider addTarget:self action:@selector(volumeChange:) forControlEvents:UIControlEventValueChanged];
    
    //静音开关
    _jingyin = [[UISwitch alloc]initWithFrame:CGRectMake(200, 420, 0, 0)];
    _jingyin.on = YES;
    [_jingyin addTarget:self action:@selector(jingyinChange:) forControlEvents:UIControlEventValueChanged];
    
    [self.view addSubview:_btnPlay];
    [self.view addSubview:_btnPause];
    [self.view addSubview:_btnStop];
    [self.view addSubview:_progressV];
    [self.view addSubview:_volumeSlider];
    [self.view addSubview:_jingyin];
    
    [self createAVPlayer];
}

- (void)createAVPlayer{
    //获取本地资源文件路径
    NSString *musicPath = [[NSBundle mainBundle]pathForResource:@"111" ofType:@"mp3"];
    _plyer = [[AVAudioPlayer alloc]initWithContentsOfURL:[NSURL fileURLWithPath:musicPath] error:nil];
    //准备播放,解码工作
    [_plyer prepareToPlay];
    
    //循环播放的次数
    //-1:无限循环播放
    _plyer.numberOfLoops = -1;
    _plyer.volume = 0.5;
    
    //定义一个定时器
    //更新进度条
    //_timer = [NSTimer timerWithTimeInterval:0.1 target:self selector:@selector(updateT) userInfo:nil repeats:YES];
    _timer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(updateT) userInfo:nil repeats:YES];
    _plyer.delegate = self;
}

- (void)updateT{
    _progressV.progress = _plyer.currentTime/_plyer.duration;
}

- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag{
    //音乐播放完成 停掉定时器
    [_timer invalidate];
}

- (void)pressPlay{
    NSLog(@"播放");
    [_plyer play];//开始播放
}

- (void)pressPaus{
    NSLog(@"暂停");
    [_plyer pause];
}

- (void)pressStop{
    NSLog(@"停止");
    [_plyer stop];//停止播放
    _plyer.currentTime = 0;//当前播放时间清零
}

- (void)volumeChange:(UISlider*)slider{
    NSLog(@"%.2f",slider.value);
    //音量大小
    _plyer.volume = slider.value/100;
}

- (void)jingyinChange:(UISwitch*)sw{
    NSLog(@"静音");
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}


@end


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