JUC并发工具-CyclicBarrier

CyclicBarrier是一个同步辅助工具类,它允许一组线程之间相互等待,直到到达某个公共屏障点 (common barrier point)。如果一个程序中有固定的线程数,并且线程之间需要相互等待,这时候CyclicBarrier是一个很好的选择。之所以叫它cyclic,是因为在释放等待线程之后,它可以被重用。

重要成员属性

//内部类
    private static class Generation {
        boolean broken = false;
    }

    /** The lock for guarding barrier entry */
    //barrier入口锁
    private final ReentrantLock lock = new ReentrantLock();
    /** Condition to wait on until tripped */
    //Condition条件
    private final Condition trip = lock.newCondition();
    /** The number of parties */
    //屏障线程的数量
    private final int parties;
    /* The command to run when tripped */
    //线程达到command时,执行的barrierCommand
    private final Runnable barrierCommand;
    /** The current generation */
    private Generation generation = new Generation();

    /**
     * Number of parties still waiting. Counts down from parties to 0
     * on each generation.  It is reset to parties on each new
     * generation or when broken.
     */
    //等待到达barrier的参与线程的数量
    private int count;

CyclicBarrier中包含以下重要的成员变量:

  1. trip,等待条件,线程会在此条件上阻塞直到所有线程都到达barrier;
  2. parties,参与barrier的线程数量
  3. barrierCommand,所有线程到达barrier后执行的操作
  4. generation,当前generation,用于判断barrier是否终止
  5. count,等待到达barrier的数量。

构造函数

//构造函数
    public CyclicBarrier(int parties, Runnable barrierAction) {
        if (parties <= 0) throw new IllegalArgumentException();
        this.parties = parties;
        this.count = parties;
        this.barrierCommand = barrierAction;
    }

    /**
     * Creates a new {@code CyclicBarrier} that will trip when the
     * given number of parties (threads) are waiting upon it, and
     * does not perform a predefined action when the barrier is tripped.
     *
     * @param parties the number of threads that must invoke {@link #await}
     *        before the barrier is tripped
     * @throws IllegalArgumentException if {@code parties} is less than 1
     */
    //构造函数
    public CyclicBarrier(int parties) {
        this(parties, null);
    }

CyclicBarrier的构造函数包括两个,其中parties表示参与的线程数量,另外一个参数表示所有线程到达barrier后执行的函数线程。

重要方法

//等待线程到达barrier,线程阻塞
    public int await() throws InterruptedException, BrokenBarrierException {
        try {
            return dowait(false, 0L);
        } catch (TimeoutException toe) {
            throw new Error(toe); // cannot happen
        }
    }
//带超时await
    public int await(long timeout, TimeUnit unit)
        throws InterruptedException,
               BrokenBarrierException,
               TimeoutException {
        return dowait(true, unit.toNanos(timeout));
    }
//具体等待屏障的代码
    private int dowait(boolean timed, long nanos)
        throws InterruptedException, BrokenBarrierException,
               TimeoutException {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            //当前的generation
            final Generation g = generation;

            if (g.broken)
                throw new BrokenBarrierException();

            //线程中断,终止barrier,唤醒所有线程
            if (Thread.interrupted()) {
                breakBarrier();
                throw new InterruptedException();
            }


            int index = --count;//当前剩余未到达barrier的数量
            if (index == 0) {  // tripped,为0,所有都到达,执行command
                boolean ranAction = false;
                try {
                    final Runnable command = barrierCommand;
                    if (command != null)
                        command.run();
                    ranAction = true;
                    nextGeneration();//更新barrier状态并唤醒所有线程
                    return 0;
                } finally {
                    //没有执行ranAction终止barrier,唤醒所有线程
                    if (!ranAction)
                        breakBarrier();
                }
            }

            // loop until tripped, broken, interrupted, or timed out
            for (;;) {
                try {
                    //自旋等待所有线程到达(分为超时等待和无超时等待)
                    if (!timed)
                        trip.await();
                    else if (nanos > 0L)
                        nanos = trip.awaitNanos(nanos);
                } catch (InterruptedException ie) {
                    //线程中断,当前的generation被销毁
                    if (g == generation && ! g.broken) {
                        breakBarrier();//终止barrier
                        throw ie;
                    } else {
                        // We're about to finish waiting even if we had not
                        // been interrupted, so this interrupt is deemed to
                        // "belong" to subsequent execution.
                        Thread.currentThread().interrupt();
                    }
                }

                if (g.broken)
                    throw new BrokenBarrierException();

                if (g != generation)
                    return index;

                if (timed && nanos <= 0L) {
                    breakBarrier();
                    throw new TimeoutException();//超时
                }
            }
        } finally {
            lock.unlock();//释放锁
        }
    }

/**
     * Sets current barrier generation as broken and wakes up everyone.
     * Called only while holding lock.
     */
    //barrier中断并唤醒所有线程
    private void breakBarrier() {
        generation.broken = true;
        count = parties;
        //唤醒所有线程
        trip.signalAll();
    }
//更新barrier状态唤醒所有线程
    private void nextGeneration() {
        // signal completion of last generation
        trip.signalAll();
        // set up next generation
        count = parties;
        generation = new Generation();
    }

//重置barrier,就是终止barrier,并设置新的generation
public void reset() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            breakBarrier();   // break the current generation
            nextGeneration(); // start a new generation
        } finally {
            lock.unlock();
        }
    }

CyclicBarrier有两个重要方法一个await方法,await方法的主要流程如下:

  1. 首先判断当前generation是否中断,如中断,抛出异常
  2. 判断线程是否中断,线程中断,终止barrier,抛出异常
  3. 判断未到达barrier的线程数是否为0,如果为0,说名全部到达,调用barrierCommand的run方法执行命令(如果存在);
  4. 更新barrier状态并唤醒所有线程。

CyclicBarrier令一个重要方法是reset方法,它可以重置barrier状态,从而开始新的barrier;

CyclicBarrier和CountDownLatch的区别

  1. CountDownLatch的作用是允许1或N个线程等待其他线程完成执行;而CyclicBarrier则是允许N个线程相互等待。
  2. CountDownLatch的计数器无法被重置;CyclicBarrier的计数器可以被重置后使用,因此它被称为是循环的barrier。

 

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