#define _CRT_SECURE_NO_WARNINGS
//test.c(主体)
#include"game.h"//头文件包括函数定义
void game()//游戏主体
{
char ret;
char board[ROW][COL] = { 0 };
//二维数组初始化
InitBoard(board, ROW, COL);
//棋盘清空
DisplayBoard(board, ROW, COL);
//展示出棋盘
while (1)
{
PlayerMove(board,ROW,COL);//玩家下棋
DisplayBoard(board, ROW, COL);
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
ComputerMove(board, ROW, COL);//电脑下棋
DisplayBoard(board, ROW, COL);
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢!!!\n");
}
else if (ret == '$')
{
printf("电脑赢!!!\n");
}
else if (ret == 'P')
{
printf("平局~~~\n");
}
}
void menu()
{
printf("*****************************************\n");
printf("*******1.开始游戏 0.退出游戏*******\n");
printf("*****************************************\n");
}
void test()
{
int input=0;
srand((unsigned int)time(NULL));
do//do……while实现玩完一次再开始下一次
{
menu();//游戏菜单
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1://选1则开始游戏
game();//开始游戏
break;
case 0://选0则退出游戏
printf("退出游戏\n");
break;
default://其他情况则重新给予选择
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
int main()//主函数
{
test();//测试游戏
return 0;
}
#define _CRT_SECURE_NO_WARNINGS
//game.c(游戏运行代码)
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)//将棋盘上格子清空为空格
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
// int i;
// for (i = 0; i < row; i++)
// {
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// if (i < row - 1)
// {
// printf("---|---|---\n");
// }
// }
//
//}
/*
| |
---|---|---
| |
---|---|---
| |
*/
void DisplayBoard(char board[ROW][COL], int row, int col)//按棋盘行列规定打印棋盘
{
int i,j;
for (i = 0; i < row; i++)
{
//打印字符存放行
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//打印分割线行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int a, b;
printf("玩家落子\n");
while (1)
{
printf("请输入要下的坐标>:");
scanf("%d %d", &a, &b);
if (a > 0 && a < col+1 && b>0 && b < row+1)//判断该坐标有没有超出棋盘
{
//判断该位置是否已经有子
if (board[b-1][a-1] == ' ')//玩家输入坐标与实际数组坐标实现对应
{
board[b-1][a-1] = '*';
break;
}
else
{
printf("该位置已经被下过了\n");
}
}
else
{
printf("落子不合法\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋>:\n");
int x, y;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '$';
break;
}
}
}
int Isfull(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i;
for (i = 0; i < row; i++)//判断每一行
{
if (board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)//判断每一列
{
if (board[0][i] == board[1][i] && board[0][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[0][0] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
else if (board[0][2] == board[1][1] && board[0][2] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
else if (1 == Isfull(board, ROW, COL))
{
return 'P';
}
return 'C';
}
//game.h(函数声明)
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3//定义棋盘的行大小
#define COL 3//定义棋盘的列大小
void InitBoard(char board[ROW][COL], int row, int col);//棋盘清零
void DisplayBoard(char board[ROW][COL], int row, int col);//展示棋盘
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char Iswin(char board[ROW][COL], int row, int col);
int Isfull(char board[ROW][COL], int row, int col);