Monkey and Banana

#include<iostream>
#include<cstring>
#include<algorithm>
using namespace std;
struct node {
	int x;
	int y;
	int z;
}block[330];	
int n;
int dp[330];
void init() {
	memset(dp, 0, sizeof(dp));
	for (int i = 0; i < n; i++) {
		block[i + n].x = block[i].x;
		block[i + n].y = block[i].z;
		block[i + n].z = block[i].y;
	}
	for (int i = 0; i < n; i++) {
		block[i + 2*n].x = block[i].y;
		block[i + 2 * n].y = block[i].x;
		block[i + 2 * n].z = block[i].z;
	}
	for (int i = 0; i < n; i++) {
		block[i + 3 * n].x = block[i].y;
		block[i + 3 * n].y = block[i].z;
		block[i + 3 * n].z = block[i].x;
	}
	for (int i = 0; i < n; i++) {
		block[i + 4*n].x = block[i].z;
		block[i + 4 * n].y = block[i].x;
		block[i + 4 * n].z = block[i].y;
	}		
	for (int i = 0; i < n; i++) {
		block[i + 5*n].x = block[i].z;
		block[i + 5 * n].y = block[i].y;
		block[i + 5 * n].z = block[i].x;
	}
}
bool cmp(node a, node b) {
	if (a.x == b.x)
		return a.y < b.y;
	return a.x < b.x;
}

int main()
{
	int t = 1;
	while (cin >> n&&n) {
		for (int i = 0; i < n; i++)
			cin >> block[i].x >> block[i].y >> block[i].z;
		init();
		n = n * 6;  //随机放置
		sort(block, block + n, cmp);
		dp[0] = block[0].z;
		int ans = 0;
		for (int i = 0; i < n; i++) {
			int mmax = 0;
			for (int j = 0; j < i; j++) {
				if (block[j].y < block[i].y&&block[j].x < block[i].x&&dp[j] > mmax) {
					mmax = dp[j];
				}
			}
			dp[i] = mmax + block[i].z;
			if (dp[i] > ans) ans = dp[i];
		}
		cout << "Case " << t++ << ": maximum height = " << ans << endl;
	}


	return 0;
}

Time Limit : 2000/1000ms (Java/Other)   Memory Limit : 65536/32768K (Java/Other)
Total Submission(s) : 9   Accepted Submission(s) : 5
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Problem Description

A group of researchers are designing an experiment to test the IQ of a monkey. They will hang a banana at the roof of a building, and at the mean time, provide the monkey with some blocks. If the monkey is clever enough, it shall be able to reach the banana by placing one block on the top another to build a tower and climb up to get its favorite food.

The researchers have n types of blocks, and an unlimited supply of blocks of each type. Each type-i block was a rectangular solid with linear dimensions (xi, yi, zi). A block could be reoriented so that any two of its three dimensions determined the dimensions of the base and the other dimension was the height. 

They want to make sure that the tallest tower possible by stacking blocks can reach the roof. The problem is that, in building a tower, one block could only be placed on top of another block as long as the two base dimensions of the upper block were both strictly smaller than the corresponding base dimensions of the lower block because there has to be some space for the monkey to step on. This meant, for example, that blocks oriented to have equal-sized bases couldn't be stacked. 

Your job is to write a program that determines the height of the tallest tower the monkey can build with a given set of blocks.

Input

The input file will contain one or more test cases. The first line of each test case contains an integer n,
representing the number of different blocks in the following data set. The maximum value for n is 30.
Each of the next n lines contains three integers representing the values xi, yi and zi.
Input is terminated by a value of zero (0) for n.

Output

For each test case, print one line containing the case number (they are numbered sequentially starting from 1) and the height of the tallest possible tower in the format "Case case: maximum height = height".

Sample Input

1
10 20 30
2
6 8 10
5 5 5
7
1 1 1
2 2 2
3 3 3
4 4 4
5 5 5
6 6 6
7 7 7
5
31 41 59
26 53 58
97 93 23
84 62 64
33 83 27
0

Sample Output

Case 1: maximum height = 40
Case 2: maximum height = 21
Case 3: maximum height = 28
Case 4: maximum height = 342

Source

University of Ulm Local Contest 1996
猴子接香蕉是一款经典的益智游戏,玩家需要控制猴子去接到香蕉。下面是用 Python 实现猴子接香蕉游戏的代码示例。 首先,我们需要导入 Pygame 库,这是一个常用的游戏开发库。然后,我们需要定义一些变量,包括游戏窗口的大小、猴子和香蕉的图片等。 ```python import pygame import random # 定义窗口大小 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 # 定义猴子和香蕉的图片 MONKEY_IMG = pygame.image.load("monkey.png") BANANA_IMG = pygame.image.load("banana.png") ``` 接下来,我们需要定义猴子和香蕉的类,以及它们的初始化方法和移动方法。 ```python class Monkey: def __init__(self): self.image = MONKEY_IMG self.rect = self.image.get_rect() self.rect.centerx = SCREEN_WIDTH // 2 self.rect.bottom = SCREEN_HEIGHT - 20 self.speed = 5 def move_left(self): self.rect.x -= self.speed if self.rect.left < 0: self.rect.left = 0 def move_right(self): self.rect.x += self.speed if self.rect.right > SCREEN_WIDTH: self.rect.right = SCREEN_WIDTH class Banana: def __init__(self): self.image = BANANA_IMG self.rect = self.image.get_rect() self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width) self.rect.y = -self.rect.height self.speed = random.randint(3, 6) def move(self): self.rect.y += self.speed if self.rect.top > SCREEN_HEIGHT: self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width) self.rect.y = -self.rect.height self.speed = random.randint(3, 6) ``` 然后,我们需要定义游戏的主循环。在每一帧中,我们需要检测用户的输入,移动猴子和香蕉,检测是否发生碰撞,以及更新游戏窗口。 ```python def main(): pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("Monkey and Banana") monkey = Monkey() bananas = [Banana() for i in range(5)] clock = pygame.time.Clock() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() return keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: monkey.move_left() elif keys[pygame.K_RIGHT]: monkey.move_right() for banana in bananas: banana.move() if banana.rect.colliderect(monkey.rect): banana.rect.x = random.randint(0, SCREEN_WIDTH - banana.rect.width) banana.rect.y = -banana.rect.height banana.speed = random.randint(3, 6) screen.fill((255, 255, 255)) screen.blit(monkey.image, monkey.rect) for banana in bananas: screen.blit(banana.image, banana.rect) pygame.display.flip() clock.tick(60) if __name__ == "__main__": main() ``` 完整代码如下:
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