//游戏当中的英雄角色类
public class Hero {
private String name;//英雄名字
private int age;//年龄
private Weapon weapon;//英雄武器
public Hero() {
}
public Hero(String name, int age, Weapon weapon) {
this.name = name;
this.age = age;
this.weapon = weapon;
}
public void attack(){
System.out.println("年龄为"+age+"的"+name+"用"+weapon.getCode()+"攻击敌方");
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
public Weapon getWeapon() {
return weapon;
}
public void setWeapon(Weapon weapon) {
this.weapon = weapon;
}
}
public class Weapon {
private String code;//武器代号
public Weapon() {
}
public Weapon(String code) {
this.code = code;
}
public String getCode() {
return code;
}
public void setCode(String code) {
this.code = code;
}
}
public class DemoMain{
public static void main(String[] args) {
// 创建一个英雄角色
Hero hero = new Hero();
//为英雄起一个名字,并且设置一个年龄
hero.setName("老张");
hero.setAge(20);
//创建一个武器对象
Weapon weapon = new Weapon("晾衣架");
//为英雄配备武器
hero.setWeapon(weapon);
hero.attack();
}
}
2.接口作为成员变量类型
public class DemoGame {
public static void main(String[] args) {
Hero hero = new Hero();
hero.setName("老张");//设置英雄名称
//设置英雄技能
//hero.setSkill(new SkillImplement());//使用单独定义的实现类
//还可以改成使用匿名内部类
// Skill skill = new Skill() {
// @Override
// public void use() {
// System.out.println("耍无赖");
// }
// };
// hero.setSkill(skill);
// hero.attack();
//进一步简化,同时使用匿名内部类和匿名对象
hero.setSkill(new Skill() {
@Override
public void use() {
System.out.println("胡说八道");
}
});
hero.attack();
}
}
public class Hero {
private String name;//英雄的名称
private Skill skill;//英雄的技能
public Hero() {
}
public Hero(String name, Skill skill) {
this.name = name;
this.skill = skill;
}
public void attack(){
System.out.println("我叫"+name+",开始释放技能");
skill.use();//调用接口中的抽象方法
System.out.println("释放技能完成");
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public Skill getSkill() {
return skill;
}
public void setSkill(Skill skill) {
this.skill = skill;
}
}
public class SkillImplement implements Skill{
@Override
public void use() {
System.out.println("耍无赖");
}
}
public interface Skill {
public abstract void use();//技能抽象方法
}
3.接口作为方法的参数和返回值
import java.util.ArrayList;
import java.util.List;
/*
java.util.List正是ArrayList所实现的接口
*/
public class DemoInterface {
public static void main(String[] args) {
//左边是接口名称,右边是实现类名称,这就是多态写法
List<String> list = new ArrayList<>();
List<String>result = addName(list);
for (int i = 0; i < list.size(); i++) {
System.out.println(result.get(i));
}
}
public static List<String> addName(List<String> list){
list.add("王五");
list.add("张三");
list.add("李四");
list.add("老张");
return list;
}
}