Python:设计模式之观察者模式

#观察者模式之西游记师徒四人
#被观察者
class IMaster(object):

    def __init__(self):
        self._prentice_list = []

    def name(self):
        raise NotImplementedError
    #收徒
    def add_prentice(self, prentice):
        if isinstance(prentice, type(IPrentice())):
            print(self.name(),'has a new prentice:',prentice.name())
            self._prentice_list.append(prentice)
            prentice.set_master(self)
            print()
        else:
            raise TypeError
    #弃徒
    def remove_prentice(self, prentice):
        if isinstance(prentice, type(IPrentice())):
            print('Remove Prentices :', prentice.name(), '\n')
            self._prentice_list.remove(prentice)
        else:
            raise TypeError
    #展示徒弟信息
    def show_prentices(self):
        if len(self._prentice_list) != 0:
            print('Prentices Name List:')
            for index, prentices in enumerate(self._prentice_list):
                print(index+1, prentices.name())
        else:
            print('No prentices')
    #给徒弟下命令
    def order(self):
        if len(self._prentice_list) != 0:
            for index, prentices in enumerate(self._prentice_list):
                prentices.listen(self._state)
        else:
            print('No prentices')

    def set_state(self):
        raise NotImplementedError

    def get_state(self):
        print("Now state is", self._state,'\n')


class TangSanzang(IMaster):
    def __init__(self):
        super().__init__()
        self._state = "Rest"

    def name(self):
        return "TangSanzang"
    #更改自己的状态并给徒弟下命令
    def set_state(self):
        while True:
            state = input('Go(0) Or Rest(1) ?\n')
            if state == "0" or state == "Go":
                self._state = 'Go'
                break
            elif state == "1" or state == "Rest":
                self._state = 'Rest'
                break
        self.order()

#观察者
class IPrentice(object):

    def name(self):
        raise NotImplementedError
    #拜师
    def set_master(self, master):
        self._master = master
    #听师傅说话
    def listen(self, state):
        raise NotImplementedError

class SunWukong(IPrentice):
    def __init__(self):
        self._state = "Rest"

    def name(self):
        return "SunWukong"

    def listen(self, state):
        if state == "Go":
            self._state = "Vanquish demons and monsters"
            print(self.name(), self._state)
        if state == "Rest":
            self._state = "Rest"
            print(self.name(), self._state)


class ZhuBajie(IPrentice):
    def __init__(self):
        self._state = "Rest"

    def name(self):
        return "ZhuBajie"

    def listen(self, state):
        if state == "Go":
            self._state = "Go"
            print(self.name(), self._state)
        if state == "Rest":
            self._state = "Eat something"
            print(self.name(), self._state)

class ShaWujing(IPrentice):
    def __init__(self):
        self._state = "Rest"

    def name(self):
        return "ShaWujing"

    def listen(self, state):
        if state == "Go":
            self._state = "Go"
            print(self.name(), self._state)
        if state == "Rest":
            self._state = "Rest"
            print(self.name(), self._state)

def main():
    Tang = TangSanzang()
    sun = SunWukong()
    zhu = ZhuBajie()
    sha = ShaWujing()
    Tang.add_prentice(sun)
    Tang.add_prentice(zhu)
    Tang.add_prentice(sha)
    Tang.get_state()
    Tang.set_state()

if __name__ == "__main__":
    main()

 

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