C++:设计模式之装饰器模式(例子)

// 设计模式测试.cpp : 定义控制台应用程序的入口点。
// 装饰器模式

#include "stdafx.h"
#include <string>
#include <iostream>
#include <vector>
#include <list>

using namespace std;
/*********************装饰者模式之饮料示例*************************************/
//饮料抽象基类
class Beverage
{
protected:
	string description = "Unknown Beverage";
public:
	virtual string getDescription() {
		return description;
	}
	virtual double cost()= 0;
};
class FirstBeverage : public Beverage
{
public:
	FirstBeverage() {
		description = "First Beverage";
	}
	double cost() {
		return 1.99;
	}
};
class SecondBeverage : public Beverage
{
public:
	SecondBeverage() {
		description = "Second Beverage";
	}
	double cost() {
		return 0.99;
	}
};
//调料基类/装饰者类
class CondimentDecorator : public Beverage
{
public:
	virtual string getDescription() = 0;
};
class Salt : public CondimentDecorator
{
	Beverage *beverage;
public:
	Salt(Beverage *b) {
		beverage = b;
	}
	string getDescription() {
		return beverage->getDescription() + " ,Salt";
	}
	double cost() {
		return beverage->cost() + .2;
	}
};
class Suger : public CondimentDecorator
{
	Beverage *beverage;
public:
	Suger(Beverage *b) {
		beverage = b;
	}
	string getDescription() {
		return beverage->getDescription() + " ,Suger";
	}
	double cost() {
		return beverage->cost() + .3;
	}
};
//主函数
int main()
{	
	Beverage *beverage1 = new FirstBeverage();
	cout << beverage1->getDescription() << " $" << beverage1->cost()<<endl;

	Beverage *beverage2 = new SecondBeverage();
	beverage2 = new Salt(beverage2);
	beverage2 = new Suger(beverage2);
	cout << beverage2->getDescription() << " $" << beverage2->cost() << endl;
	system("Pause");
	return 0;
}

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