下面的代码效果:出现两个窗口,如果你拖动一个,另一个也会“受到拖动”
#include "vtkConeSource.h"
#include "vtkCubeSource.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkCamera.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkCommand.h"
#include "vtkCallbackCommand.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkSmartPointer.h"
#include "vtkInteractorStyleSwitch.h"
static vtkSmartPointer<vtkRenderer> renderer01;
static vtkSmartPointer<vtkRenderer> renderer02;
static vtkSmartPointer<vtkRenderWindow> renderWindow01;
static vtkSmartPointer<vtkRenderWindow>