HashMap源码分析(一)

HashMap源码分析(1)

jdk1.8

​ 先看hashMap的用法:

HashMap hashMap = new HashMap();
hashMap.put("1","1");
  • 初始化

    第一步new一个HashMap,看这个HashMap的无参构造方法:

    public HashMap() {
    	this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
    }
    

    这个构造方法就是初始化一个loadFactor成员变量,然后看一下这个成员变量的注释:

     /**
       * The load factor for the hash table.
       * (哈希表的负载因子)
       * @serial
       */
    final float loadFactor;
    

    那这个loadFactor的作用是做什么的:

    加载因子是表示Hsah表中元素的填满的程度.若:加载因子越大,填满的元素越多,好处是,空间利用率高了,但:冲突的机会加大了.反之,加载因子越小,填满的元素越少,好处是:冲突的机会减小了,但:空间浪费多了.

    通俗的说就是:loadFactor决定了hashmap什么时候扩容:loadFactor*hashmap最大的长度的时候就开始扩容。

    再看初始化的时候,loadFactor被赋予的值:DEFAULT_LOAD_FACTOR

    	/**
         * The load factor used when none specified in constructor.
         * 当在构造器里没有标明的时候,初始化factor。
         */
        static final float DEFAULT_LOAD_FACTOR = 0.75f;
    

    那为什么是0.75呢?我也说不清楚。。

    想进一步了解的可以查看博客:https://www.jianshu.com/p/64f6de3ffcc1

  • PUT操作
    public V put(K key, V value) {
        return putVal(hash(key), key, value, false, true);
    }
    

    先看hash(),

    /**
         * Computes key.hashCode() and spreads (XORs) higher bits of hash
         * to lower.  Because the table uses power-of-two masking, sets of
         * hashes that vary only in bits above the current mask will
         * always collide. (Among known examples are sets of Float keys
         * holding consecutive whole numbers in small tables.)  So we
         * apply a transform that spreads the impact of higher bits
         * downward. There is a tradeoff between speed, utility, and
         * quality of bit-spreading. Because many common sets of hashes
         * are already reasonably distributed (so don't benefit from
         * spreading), and because we use trees to handle large sets of
         * collisions in bins, we just XOR some shifted bits in the
         * cheapest possible way to reduce systematic lossage, as well as
         * to incorporate impact of the highest bits that would otherwise
         * never be used in index calculations because of table bounds.
         */
        static final int hash(Object key) {
            int h;
            return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
        }
    

    先不管,就当时计算出一个int值,继续看下面代码:

    /**
         * Implements Map.put and related methods
         *
         * @param hash hash for key
         * @param key the key
         * @param value the value to put
         * @param onlyIfAbsent if true, don't change existing value
         * @param evict if false, the table is in creation mode.
         * @return previous value, or null if none
         */
        final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                       boolean evict) {
            Node<K,V>[] tab; Node<K,V> p; int n, i;
            if ((tab = table) == null || (n = tab.length) == 0)
                n = (tab = resize()).length;
            if ((p = tab[i = (n - 1) & hash]) == null)
                tab[i] = newNode(hash, key, value, null);
            else {
                Node<K,V> e; K k;
                if (p.hash == hash &&
                    ((k = p.key) == key || (key != null && key.equals(k))))
                    e = p;
                else if (p instanceof TreeNode)
                    e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
                else {
                    for (int binCount = 0; ; ++binCount) {
                        if ((e = p.next) == null) {
                            p.next = newNode(hash, key, value, null);
                            if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                                treeifyBin(tab, hash);
                            break;
                        }
                        if (e.hash == hash &&
                            ((k = e.key) == key || (key != null && key.equals(k))))
                            break;
                        p = e;
                    }
                }
                if (e != null) { // existing mapping for key
                    V oldValue = e.value;
                    if (!onlyIfAbsent || oldValue == null)
                        e.value = value;
                    afterNodeAccess(e);
                    return oldValue;
                }
            }
            ++modCount;
            if (++size > threshold)
                resize();
            afterNodeInsertion(evict);
            return null;
        }
    
    

    先看方法参数:

    • hash :hash()方法计算出的值
    • key:hashMap put方法中的key
    • valuw:hashMap put方法中的key
    • onlyIfAbsent : 如果是true,就不改变现有的值,也就是,当key对于的value不存在的时候,才添加
    • evict:先不管

    然后第一行:

    Node<K,V>[] tab; Node<K,V> p; int n, i;
    

    定义一个Node<K,V>的数组,和Node<K,V>对象,以及2个int 变量,暂时不知道这2个的意思。

    if ((tab = table) == null || (n = tab.length) == 0)
                n = (tab = resize()).length;
    

    先看table变量

       /**
         * The table, initialized on first use, and resized as
         * necessary. When allocated, length is always a power of two.
         * (We also tolerate length zero in some operations to allow
         * bootstrapping mechanics that are currently not needed.)
         第一次使用的时候初始化,然后在必要的时候继续调整,当调整分配的时候,这个数组的长度始终是2的幂。
         (也允许在某些操作中长度是0)
         */
        transient Node<K,V>[] table;
    
    

    这个变量默认是null,所以需要调用**resize()**方法。

    /**
         * Initializes or doubles table size.  If null, allocates in
         * accord with initial capacity target held in field threshold.
         * Otherwise, because we are using power-of-two expansion, the
         * elements from each bin must either stay at same index, or move
         * with a power of two offset in the new table.
         *
         * @return the table
         */
        final Node<K,V>[] resize() {
            Node<K,V>[] oldTab = table;
            int oldCap = (oldTab == null) ? 0 : oldTab.length;
            int oldThr = threshold;
            int newCap, newThr = 0;
            if (oldCap > 0) {
                if (oldCap >= MAXIMUM_CAPACITY) {
                    threshold = Integer.MAX_VALUE;
                    return oldTab;
                }
                else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
                         oldCap >= DEFAULT_INITIAL_CAPACITY)
                    newThr = oldThr << 1; // double threshold
            }
            else if (oldThr > 0) // initial capacity was placed in threshold
                newCap = oldThr;
            else {               // zero initial threshold signifies using defaults
                newCap = DEFAULT_INITIAL_CAPACITY;
                newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
            }
            if (newThr == 0) {
                float ft = (float)newCap * loadFactor;
                newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
                          (int)ft : Integer.MAX_VALUE);
            }
            threshold = newThr;
            @SuppressWarnings({"rawtypes","unchecked"})
                Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
            table = newTab;
            if (oldTab != null) {
                for (int j = 0; j < oldCap; ++j) {
                    Node<K,V> e;
                    if ((e = oldTab[j]) != null) {
                        oldTab[j] = null;
                        if (e.next == null)
                            newTab[e.hash & (newCap - 1)] = e;
                        else if (e instanceof TreeNode)
                            ((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
                        else { // preserve order
                            Node<K,V> loHead = null, loTail = null;
                            Node<K,V> hiHead = null, hiTail = null;
                            Node<K,V> next;
                            do {
                                next = e.next;
                                if ((e.hash & oldCap) == 0) {
                                    if (loTail == null)
                                        loHead = e;
                                    else
                                        loTail.next = e;
                                    loTail = e;
                                }
                                else {
                                    if (hiTail == null)
                                        hiHead = e;
                                    else
                                        hiTail.next = e;
                                    hiTail = e;
                                }
                            } while ((e = next) != null);
                            if (loTail != null) {
                                loTail.next = null;
                                newTab[j] = loHead;
                            }
                            if (hiTail != null) {
                                hiTail.next = null;
                                newTab[j + oldCap] = hiHead;
                            }
                        }
                    }
                }
            }
            return newTab;
        }
    

    看注释就知道是初始化一个数组或者把一个数组扩容2倍。看一下具体实现:

    第一次调用的时候,oldCap和oldThr都为0,然后调用:

     newCap = DEFAULT_INITIAL_CAPACITY; //1<<4=2^4=16
     newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY); (int)(0.75f*16) = 12
    

    然后把newThr赋值threshold

    /**
     * The next size value at which to resize (capacity * load factor).
     *	下一次调用resize()
     * @serial
     */
    // (The javadoc description is true upon serialization.
    // Additionally, if the table array has not been allocated, this
    // field holds the initial array capacity, or zero signifying
    // DEFAULT_INITIAL_CAPACITY.)
    int threshold;
    

    这个时候看注释就知道loadFactor是什么作用了,就是数组的长度*loadFactor的时候,调整大小。

      Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
      table = newTab;
    

    这个就是初始化变量table,默认是16,如上面注释所说长度是2的幂。

    到这,第一次调用resize()结束了。

    if ((tab = table) == null || (n = tab.length) == 0)
        n = (tab = resize()).length;
    

    同时也知道定义变量n就是数组的长度。

    再看下面代码:

    if ((p = tab[i = (n - 1) & hash]) == null)
                tab[i] = newNode(hash, key, value, null);
    

    这段代码我们就可以知道hashmap中数组下标是怎么确定的:(n - 1) & hash,因为第一次put,所以tab[i = (n - 1) & hash])肯定是null,然后数组插入newNode(hash, key, value, null);

    // Create a regular (non-tree) node
    //创建一个规则的(非树)节点
    Node<K,V> newNode(int hash, K key, V value, Node<K,V> next) {
        return new Node<>(hash, key, value, next);
    }
    

    所以就是HashMap内部是用Node类型的数组存储的。

    看一下Node 类的组成:

    /**
     * Basic hash bin node, used for most entries.  (See below for
     * TreeNode subclass, and in LinkedHashMap for its Entry subclass.)
     */
    static class Node<K,V> implements Map.Entry<K,V> {
        final int hash;
        final K key;
        V value;
        Node<K,V> next;
    
        Node(int hash, K key, V value, Node<K,V> next) {
            this.hash = hash;
            this.key = key;
            this.value = value;
            this.next = next;
        }
    
        public final K getKey()        { return key; }
        public final V getValue()      { return value; }
        public final String toString() { return key + "=" + value; }
    
        public final int hashCode() {
            return Objects.hashCode(key) ^ Objects.hashCode(value);
        }
    
        public final V setValue(V newValue) {
            V oldValue = value;
            value = newValue;
            return oldValue;
        }
    
        public final boolean equals(Object o) {
            if (o == this)
                return true;
            if (o instanceof Map.Entry) {
                Map.Entry<?,?> e = (Map.Entry<?,?>)o;
                if (Objects.equals(key, e.getKey()) &&
                    Objects.equals(value, e.getValue()))
                    return true;
            }
            return false;
        }
    }
    

    从上面的类组成来看,Node是实现了链表的功能。所以我们可以初步的知道HashMap的组成形式:

    在这里插入图片描述

上图就是从我们在第一次put之后,查看源码之后可以知道的HashMap的内部数据结构。

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