视图浮层移动需要知道刚开始移动浮层视图的point,移动完成的point,手指离开浮层的point。
UITouch *touch = [touches anyObject];
CGPoint curPoint = [touch locationInView:_rootView];
获取到浮层视图根视图所对应的Point
- (CGPoint)ConvertDir:(CGPoint)p {
xh_ScreenChangeOrientation change2orien = [self screenChange];
// covert
switch (change2orien) {
case xh_Change2Left:
return [self LandscapeLeft:p];
break;
case xh_Change2Right:
return [self LandscapeRight:p];
break;
case xh_Change2Upside:
return [self UpsideDown:p];
break;
default:
{
return CGPointMake(p.x, p.y + TABBAR_HEIGHT*2);
}
break;
}
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
UITouch *touch = [touches anyObject];
self.touchStartPosition = [touch locationInView:_rootView];
if(IS_IPHONE) self.touchStartPosition = [self ConvertDir:_touchStartPosition];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint curPoint = [touch locationInView:_rootView];
if(IS_IPHONE) curPoint = [self ConvertDir:curPoint];
self.superview.center = curPoint;
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint curPoint = [touch locationInView:_rootView];
if(IS_IPHONE) curPoint = [self ConvertDir:curPoint];
// if the start touch point is too close to the end point, take it as the click event and notify the click delegate
if (pow((_touchStartPosition.x - curPoint.x),2) + pow((_touchStartPosition.y - curPoint.y),2) < 1) {
[self.buttonDelegate dragButtonClicked:self];
return;
}
[self buttonAutoAdjust:curPoint];
}
逆时针旋转分别是1 2 3 4象限
获取到程序旋转的角度 获得四条边的边距
CGFloat left = curPoint.x;
CGFloat right = IS_IPHONE ? (W - curPoint.x) : (xh_ScreenW - curPoint.x);
CGFloat top = curPoint.y;
CGFloat bottom = IS_IPHONE ? (H - curPoint.y) : (xh_ScreenH - curPoint.y);
判断当前触摸点的相对 左边 右边 顶部 底部
xh_FloatWindowDirection minDir = xh_FloatWindowLEFT;
CGFloat minDistance = left;
if (right < minDistance) {
minDistance = right;
minDir = xh_FloatWindowRIGHT;
}
if (top < minDistance) {
minDistance = top;
minDir = xh_FloatWindowTOP;
}
if (bottom < minDistance) {
minDir = xh_FloatWindowBOTTOM;
}
根据方向将当前视图父视图中心点进行更改
switch (minDir) {
case xh_FloatWindowLEFT: {
[UIView animateWithDuration:0.3 animations:^{
self.superview.center = CGPointMake(self.superview.frame.size.width/2, self.superview.center.y);
}];
break;
}
case xh_FloatWindowRIGHT: {
[UIView animateWithDuration:0.3 animations:^{
self.superview.center = CGPointMake(W - self.superview.frame.size.width/2, self.superview.center.y);
}];
break;
}
case xh_FloatWindowTOP: {
[UIView animateWithDuration:0.3 animations:^{
self.superview.center = CGPointMake(self.superview.center.x, self.superview.frame.size.height/2);
}];
break;
}
case xh_FloatWindowBOTTOM: {
[UIView animateWithDuration:0.3 animations:^{
self.superview.center = CGPointMake(self.superview.center.x, H - self.superview.frame.size.height/2);
}];
break;
}
default:
break;
}
完整的代码如下:
-(void)buttonAutoAdjust:(CGPoint)curPoint {
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
CGFloat W = xh_ScreenW;
CGFloat H = xh_ScreenH;
// (1,2->3,4 | 3,4->1,2)
NSInteger judge = orientation + _initOrientation;
if (IS_IPHONE && orientation != _initOrientation && judge != 3 && judge != 7) {
W = xh_ScreenH;
H = xh_ScreenW;
}
// distances to the four screen edges
CGFloat left = curPoint.x;
CGFloat right = IS_IPHONE ? (W - curPoint.x) : (xh_ScreenW - curPoint.x);
CGFloat top = curPoint.y;
CGFloat bottom = IS_IPHONE ? (H - curPoint.y) : (xh_ScreenH - curPoint.y);
// find the direction to go
xh_FloatWindowDirection minDir = xh_FloatWindowLEFT;
CGFloat minDistance = left;
if (right < minDistance) {
minDistance = right;
minDir = xh_FloatWindowRIGHT;
}
if (top < minDistance) {
minDistance = top;
minDir = xh_FloatWindowTOP;
}
if (bottom < minDistance) {
minDir = xh_FloatWindowBOTTOM;
}
switch (minDir) {
case xh_FloatWindowLEFT: {
[UIView animateWithDuration:0.3 animations:^{
self.superview.center = CGPointMake(self.superview.frame.size.width/2, self.superview.center.y);
}];
break;
}
case xh_FloatWindowRIGHT: {
[UIView animateWithDuration:0.3 animations:^{
self.superview.center = CGPointMake(W - self.superview.frame.size.width/2, self.superview.center.y);
}];
break;
}
case xh_FloatWindowTOP: {
[UIView animateWithDuration:0.3 animations:^{
self.superview.center = CGPointMake(self.superview.center.x, self.superview.frame.size.height/2);
}];
break;
}
case xh_FloatWindowBOTTOM: {
[UIView animateWithDuration:0.3 animations:^{
self.superview.center = CGPointMake(self.superview.center.x, H - self.superview.frame.size.height/2);
}];
break;
}
default:
break;
}
}
增加点击触发代理:
@protocol UIDragButtonDelegate <NSObject>
- (void)dragButtonClicked:(UIButton *)sender;
@end
这个浮层是在一个视图控制器上填充,该视图控制器添加到一个主视图控制器的字控制器中,为了可以弹进其他视图控制器
[target addChildViewController:_floatVC];
[target.view addSubview:_floatVC.view];
效果: