雪花特效

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/CommputerMac/article/details/79593397
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>逼真的雪花飘落特效</title>


<style type="text/css">
body{background-color:#000044;background:url(images/bg.jpg) repeat-x;margin:0px;overflow:hidden;}
a{color:#0078ff;}
</style>


</head>


<body onLoad="init()">


<script type="text/javascript" src="js/ThreeCanvas.js"></script>
<script type="text/javascript" src="js/Snow.js"></script>
<script type="text/javascript">


var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;


var container;


var particle;


var camera;
var scene;
var renderer;


var mouseX = 0;
var mouseY = 0;


var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;


var particles = []; 
var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" );
particleImage.src = 'images/ParticleSmoke.png'; 






function init() {


container = document.createElement('div');
document.body.appendChild(container);


camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
camera.position.z = 1000;


scene = new THREE.Scene();
scene.add(camera);

renderer = new THREE.CanvasRenderer();
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );

for (var i = 0; i < 500; i++) {


particle = new Particle3D( material);
particle.position.x = Math.random() * 3000 - 1000;
particle.position.y = Math.random() * 3000 - 1000;
particle.position.z = Math.random() * 2000 - 1000;
particle.scale.x = particle.scale.y =  1;
scene.add( particle );

particles.push(particle); 
}


container.appendChild( renderer.domElement );




document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );

setInterval( loop, 1500 / 60 );

}


function onDocumentMouseMove( event ) {


mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}


function onDocumentTouchStart( event ) {


if ( event.touches.length == 1 ) {


event.preventDefault();


mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}


function onDocumentTouchMove( event ) {


if ( event.touches.length == 1 ) {


event.preventDefault();


mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}


//


function loop() {


for(var i = 0; i<particles.length; i++)
{


var particle = particles[i]; 
particle.updatePhysics(); 


with(particle.position)
{
if(y<-1000) y+=2000; 
if(x>1000) x-=2000; 
else if(x<-1000) x+=2000; 
if(z>1000) z-=2000; 
else if(z<-1000) z+=2000; 
}
}


camera.position.x += ( mouseX - camera.position.x ) * 0.01;
camera.position.y += ( - mouseY - camera.position.y ) * 0.01;
camera.lookAt(scene.position); 


renderer.render( scene, camera );



}


</script>
<div></div>




</body>
</html>

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