#include<windows.h>
#include<iostream>
#include<math.h>
#include <GL/glut.h>
#define GI 9.8
#define PI 3.14
int xp = 0;
int yp = 130;
int canjump = 1;
int canfall = 0;
int xspeed = 0;
float yspeed = 0;
float dy=130;
int jud3 = 0;
int dir = 1;
int xplat = 0;
int canmove = 1;
int startswig(0);
float angle = 0;
int gameover = 0;
int getpixel(int x, int y,float,float,float);
void Init()
{
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
}
void Reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, (double)w,0 , (double)h);
}
void character(int x,int y)
{
glColor3f(0.0, 0.0, 0.0);
glRectf(x, y, x+10, y+10);
}
void swig2(int x,int y)
{
glColor3f(1.0, 0, 0);
glBegin(GL_POLYGON);
glVertex2f(x, y);
glVertex2f(x+5*cos(angle+PI/2), y + 5 * sin(angle + PI / 2));
glVertex2f(x+5*cos(angle+PI/2) + 40 * cos(angle), y + 5 * sin(angle + PI / 2)+40*sin(angle));
glVertex2f(x+ 40 * cos(angle), y +40*sin(angle));
glEnd();
glFlush();
angle = angle + PI / 180;
}
void bk()
{
glColor3f(0.5, 0.5, 0.5);
glRectf(0, 0, 1280, 100);
glRectf(100, 100, 150, 150);
glRectf(200, 220,240, 230);
glRectf(400, 250, 480, 260);
glRectf(600, 400, 650, 410);
glRectf(650, 100, 660, 410);
glColor3f(0.0, 0.0, 1.0);
glRectf(xplat+250, 250,xplat+280, 260);
glColor3f(0.0, 1.0, 0.0);
glRectf(520, xplat+250,550, xplat+260);
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
// 获取键盘输入
switch (key) {
case 'a':
if (getpixel(xp - 1, yp+5, 1, 1, 1))
{
xp -= 10;
xspeed = -10;
}
break;
case 32:
if(canjump)
yspeed=40.0;
break;
case 'd':
if (getpixel(xp +11, yp+5, 1, 1, 1))
{
xp += 10;
xspeed = 10;
}
break;
case 0x1b:
exit(0);
default:
break;
}
// 重新绘制图形
glutPostRedisplay();
}
int getpixel(int x, int y,float r,float g,float b)
{
// 定义颜色值
GLfloat expectedColor[3] = { r, g, b };
GLubyte pixel[3];
glReadPixels(x, y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &pixel);
// 转换颜色值为RGB格式
GLfloat actualColor[3];
actualColor[0] = pixel[0] / 255.0f;
actualColor[1] = pixel[1] / 255.0f;
actualColor[2] = pixel[2] / 255.0f;
// 对比颜色值
if (memcmp(actualColor, expectedColor, sizeof(expectedColor)) == 0) {
return 1;
}
else
{
return 0;
}
}
void judge()
{
if (getpixel(xp, yp, 1, 0, 0)|| getpixel(xp+10, yp, 1, 0, 0) || getpixel(xp+10, yp+10, 1, 0, 0) || getpixel(xp, yp+10, 1, 0, 0) )
{
gameover = 1;
}
if (gameover)
{
exit(0);
}
if ((xplat <= 0 && dir < 0) || (xplat >= 100 && dir > 0))
{
dir = -dir;
}
xplat += 2 * dir;
int i;
jud3 = 0;
for (i = yp - 1; i >= yp - 1 + yspeed; )
{
if (!getpixel(xp, i, 1, 1, 1))
{
jud3 = 1;
i++;
break;
}
i--;
}
if (jud3 == 1)
{
yspeed = 0;
yp = i ;
canjump = 1;
}
else
{
xp += xspeed;
yp += yspeed;
yspeed -= 10;
canjump = 0;
}
if (getpixel(xp + 5, yp - 1,0,0,1))
{
xp += 2*dir;
}
if (getpixel(xp + 5, yp - 1,0,1,0))
{
yp += 2*dir;
}
}
void timefunction(int value)
{
glutSwapBuffers();
judge();
glutPostRedisplay();
glutTimerFunc(100, timefunction, 1);
}
void myDisplay(void)
{
glColor3f(1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
character(xp, yp);
swig2(700, 150);
bk();
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);//初始化glut
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowPosition(100, 100);//1显示窗口左上角初始位置
glutInitWindowSize(1280, 960);//显示窗口大小
glutCreateWindow("FirstDemo");// 显示窗口的名称
Init();
glutReshapeFunc(Reshape);
glutDisplayFunc(myDisplay);
glutKeyboardFunc(keyboard);
glutTimerFunc(20, timefunction, 1);
// 进入主循环
glutMainLoop();
return 0;
}
OPENGL小游戏
最新推荐文章于 2024-07-16 11:51:40 发布