Netty心跳检测篇之简单实例

前面简单地了解了一下IdleStateHandler,我们现在写一个简单的心跳demo:

1)服务器端每隔5秒检测服务器端的读超时,如果5秒没有接受到客户端的写请求,也就说服务器端5秒没有收到读事件,则视为一次超时

2)如果超时二次则说明连接处于不活跃的状态,关闭ServerChannel

3)客户端每隔4秒发送一些写请求,这个请求相当于一次心跳包,告之服务器端:客户端仍旧活着


我们开始先开始写服务器端的handler,继承ChannelInboundHandlerAdapter,我们先重写userEventTriggered方法,这个方法我们前面讲过,如果超时则会触发相应的超时事件

HeartBeatServerHandler.Java

package com.netty.handler;

import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
import io.netty.handler.timeout.IdleState;
import io.netty.handler.timeout.IdleStateEvent;

public class HeartBeatServerHandler extends ChannelInboundHandlerAdapter {
    private int loss_connect_time = 0;

    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
        if (evt instanceof IdleStateEvent){
            IdleStateEvent event = (IdleStateEvent) evt;
            if(event.state()== IdleState.READER_IDLE){
                loss_connect_time++;
                System.out.println("5秒没有接收到客户端的信息了...");
                if(loss_connect_time>2){
                    System.out.println("关闭这个不活跃的channel");
                    ctx.channel().close();
                }
            }
        }else {
            super.userEventTriggered(ctx,evt);
        }
    }

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        System.out.println("Server ChannelRead......");
        System.out.println(ctx.channel().remoteAddress()+"-->>server:"+msg.toString());
    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
        cause.printStackTrace();
        ctx.close();
    }
}
再写一下服务器端,我们要注意的是,我们要在channelPipeline中加入IdleStateHandler,我们在handler中提示的是5秒读,所以我们配置的是:

ch.pipeline().addLast(new IdleStateHandler(5,0,0, TimeUnit.SECONDS));
这样就可以每隔5秒检测一下服务端的读超时。完整代码清单如下:

import com.netty.handler.HeartBeatServerHandler;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
import io.netty.handler.timeout.IdleStateHandler;
import java.util.concurrent.TimeUnit;


public class HeartBeatServer {
    public void start(int port){
        EventLoopGroup bossGroup = new NioEventLoopGroup();
        EventLoopGroup workerGroup = new NioEventLoopGroup();
        try{
            ServerBootstrap b = new ServerBootstrap();
            b.group(bossGroup,workerGroup).channel(NioServerSocketChannel.class)
                    .childHandler(new ChannelInitializer<SocketChannel>() {
                        @Override
                        protected void initChannel(SocketChannel ch) throws Exception {
                            ch.pipeline().addLast(new IdleStateHandler(5,0,0, TimeUnit.SECONDS));
                            ch.pipeline().addLast("decoder",new StringDecoder());
                            ch.pipeline().addLast("encoder",new StringEncoder());
                            ch.pipeline().addLast(new HeartBeatServerHandler());
                        }
                    });
            //绑定端口,开始接收进来的连接
            ChannelFuture future = b.bind(port).sync();
            System.out.println("Server start at port:"+port);
            future.channel().closeFuture().sync();
        } catch (Exception e) {
            e.printStackTrace();
            bossGroup.shutdownGracefully();
            workerGroup.shutdownGracefully();
        }
    }

    public static void main(String[] args) {
        int port;
        if(args.length>0){
            port = Integer.parseInt(args[0]);
        }else {
            port = 6666;
        }
        new HeartBeatServer().start(port);
    }
}
HeartBeatClientHandler.java方法也重写userEventTriggered方法,因为客户端没有任何写的情况,所以我们可以每次都能进行写超时:

也就说这个方法每隔4秒都能触发:



红色边框代码在客户端没有写事件的时候,一超时就会触发写请求:

完整代码如下:

HeartBeatClientHandler.java

import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
import io.netty.handler.timeout.IdleState;
import io.netty.handler.timeout.IdleStateEvent;
import io.netty.util.CharsetUtil;
import io.netty.util.ReferenceCountUtil;
import java.util.Date;


public class HeartBeatClientHandler extends ChannelInboundHandlerAdapter {

    private static final ByteBuf HEART_BEAT_SEQUENCE = Unpooled.unreleasableBuffer(Unpooled.copiedBuffer("心跳检测:PING...",
            CharsetUtil.UTF_8));
    private static final int TRY_TIME = 3;
    private int currentTime = 0;

    @Override
    public void channelInactive(ChannelHandlerContext ctx) throws Exception {
        System.out.println("停止时间是:"+new Date());
        System.out.println("HeartBeatClientHandler channelInactive");
    }

    @Override
    public void channelActive(ChannelHandlerContext ctx) throws Exception {
        System.out.println("激活时间是:"+new Date());
        System.out.println("HeartBeatClientHandler channelActive");
        ctx.fireChannelActive();
    }

    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
        System.out.println("循环触发时间:"+new Date());
        if(evt instanceof IdleStateEvent){
            IdleStateEvent event = (IdleStateEvent) evt;
            if(event.state()== IdleState.WRITER_IDLE){
                if(currentTime<=TRY_TIME){
                    System.out.println("currentTime:"+currentTime);
                    currentTime++;
                    ctx.channel().writeAndFlush(HEART_BEAT_SEQUENCE.duplicate());
                }
            }
        }
    }

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        String message = (String) msg;
        System.out.println(message);
        if(message.equals("HeartBeat")){
            ctx.write("has read message from server......");
            ctx.flush();
        }
        ReferenceCountUtil.release(msg);
    }
}
客户端代码也要加入IdleStateHandler这个handler,注意的是,我们要注意的是写超时,所以要设置写超时的时间,因为服务器端是5秒检测读超时,所以客户端必须在5秒内发送一次心跳,告之服务端,所以我们设置4秒

完整代码如下:

import com.netty.handler.HeartBeatClientHandler;
import io.netty.bootstrap.Bootstrap;
import io.netty.channel.*;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
import io.netty.handler.logging.LogLevel;
import io.netty.handler.logging.LoggingHandler;
import io.netty.handler.timeout.IdleStateHandler;
import java.util.concurrent.TimeUnit;


public class HeartBeatClient {
    public void connect(int port,String host){
        EventLoopGroup group = new NioEventLoopGroup();
        try{
            Bootstrap b = new Bootstrap();
            b.group(group)
                    .channel(NioSocketChannel.class)
                    .option(ChannelOption.TCP_NODELAY,true)
                    .handler(new LoggingHandler(LogLevel.INFO))
                    .handler(new ChannelInitializer<SocketChannel>() {
                        @Override
                        protected void initChannel(SocketChannel ch) throws Exception {
                            ChannelPipeline p = ch.pipeline();
                            p.addLast("ping",new IdleStateHandler(0,4,0, TimeUnit.SECONDS));
                            p.addLast("decoder",new StringDecoder());
                            p.addLast("encoder",new StringEncoder());
                            p.addLast(new HeartBeatClientHandler());
                        }
                    });
            ChannelFuture future = b.connect(host, port).sync();
            future.channel().closeFuture().sync();
        } catch (InterruptedException e) {
            e.printStackTrace();
        }finally {
            group.shutdownGracefully();
        }
    }

    public static void main(String[] args) {
        int port = 6666;
        if(args!=null&&args.length>0){
            try{
                port = Integer.valueOf(args[0]);
            }catch (NumberFormatException e){
                //采用默认值
            }
        }
        new HeartBeatClient().connect(port,"127.0.0.1");
    }
}
我们先启动服务器端:

再启动客户端:

这里心跳检测4次后,客户端不再发起心跳检测,所以此时客户端不存活

再看看服务端的控制台:

服务接收到心跳检测时,能输出客户端传来的心跳信息,当服务端3次未接收到客户端的信息时,就关闭这个channel

简单的Demo大概就是这样了。

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