通用简单版循环链表

circle.h

#pragma once

//给用户的头文件

typedef void CircleList;

typedef struct _tag_CircleListNode
{
    struct _tag_CircleListNode *next;
}CircleListNode;

//创建
CircleList *CircleList_Create();

//销毁
void CircleList_Destroy(CircleList *list);

//清空
void CircleList_Clear(CircleList *list);

//长度
int CircleList_Length(CircleList*list);

//插入
CircleListNode *CircleList_Insert(CircleList *list, CircleListNode *node, int pos);

//获取
CircleListNode *CircleList_Get(CircleList *list, int pos);

//删除
CircleListNode *CircleList_Delete(CircleList *list, int pos);

//删除某个节点
CircleListNode *CircleList_DeleteNode(CircleList *list, CircleListNode *node);

//重置游标
CircleListNode *CircleList_Reset(CircleList *list);

//返回当前游标值
CircleListNode *CircleList_Current(CircleList *list);

//返回当前值,且游标下移
CircleListNode *CircleList_Next(CircleList *list);

circle.c

#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include "circle.h"
//内部实现

typedef struct _tag_Circle
{
    CircleListNode header;
    CircleListNode *slider;
    int length;
}TCircleList;


//创建
CircleList *CircleList_Create()
{
    TCircleList *ret = (TCircleList *)malloc(sizeof(TCircleList));

    if (ret == NULL)
    {

        return NULL;
    }
    ret->length = 0;
    ret->slider = NULL;
    ret->header.next = NULL;
    //初始化

    return ret;

}

//销毁
void CircleList_Destroy(CircleList *list)
{
    TCircleList *ret = (TCircleList *)list;
    if (ret != NULL)
        free(ret);
}

//清空
void CircleList_Clear(CircleList *list)
{

    TCircleList *ret = (TCircleList *)list;
    if (ret != NULL)
    {
        ret->header.next = NULL;
        ret->slider = NULL;
    }

}

//长度
int CircleList_Length(CircleList*list)
{


    TCircleList *ret = (TCircleList *)list;
    if (ret != NULL)
    {
        return ret->length;
    }
    return 0;

}


//插入
CircleListNode *CircleList_Insert(CircleList *list, CircleListNode *node, int pos)
{

    TCircleList *ret = (TCircleList *)list;

    if (ret == NULL || node == NULL)
    {
        return NULL;
    }


    //结构体的首元素地址,就是结构体本身的地址/C语言
    CircleListNode * current = (CircleListNode *)ret;

    for (int i = 0; i<pos&& current != NULL; i++)
    {
        current = current->next;
    }

    node->next = current->next;
    current->next = node;
    ret->length++;
    if (current == (CircleListNode *)ret)
    {
        //求出最后一个元素//用来指向第一个元素
        CircleListNode *last = CircleList_Get(ret, ret->length - 1);
        if (last != NULL)
        {
            //把最后一个元素->指向开头
            last->next = current->next;
        }
    }
    return current->next;
}

//获取
CircleListNode *CircleList_Get(CircleList *list, int pos)
{

    TCircleList *ret = (TCircleList *)list;

    if (ret == NULL || pos<0)
    {
        return NULL;
    }

    //结构体的首元素地址,就是结构体本身的地址/C语言
    CircleListNode * current = (CircleListNode *)ret;

    for (int i = 0; i<pos&& current != NULL; i++)
    {
        current = current->next;
    }

    return  current->next;


}

//删除
CircleListNode *CircleList_Delete(CircleList *list, int pos)
{
    TCircleList *ret = (TCircleList *)list;

    if (ret == NULL || ret->length == 0 || pos<0)
    {
        return NULL;
    }

    //结构体的首元素地址,就是结构体本身的地址/C语言
    CircleListNode * current = (CircleListNode *)ret;
    //要删除的元素 
    CircleListNode *deleteNode = NULL;
    CircleListNode *last = NULL;
    for (int i = 0; i<pos&& current != NULL; i++)
    {
        current = current->next;
    }
    //删除的第一个
    if (current == (CircleListNode *)ret)
    {
        //如果删除的第一个,那么最后一个元素,就要重新指向新的节点。
        last = (CircleListNode *)CircleList_Get(ret, ret->length - 1);
    }



    deleteNode = current->next;
    current->next = deleteNode->next;
    ret->length--;

    //判断是不是删除的第一个
    if (last != NULL)
    {
        //重置头节点
        ret->header.next = deleteNode->next;
        last->next = deleteNode->next;

    }
    //游标指向删除节点处理
    if (ret->slider == deleteNode)
    {
        ret->slider = deleteNode->next;
    }
    if (ret->length == 0)
    {
        CircleList_Clear(ret);
    }
    return deleteNode;
}

//删除某个节点
CircleListNode *CircleList_DeleteNode(CircleList *list, CircleListNode *node)
{


    TCircleList *ret = (TCircleList *)list;

    if (ret == NULL || ret->length == 0 || node == NULL)
    {
        return NULL;
    }

    //结构体的首元素地址,就是结构体本身的地址/C语言
    CircleListNode * current = (CircleListNode *)ret;
    //要删除的元素 
    CircleListNode *deleteNode = NULL;
    int i = 0;
    for (i = 0; i<ret->length && current != NULL; i++)
    {
        if (current->next == node)
        {
            deleteNode = current->next;
        }
        current = current->next;
    }
    if (deleteNode != NULL)
    {
        return CircleList_Delete(ret, i);
    }
    return NULL;
}

//重置游标
CircleListNode *CircleList_Reset(CircleList *list)
{
    TCircleList *ret = (TCircleList *)list;
    if (ret == NULL)
    {
        return NULL;
    }
    ret->slider = ret->header.next;
    return ret->slider;
}

//返回当前游标值
CircleListNode *CircleList_Current(CircleList *list)
{

    TCircleList *ret = (TCircleList *)list;
    if (ret == NULL)
    {
        return NULL;
    }
    return ret->slider;

}

//返回当前值,且游标下移
CircleListNode *CircleList_Next(CircleList *list)
{

    TCircleList *ret = (TCircleList *)list;
    if (ret == NULL)
    {
        return NULL;
    }
    CircleListNode *current = ret->slider;
    ret->slider = ret->slider->next;
    return current;
}

测试文件 main.c

#include "circle.h"
#include "stdlib.h"
#include "stdio.h"



typedef struct _Teacher
{
    CircleListNode *head;
    int age;
}Teacher;

void main()
{
    CircleList *circle = CircleList_Create();
    if (circle == NULL)
        return 0;


    Teacher t1, t2, t3;
    t1.age = 10;
    t2.age = 20;
    t3.age = 30;
    CircleList_Insert(circle, (CircleListNode*)&t1,0);
    CircleList_Insert(circle, (CircleListNode*)&t2, 0);
    CircleList_Insert(circle, (CircleListNode*)&t3, 0);


    for (int i = 0; i < 6; i++)
    {
        Teacher *temp = (Teacher *)CircleList_Get(circle, i);
        if (temp != NULL)
        {
            printf("Teacher age:%d \n",temp->age)
;
        }
    }
    system("pause");
}

有意见,或者有问题,欢迎提出.

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