C语言 编写的一个简单的Server/Client


服务器:

#include <stdio.h>
#include <WINSOCK2.H>
#pragma comment(lib, "ws2_32.lib")

/******************************************
函数名称:server
输入参数:
函数功能:
修改时间:
*******************************************/

void main()
{
 
 // 初始化
 WSADATA wsaData;
 int iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
 if (iResult != NO_ERROR)
 {
        printf("Error at WSAStartup() \n");
 }


 // 建立socket
 SOCKET server;
 server = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
 
 if ( server == INVALID_SOCKET )
 {
  printf("Error at socket(): %d \n", WSAGetLastError());
  WSACleanup();
  return;
 }
 
 // 绑定socket
 int iRet;
 sockaddr_in service;
 
 service.sin_family = AF_INET;
 service.sin_addr.s_addr = inet_addr( "192.168.102.88" );
 service.sin_port = htons( 27015 );
 
 iRet = bind(server, (SOCKADDR*) &service, sizeof(service));
 if (SOCKET_ERROR == iRet)
 {
  printf("bind() failed. \n");
  closesocket(server);
  return;
 }
 
 // 监听 socket
 if ( listen( server, 1 ) == SOCKET_ERROR )
  printf( "Error listening on socket. \n");
 
 // 接受连接
 SOCKET AcceptSocket;
 
 printf("Waiting for client to connect... \n");
 while (1)
 {
  AcceptSocket = SOCKET_ERROR;
  
  while ( AcceptSocket == SOCKET_ERROR )
  {
   AcceptSocket = accept( server, NULL, NULL);
  }
  printf( "Client Connected. \n");
  server = AcceptSocket;
  break;
 }
 
 // 发送接受数据
 int iSent;
 int iRecv = SOCKET_ERROR;
 char sendbuf[32] = "Server: Sending Data.";
 char recvbuf[32] = "";
 
 iRecv = recv( server, recvbuf, 32, 0);
 printf("Bytes Recv: %d \n", iRecv);
 
 iSent = send( server, sendbuf, strlen(sendbuf), 0);
 printf("Bytes Sent: %d \n", iSent);
 
 return;
} 
客户端:

#include <stdio.h>
#include <winsock2.h>

#pragma comment(lib, "ws2_32.lib")

/******************************************
函数名称:
输入参数:client
函数功能:
修改时间:
*******************************************/
void main()
{  
 // 初始化 Winsock,版本协商
 WSADATA wsaData;
 int iResult = WSAStartup( MAKEWORD(2,2), &wsaData );
 if ( iResult != NO_ERROR )
 {
        printf("Error at WSAStartup()\n");
 }
  
 
 // 创建套接字.
 SOCKET client;
 client = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
 
 if (client == INVALID_SOCKET)
 {
  printf("Error at socket(): %d \n", WSAGetLastError());
  WSACleanup();
  return;
 }
 
 // 连接到服务器.
 int iRet;
 sockaddr_in clientService;
 
 clientService.sin_family = AF_INET;
 clientService.sin_addr.s_addr = inet_addr("192.168.102.88");
 clientService.sin_port = htons( 27015 );

 iRet = connect( client, (SOCKADDR*) &clientService, sizeof(clientService));
 
 if (iRet == SOCKET_ERROR)
 {
  printf( "connect the server failed.\n" );
  WSACleanup();
  return;
 }
 
 // 发送并接收数据.
 int iSent;
 int iRecv = SOCKET_ERROR;
 char sendbuf[32] = "Client: Sending data.";
 char recvbuf[32] = "";
 
 iSent = send( client, sendbuf, strlen(sendbuf), 0 );
 printf( "Bytes Sent: %d \n", iSent );
 
 while( iRecv == SOCKET_ERROR ) {
  iRecv = recv( client, recvbuf, 32, 0 );
  if ( iRecv == 0 || iRecv == WSAECONNRESET ) {
   printf( "Connection Closed.\n");
   break;
  }
  if (iRecv < 0)
   return;
  printf( "Bytes Recv: %d \n", iRecv );
 }
 
 return;
} 


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