iOS-UIDynamic物理仿真-附着-UIAttachmentBehavior

附着-UIAttachmentBehavior

这里写图片描述
这里写图片描述
物理仿真中的附着行为的实现同之前’捕捉’步骤
1.创建物理仿真器对象
2.创建物理仿真行为对象
3.设置物理仿真行为的属性
4.将仿真行为添加到物理仿真器中

@property (weak, nonatomic) IBOutlet UIView *testViewOne;
@property (weak, nonatomic) IBOutlet UIView *testViewTwo;

@property (nonatomic, strong) UIDynamicAnimator *animator;
- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.

    self.testViewOne.layer.cornerRadius = 25;

    UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(viewDidTapGesture:)];

    [self.view addGestureRecognizer:tapGesture];
}
- (void)viewDidTapGesture:(UIPanGestureRecognizer *)tapGesture {
    CGPoint currentPanPoint = [tapGesture locationInView:self.view];

    //创建物理仿真器
    self.animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];

    //创建重力仿真行为
    UIGravityBehavior *gravity = [[UIGravityBehavior alloc] initWithItems:@[self.testViewOne, self.testViewTwo]];

    //设置重力仿真行为的属性(参数)
    //    CGVector gravityDirection
    //    CGFloat angle
    //    CGFloat magnitude
    gravity.gravityDirection = CGVectorMake(0, 1);
    gravity.magnitude = 1;

    ZHJView *view = (ZHJView *)self.view;

    [gravity setAction:^{
        view.startPoint = currentPanPoint;
        view.endPointOne = self.testViewOne.center;

        CGPoint point = CGPointZero;

        view.endPointTwo = [self.view convertPoint:point fromView:self.testViewTwo];
    }];

    //创建附着仿真行为
    UIAttachmentBehavior *attachmentOne = [[UIAttachmentBehavior alloc] initWithItem:self.testViewOne attachedToAnchor:currentPanPoint];

    //UIAttachmentBehavior *attachmentTwo = [[UIAttachmentBehavior alloc] initWithItem:self.testViewTwo attachedToAnchor:currentPanPoint];

    //默认是和物体的中心点附着...修改中心点的偏移量 ,附着左上角
    CGSize size = self.testViewTwo.bounds.size; //myView的size
    UIOffset offset = UIOffsetMake(- size.width * 0.5, - size.height * 0.5);

    UIAttachmentBehavior *attachmentTwo = [[UIAttachmentBehavior alloc] initWithItem:self.testViewTwo offsetFromCenter:offset attachedToAnchor:currentPanPoint];


    //添加仿真行为
    [self.animator addBehavior:gravity];
    [self.animator addBehavior:attachmentOne];
    [self.animator addBehavior:attachmentTwo];
//    [self.animator addBehavior:collision];

}

其中要注意的点可能就是控件和触摸点击点间的连线绘制,这里要自定义一个view(我定义的是ZHJView)的类来描述控制器viewController的View
在ZHJView类中获取手指触摸的点以及控件的锚点
在.h文件中声明

@property (nonatomic, assign) CGPoint startPoint;

@property (nonatomic, assign) CGPoint endPointOne;

@property (nonatomic, assign) CGPoint endPointTwo;

在.m文件中重写startPoint的set方法以及drawRect: ,因为drawRect:方法不能手动调用,所以在设置startPoint的时候需要重绘,见代码

- (void)setStartPoint:(CGPoint)startPoint {
    _startPoint = startPoint;

    //重绘
    [self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect {

    //创建Bezier路径
    UIBezierPath *path = [UIBezierPath bezierPath];

    [path moveToPoint:self.startPoint];

    [path addLineToPoint:self.endPointOne];

    [path moveToPoint:self.startPoint];

    [path addLineToPoint:self.endPointTwo];

    //描边
    [path stroke];

}

物理仿真源码下载

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