Python游戏中的变量值传递问题及解决方案

一位用户在编写一个简单的Python游戏时遇到了问题,游戏中的角色拥有盾牌(shields),每当角色到达一个路口时,游戏会随机发生一些事件,这些事件可能会增加或减少角色的盾牌,导致角色在到达终点后,仍然拥有盾牌却没有获胜的情况。

2、解决方案

该问题的主要原因在于变量值传递方式存在问题,导致在传递变量时没有正确更新变量值,因此无法正确地显示游戏状态。

为了解决这个问题,我们需要在函数之间明确传递变量值,而不是依赖于函数内改变变量的值来更新其他函数中的变量值,我们可以通过在函数中使用显式的参数来传递变量,并在函数内返回更新后的变量值,以保证变量值在函数间能够正确传递。

def main(shield, word):
    while True:
        shield, word, finished = TakeTurn(shield, word)
        if finished:
            break
        word1 = "shield" if shield == 1 else "shields"
        print ("You have {0} {1}".format(shield, word1))
    if shield < 1:
        print ("Sorry! You ran out of shields! You lose!")
    else:
        print ("You win")

def TakeTurn(shield, word):
    time.sleep(1.5)
    if shield < 1:
        return shield, word, True
    print ("You have reached", word ,"junction.\nDo you want to turn left (L), turn right (R) or go straight ahead(S)?")
    turning = input()
    word = "another"
    if turning not in ["L","R","S","l","r","s"] :
        time.sleep (0.7)
        print ("Sorry, I didn't understand that")
        TakeTurn()
    else:
        choice = randint (1,10)
    time.sleep (1)
    if choice == 1:
        print ("You have found the exit!")
        return shield, word, True
    elif choice == 2:
        print ("You have found a shield!")
        time.sleep(1)
        shield = shield +1
        return shield, word, False
    elif choice == 3:
        print ("You have found two shields!")
        time.sleep(1)
        shield = shield +2
        return shield, word, False
    elif choice == 4:
        print ("You have found three shields!")
        time.sleep(1)
        shield = shield +3
        return shield, word, False
    elif choice == 5:
        print ("A fairy has jumped into your pants!")
        time.sleep(2)
        print ("You lose two shields")
        time.sleep(1)
        shield = shield -2
        return shield, word, False
    elif choice == 6:
        treasurechest(shield)
        return shield, word, False
    elif choice == 7:
        print ("You have tripped over a log!")
        time.sleep(2)
        print ("You lose a shield")
        time.sleep(1)
        shield = shield -1
        return shield, word, False
    elif choice == 8:
        print ("An angry teenager is staring at you in the eye.")
        time.sleep(2.5)
        print ("He uses laziness...")
        time.sleep(1.5)
        print ("It's super effective!")
        time.sleep(1)
        print ("You lose three shields")
        time.sleep(1)
        shield = shield -3
        return shield, word, False
    elif choice == 9:
        print ("You have encountered an ogre...")
        time.sleep(1.5)
        print ("He bashes you over the head with a steel bar")
        time.sleep(2)
        print ("You lose two shields")
        time.sleep(1)
        shield = shield -2
        return shield, word, False
    else:
        print ("A goblin aproaches and says the following:")
        time.sleep(2)
        goblin(shield)
        return shield, word, False

使用这种方法,就可以确保在函数之间传递变量值时,这些值能够被正确地更新,从而避免出现变量值传递错误的问题。

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