Tkinter 弹跳球游戏应用/应用程序崩溃/TclError 问题的解决方案

用户在使用 Tkinter 创建弹跳球游戏时遇到错误,该错误信息为 “can’t invoke “update” command: application has been destroyed”。

2、解决方案

以下是解决该问题的方法:

(1) 问题的原因是应用程序在 Tkinter 的 mainloop() 函数执行时被销毁,这导致 Tkinter 无法再更新 UI 界面,从而导致上述错误。

(2) 修改代码,在 mainloop() 函数中添加 try-except 块,捕获并处理该错误。

具体实现:

while True:
    try:
        ball.draw()
        paddle.draw()
        tk.update_idletasks()
        tk.update()
        time.sleep(0.01)
    except TclError as e:
        if "application has been destroyed" in str(e):
            break  # 应用程序已销毁,退出循环

(3) 这样,当应用程序被销毁时,捕获到的错误将被忽略,应用程序将不会崩溃,可以正常退出。

以下是修改后的完整代码:

from tkinter import *
import random
import time

class Ball:
    def __init__(self, canvas, paddle, color):
        self.canvas = canvas
        self.paddle = paddle

        self.id = canvas.create_oval(10, 10, 25, 25, fill=color)

        starts = [-3, -2, -1, 1, 2, 3]
        random.shuffle(starts)

        self.x = starts[0]
        self.y = -3
        self.canvas_height = canvas.winfo_height()
        self.canvas_width = canvas.winfo_width()

        self.is_hitting_bottom = False

        canvas.move(self.id, 245, 100)

    def draw(self):
        self.canvas.move(self.id, self.x, self.y)

        pos = self.canvas.coords(self.id)

        if pos[1] <= 0:
            self.y = 1

        if pos[3] >= self.canvas_height:
            self.is_hitting_bottom = True

        if self.hit_top_paddle(pos) == True:
            self.y = -3

        if self.hit_bottom_paddle(pos) == True:
            self.y = 1

        if pos[0] <= 0:
            self.x = 3

        if pos[2] >= self.canvas_width:
            self.x = -3

    def hit_top_paddle(self, pos):
        paddle_pos = self.canvas.coords(self.paddle.id)
        if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
            if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
                return True

            return False

    def hit_bottom_paddle(self, pos):
            paddle_pos = self.canvas.coords(self.paddle.id)
            if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
                if pos[1] >= paddle_pos[1] and pos[1] <= paddle_pos[3]:
                        return True

            return False

class Paddle:
    def __init__(self, canvas, color):
        self.canvas = canvas
        self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)

        self.x = 0
        self.canvas_width = canvas.winfo_width()

        canvas.move(self.id, 200, 300)

        canvas.bind_all('<KeyPress-Left>', self.move_left)
        canvas.bind_all('<KeyPress-Right>', self.move_right)

    def draw(self):
        self.canvas.move(self.id, self.x, 0)

        pos = self.canvas.coords(self.id)

        if pos[0] <= 0:
            self.x = 0

        if pos[2] >= self.canvas_width:
            self.x = 0

    def move_left(self, event):
        self.x = -2

    def move_right(self, event):
        self.x = 2

tk = Tk()
tk.title('Game')
canvas = Canvas(tk, width=550, height=400, bd=0, highlightthickness=0)
canvas.pack()
tk.update()

paddle = Paddle(canvas, 'blue')
ball = Ball(canvas, paddle, 'red')

while True:
    try:
        ball.draw()
        paddle.draw()
        tk.update_idletasks()
        tk.update()
        time.sleep(0.01)
    except TclError as e:
        if "application has been destroyed" in str(e):
            break  # 应用程序已销毁,退出循环
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