C++远程监控系统接收端- STDMETHODIMP

// queue an aligned read request. call WaitForNext to get
// completion.
STDMETHODIMP CAsyncOutputPin::Request(
    IMediaSample* pSample,
    DWORD dwUser)           // user context
{
    CheckPointer(pSample,E_POINTER);

    REFERENCE_TIME tStart, tStop;
    HRESULT hr = pSample->GetTime(&tStart, &tStop);
    if(FAILED(hr))
    {
        return hr;
    }

    LONGLONG llPos = tStart / UNITS;
    LONG lLength = (LONG) ((tStop - tStart) / UNITS);

    LONGLONG llTotal=0, llAvailable=0;

    hr = m_pIo->Length(&llTotal, &llAvailable);
    if(llPos + lLength > llTotal)
    {
        // the end needs to be aligned, but may have been aligned
        // on a coarser alignment.
        LONG lAlign;
        m_pIo->Alignment(&lAlign);

        llTotal = (llTotal + lAlign -1) & ~(lAlign-1);

        if(llPos + lLength > llTotal)
        {
            lLength = (LONG) (llTotal - llPos);

            // must be reducing this!
            ASSERT((llTotal * UNITS) <= tStop);
            tStop = llTotal * UNITS;
            pSample->SetTime(&tStart, &tStop);
        }
    }

    BYTE* pBuffer;
    hr = pSample->GetPointer(&pBuffer);
    if(FAILED(hr))
    {
        return hr;
    }

    return m_pIo->Request(llPos,
                          lLength,
                          TRUE,
                          pBuffer,
                          (LPVOID)pSample,
                          dwUser);
}

//
// synchronous read that need not be aligned.
STDMETHODIMP
CAsyncOutputPin::SyncRead(
    LONGLONG llPosition,    // absolute Io position
    LONG lLength,       // nr bytes required
    BYTE* pBuffer)      // write data here
{
    return m_pIo->SyncRead(llPosition, lLength, pBuffer);
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

D20187

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值