#if !defined(AFX_REVPLAYTHREAD_H__32C9A3E7_3AC9_11D4_883E_0000210A0111__INCLUDED_)
#define AFX_REVPLAYTHREAD_H__32C9A3E7_3AC9_11D4_883E_0000210A0111__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// RevPlayThread.h : header file
//
#include "RevPlayMDIChildWnd.h"
class CRecPlayWnd;
/
// CRevPlayThread thread
class CRevPlayThread : public CWinThread
{
DECLARE_DYNCREATE(CRevPlayThread)
protected:
CRevPlayThread(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
void operator delete(void* p);
HWND m_hwndParent;
static HANDLE m_hEventRevPlayThreadKilled;
CRevPlayThread(HWND hwndParent);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRevPlayThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
CRevPlayWnd m_wndRevPlay;
virtual ~CRevPlayThread();
// Generated message map functions
//{{AFX_MSG(CRevPlayThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_REVPLAYTHREAD_H__32C9A3E7_3AC9_11D4_883E_0000210A0111__INCLUDED_)