using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Timers;
using System.Windows;
using System.Windows.Automation.Peers;
using System.Windows.Controls;
using System.Windows.Markup;
namespace FPEngine.APP
{
/// <summary>
/// Label走马灯自定义控件
/// </summary>
[ToolboxBitmap(typeof(Label))] //设置工具箱中显示的图标
public class ScrollingTextControl : Label
{
/// <summary>
/// 定时器
/// </summary>
Timer MarqueeTimer = new Timer();
/// <summary>
/// 滚动文字源
/// </summary>
String _TextSource = "滚动文字源";
/// <summary>
/// 输出文本
/// </summary>
String _OutText = string.Empty;
/// <summary>
/// 过度文本存储
/// </summary>
string _TempString = string.Empty;
/// <summary>
/// 文字的滚动速度
/// </summary>
double _RunSpeed = 1000;
DateTime _SignTime;
bool _IfFirst = true;
/// <summary>
/// 滚动一循环字幕停留的秒数,单位为毫秒,默认值停留3秒
/// </summary>
int _StopSecond = 3000;
/// <summary>
/// 滚动一循环字幕停留的秒数,单位为毫秒,默认值停留3秒
/// </summary>
public int StopSecond
{
get { return _StopSecond; }
set
{
_StopSecond = value;
}
}
/// <summary>
/// 滚动的速度
/// </summary>
[Description("文字滚动的速度")] //显示在属性设计视图中的描述
public double RunSpeed
{
get { return _RunSpeed; }
set
{
_RunSpeed = value;
MarqueeTimer.Interval = _RunSpeed;
}
}
/// <summary>
/// 滚动文字源
/// </summary>
[Description("文字滚动的Text")]
public string TextSource
{
get { return _TextSource; }
set
{
_TextSource = value;
_TempString = _TextSource + " ";
_OutText = _TempString;
}
}
private string SetContent
{
get { return Content.ToString(); }
set
{
Content = value;
}
}
/// <summary>
/// 构造函数
/// </summary>
public ScrollingTextControl()
{
MarqueeTimer.Interval = _RunSpeed;//文字移动的速度
MarqueeTimer.Enabled = true; //开启定时触发事件
MarqueeTimer.Elapsed += new ElapsedEventHandler(MarqueeTimer_Elapsed);//绑定定时事件
this.Loaded += new RoutedEventHandler(ScrollingTextControl_Loaded);//绑定控件Loaded事件
}
void ScrollingTextControl_Loaded(object sender, RoutedEventArgs e)
{
_TextSource = SetContent;
_TempString = _TextSource + " ";
_OutText = _TempString;
_SignTime = DateTime.Now;
}
void MarqueeTimer_Elapsed(object sender, ElapsedEventArgs e)
{
if (string.IsNullOrEmpty(_OutText)) return;
if (_OutText.Substring(1) + _OutText[0] == _TempString)
{
if (_IfFirst)
{
_SignTime = DateTime.Now;
}
if ((DateTime.Now - _SignTime).TotalMilliseconds > _StopSecond)
{
_IfFirst = true; ;
}
else
{
_IfFirst = false;
return;
}
}
_OutText = _OutText.Substring(1) + _OutText[0];
Dispatcher.BeginInvoke(new Action(() =>
{
SetContent = _OutText;
}));
}
}
}