插件:EPPlus
下载地址:
链接:https://pan.baidu.com/s/1c86bHrOXLKFq1IpAxRdpdw
提取码:rptl
B站详细教程: https://www.bilibili.com/video/BV1Yt411F7CB,内容包括Excel的创建和读写。
参考博客:
https://blog.csdn.net/wks310/article/details/86005115
https://www.jianshu.com/p/e1ec7c64f1ac
制作简单答题系统
B站视频链接:https://www.bilibili.com/video/BV16K4y1s72M/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using OfficeOpenXml;
using System.IO;
using UnityEngine.UI;
public class TestExcel : MonoBehaviour
{
public GameObject[] buttons;
public GameObject Content;
private int count_next = 1;
private string filepath;
private void Awake()
{
filepath = Application.dataPath + "\\" + "tiku.xlsx"; ;//Excel路径
}
private void CreateExcel() {
//原文链接:https://blog.csdn.net/wks310/article/details/86005115
//放在Assets文件目录下,创建文件名为MyExcel.xlsx
string outPutDir = Application.dataPath + "\\" + "MyExcel.xlsx";
//获取新创建的Excel后者已经存在的Excel信息
FileInfo newFile = new FileInfo(outPutDir);
if (newFile.Exists)
{
newFile.Delete(); // ensures we create a new workbook
Debug.Log("删除表");
newFile = new FileInfo(outPutDir);
}
using (ExcelPackage package = new ExcelPackage(newFile))
{
ExcelWorksheet worksheet = package.Workbook.Worksheets.Add("我的Excel");//加入表单
//package.Workbook.Worksheets.Add("sheet2");//添加第二张表
//package.Workbook.Worksheets.Delete("sheet2");//删除第二张表
worksheet.Cells[1, 1].Value = "序号";
worksheet.Cells[1, 2].Value = "姓名";
worksheet.Cells[1, 3].Value = "电话";
package.Save();
Debug.Log("导出Excel成功");
}
}
private void ReadExcel() {
//string filepath = Application.dataPath + "\\" + "tiku.xlsx"; ;//Excel路径
int[] random_list = GetRandomSequence2(4, 4);
//获取Excel的信息
FileInfo fileInfo = new FileInfo(filepath);
//通过Excel表格的文件信息,打开Excel表格
using (ExcelPackage excelPackage = new ExcelPackage(fileInfo))//打开Excel表格
{
//取得Excel中的第一张表
ExcelWorksheet worksheet = excelPackage.Workbook.Worksheets[1];//注意索引从1开始
if (count_next > worksheet.Dimension.End.Row)
{
Content.GetComponent<Text>().text = "答题结束";
return;
}
//取得表中第一行第一列中的数据
//string s = worksheet.Cells[1, 1].Value.ToString();
//Debug.Log(s);
for (int i = count_next; i <= count_next + 4; i++)
{
//for (int j = worksheet.Dimension.Start.Column; j <= worksheet.Dimension.End.Column; j++)
//{
if (i % 5 == 1)
{
Content.GetComponent<Text>().text = worksheet.Cells[i, 1].Value.ToString();
}//取题目
else
{
int k = (i - 2) % 5;//k只取0,1,2,3,表示4个button的索引
buttons[random_list[k]].transform.Find("Text").GetComponent<Text>().text = worksheet.Cells[i, 1].Value.ToString();
}
//}
}
}//关闭Excel表格
}
private void WriteExcel()
{
//获取Excel的信息
FileInfo fileInfo = new FileInfo(filepath);
//通过Excel表格的文件信息,打开Excel表格
using (ExcelPackage excelPackage = new ExcelPackage(fileInfo))//打开Excel表格
{
//获取Excel中需要操作的表
ExcelWorksheet worksheet = excelPackage.Workbook.Worksheets[1];
//在第7行第1列中写入数据
worksheet.Cells[7, 1].Value = "11";
worksheet.Cells[7, 2].Value = "Irving";
worksheet.Cells[7, 3].Value = "小王爷";
//保存
excelPackage.Save();
Debug.Log("已写入Excel");
}//关闭Excel表格
}
public void Next()
{
for (int i = 0; i < 4; i++)
{
buttons[i].transform.Find("Text").GetComponent<Text>().color = Color.white;
}
count_next += 5;
ReadExcel();
}
public void Previous()
{
/*for (int i = 0; i < 4; i++)
{
buttons[i].transform.Find("Text").GetComponent<Text>().color = Color.white;
}*/
if (count_next > 5)
{
count_next -= 5;
ReadExcel();
}
}
public void SelectCorrect(int num)
{
FileInfo fileInfo = new FileInfo(filepath);
using (ExcelPackage excelPackage = new ExcelPackage(fileInfo))
{
ExcelWorksheet worksheet = excelPackage.Workbook.Worksheets[1];
if (buttons[num].transform.Find("Text").GetComponent<Text>().text.ToString() == worksheet.Cells[count_next + 1, 1].Value.ToString())
{
buttons[num].transform.Find("Text").GetComponent<Text>().color = Color.green;
}
else
{
buttons[num].transform.Find("Text").GetComponent<Text>().color = Color.red;
}
}
}
public int[] GetRandomSequence2(int total, int n)
{
//https://blog.csdn.net/poda_/article/details/49793995
//随机总数组,在哪个区间内进行随机的选择,比如[1,10)
int[] sequence = new int[total];
//取到的不重复数字的数组长度,在上述区间内随机选择几个数
int[] output = new int[n];
for (int i = 0; i < total; i++)
{
sequence[i] = i;
}
int end = total - 1;
for (int i = 0; i < n; i++)
{
//随机一个数,每随机一次,随机区间-1
int num = Random.Range(0, end + 1);
output[i] = sequence[num];
//将区间最后一个数赋值到取到数上
sequence[num] = sequence[end];
end--;
//执行一次效果如:1,2,3,4,5 取到2
//则下次随机区间变为1,5,3,4;
}
return output;
}
// Start is called before the first frame update
void Start()
{
ReadExcel();
//CreateExcel();
//WriteExcel();
}
// Update is called once per frame
void Update()
{
}
}