洛谷bolg <----游戏
#include<bits/stdc++.h>
#include<windows.h>
#include <conio.h>
#define cins cin>>i;while(i!="1"&&i!="2"){out("请正确输入\n");cin>>i;}
#define couts Sleep(1000);cout
int mmm=1;
bool f=true;
using namespace std;
const int N = 15;//棋盘大小
const char ChessBoardFlag = ' ';
const char flag1 = 'O';
const char flag2 = 'X';
typedef struct Coordinate
{
int x;
int y;
}ChessCoordi;
class FiveChess
{
public:
FiveChess()
{
InitChessBoard();
}
void Play()
{
ChessCoordi Pos1;
ChessCoordi Pos2;
while (1){
int mode = ChoseMode();
while (1){
if (mode == 1){//玩家VS电脑
static size_t count = 1;
PalyerGo(Pos1, 1, flag1);
if (count++ >= 9 && GetWiner(Pos1, 1, flag1))
break;
ComputerGo(Pos2, flag2);
if (count++ >= 10 && GetWiner(Pos2, 0, flag2))
break;
}
else if (mode == 2){//玩家VS玩家
static size_t count = 1;
PalyerGo(Pos1, 1, flag1);
if (count++ >= 9 && GetWiner(Pos1,1, flag1))
break;
PalyerGo(Pos2,2 ,flag2);
if (count++ >= 10 && GetWiner(Pos2,2, flag2))
break;
}
}
cout << "再来一局 y or no" << endl;
char chose = 'y';
cin >> chose;
if (chose == 'n')
break;
}
}
void PrintChessBoard()
{
system("cls");
for (size_t i = 0; i < N + 1; ++i)
{
for (size_t j = 0; j < N + 1; ++j)
{
if (i == 0){
if (j != 0)
printf("%d ", j);
else if (j == 0)
printf(" ");
}
else if (j == 0){
if (i != 0)
printf("%2d", i);
}
else{
printf("%c |", ChessBoard[i][j]);
}
}
cout << endl;
cout << " ";
for (size_t i = 1; i < N + 1; ++i){
cout << "---+";
}
cout << endl;
}
}
void InitChessBoard()
{
for (size_t i = 0; i < N + 1; ++i){
for (size_t j = 0; j < N + 1; ++j){
ChessBoard[i][j] = ChessBoardFlag;
}
}
}
protected:
int ChoseMode()
{
system("cls");
InitChessBoard();
cout << "请选择 1.玩家VS电脑 2.玩家VS玩家 3.退出" << endl;
int chose = 0;
cin >> chose;
while (1){
if (chose == 1)
return chose;
else if (chose == 2)
return chose;
else if (chose == 3)
exit(1);
else
cout << "对不起 您的输入有误。。" << endl;
}
}
void PalyerGo(ChessCoordi& Pos, int player, char flag)
{
PrintChessBoard();
int x = 0;
int y = 0;
while (1){
cout << "请玩家" << player << "下一步棋" << endl;
cin >> Pos.x >> Pos.y;
if (JudgePos(Pos))
break;
else
cout << "玩家输入错误 ! 请重新输入" << endl;
}
ChessBoard[Pos.x][Pos.y] = flag;
}
void ComputerGo(ChessCoordi& Pos, char flag)
{
PrintChessBoard();
int x = 0;
int y = 0;
while (1){
x = rand() % N + 1;
srand((unsigned int)time(NULL));
y = rand() % N + 1;
srand((unsigned int)time(NULL));//这种方式下生成的x,y一定在棋盘上
if (ChessBoard[x][y] == ChessBoardFlag)
break;
}
Pos.x = x;
Pos.y = y;
ChessBoard[Pos.x][Pos.y] = flag;
}
int GetVictory(ChessCoordi Pos, char flag)//判断是否有赢家
{
int begin = 0;//在检查对角线时 作为行坐标的开始 结束
int end = 0;
//检查行是否连续5个子
int beginl = 0;//在检查对角线时 作为列坐标的开始 结束
int endl = 0;
(Pos.y - 4) > 0 ? begin = Pos.y - 4 : begin = 1;
(Pos.y + 4) < N ? end = Pos.y + 4 : end = N;
for (size_t i = Pos.x, j = begin; j + 4 <= end; ++j)
{
if (flag == ChessBoard[i][j] && flag == ChessBoard[i][j + 1] && \
flag == ChessBoard[i][j + 2] && flag == ChessBoard[i][j + 3] && \
flag == ChessBoard[i][j + 4])
return 1;
}
//检查列是否连续5个子
(Pos.x - 4) > 0 ? begin = Pos.x - 4 : begin = 1;
(Pos.x + 4) > N ? end = Pos.x + 4 : end = N;
for (size_t j = Pos.y, i = begin; i + 4 <= end; ++i)
{
if (flag == ChessBoard[i][j] && flag == ChessBoard[i + 1][j] && \
flag == ChessBoard[i + 2][j] && flag == ChessBoard[i + 3][j] && \
flag == ChessBoard[i + 4][j])
return 1;
}
int len = 0;
//检查主对角线是否满五个子
(Pos.x > Pos.y) ? len = Pos.y - 1 : len = Pos.x - 1;
if (len > 4)//找落子点到上 左两边的垂直距离较短的地方 如果其大于4 取4 不大于4 取其本身
len = 4;
begin = Pos.x - len;//向上 左移动适当距离找可能的五连子的起始位置
beginl = Pos.y - len;
(Pos.x > Pos.y) ? len = N - Pos.x : len = N - Pos.y;
if (len > 4)
len = 4;
end = Pos.x + len;//向下 右移动适当距离找可能的五连子的终止位置
endl = Pos.y + len;
for (size_t i = begin, j = beginl; i + 4 <= end && j + 4 <= endl; ++i, ++j)
{
if (flag == ChessBoard[i][j] && flag == ChessBoard[i + 1][j + 1] && \
flag == ChessBoard[i + 2][j + 2] && flag == ChessBoard[i + 3][j + 3] && \
flag == ChessBoard[i + 4][j + 4])
return 1;
}
//检查副对角线是否满五个子
(Pos.x - 1 > N - Pos.y) ? len = N - Pos.y : Pos.x - 1;
if (len > 4)//找落子点到右 下两边的垂直距离较短的地方 如果其大于4 取4 不大于4 取其本身
len = 4;
begin = Pos.x - len;//向上 右移动适当距离找可能的五连子的起始位置
beginl = Pos.y + len;
(N - Pos.x > Pos.y - 1) ? len = Pos.y - 1 : len = N - Pos.x;
end = Pos.x + len;//向下 左移动适当距离找可能的五连子的最终位置
endl = Pos.y - len;
for (size_t i = begin, j = beginl; i + 4 <= end && j - 4 >= endl; ++i, ++j)
{
if (flag == ChessBoard[i][j] && flag == ChessBoard[i + 1][j - 1] && \
flag == ChessBoard[i + 2][j - 2] && flag == ChessBoard[i + 3][j - 3] && \
flag == ChessBoard[i + 4][j - 4])
return 1;
}
//检查棋盘是否已满
for (size_t i = 1; i < N + 1; ++i){
for (size_t j = 1; j < N + 1; ++j){
if (ChessBoard[i][j] == ChessBoardFlag)
return 0;//表示棋盘没满
}
}
//和棋
return -1;
}
bool GetWiner(ChessCoordi& Pos, int player, char flag)//判断是谁赢了
{
int n = 0;
n = GetVictory(Pos, flag);
PrintChessBoard();
if (1 == n){
if (0 == player)
cout << "玩家1获胜" << endl;
else if (1 == player)
cout << "玩家1获胜" << endl;
else
cout << "电脑获胜"<<endl;
return true;
}
else if (-1 == n){
cout << "和棋" << endl;
return true;
}
else{
//还未分出胜负
return false;
}
}
bool JudgePos(const ChessCoordi& Pos)
{
if (Pos.x < N + 1 && Pos.x > 0 && Pos.y < N + 1 && Pos.x > 0\
&& ChessBoard[Pos.x][Pos.y] == ChessBoardFlag)
return true;
return false;
}
private:
char ChessBoard[N + 1][N + 1];
};
void out(string a)//输出函数
{
int i;
for(i=0;i<a.length();i++)
{
Sleep(80);
cout<<a[i];
}
}
int block00[4][4] = { { 10, 0, 0, 0 }, { 1, 1, 1, 1 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 } };
int block01[4][4] = { { 11, 0, 1, 0 }, { 0, 0, 1, 0 }, { 0, 0, 1, 0 }, { 0, 0, 1, 0 } };
int block02[4][4] = { { 12, 0, 0, 0 }, { 0, 0, 0, 0 }, { 1, 1, 1, 0 }, { 0, 1, 0, 0 } };
int block03[4][4] = { { 13, 0, 0, 0 }, { 0, 1, 0, 0 }, { 1, 1, 0, 0 }, { 0, 1, 0, 0 } };
int block04[4][4] = { { 14, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 1, 0, 0 }, { 1, 1, 1, 0 } };
int block05[4][4] = { { 15, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 1, 1, 0 }, { 0, 1, 0, 0 } };
int block06[4][4] = { { 16, 0, 0, 0 }, { 0, 0, 0, 0 }, { 1, 1, 1, 0 }, { 1, 0, 0, 0 } };
int block07[4][4] = { { 17, 0, 0, 0 }, { 1, 1, 0, 0 }, { 0, 1, 0, 0 }, { 0, 1, 0, 0 } };
int block08[4][4] = { { 18, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 1, 0 }, { 1, 1, 1, 0 } };
int block09[4][4] = { { 19, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 1, 0, 0 }, { 0, 1, 1, 0 } };
int block10[4][4] = { { 20, 0, 0, 0 }, { 0, 0, 0, 0 }, { 1, 1, 1, 0 }, { 0, 0, 1, 0 } };
int block11[4][4] = { { 21, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 1, 0, 0 }, { 1, 1, 0, 0 } };
int block12[4][4] = { { 22, 0, 0, 0 }, { 0, 0, 0, 0 }, { 1, 0, 0, 0 }, { 1, 1, 1, 0 } };
int block13[4][4] = { { 23, 0, 0, 0 }, { 0, 1, 1, 0 }, { 0, 1, 0, 0 }, { 0, 1, 0, 0 } };
int block14[4][4] = { { 24, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 1, 1, 0 }, { 1, 1, 0, 0 } };
int block15[4][4] = { { 25, 0, 0, 0 }, { 1, 0, 0, 0 }, { 1, 1, 0, 0 }, { 0, 1, 0, 0 } };
int block16[4][4] = { { 26, 0, 0, 0 }, { 0, 0, 0, 0 }, { 1, 1, 0, 0 }, { 0, 1, 1, 0 } };
int block17[4][4] = { { 27, 0, 0, 0 }, { 0, 0, 1, 0 }, { 0, 1, 1, 0 }, { 0, 1, 0, 0 } };
int block18[4][4] = { { 28, 0, 0, 0 }, { 0, 0, 0, 0 }, { 1, 1, 0, 0 }, { 1, 1, 0, 0 } };
void initialWindow (HANDLE hOut);//初始化窗口
void initialPrint (HANDLE hOut);//初始化界面
void gotoXY (HANDLE hOut, int x, int y);//移动光标
void roundBlock (HANDLE hOut, int block[4][4]);//随机生成方块并打印到下一个方块位置
bool collisionDetection (int block[4][4], int map[21][12], int x, int y);//检测碰撞
void printBlock (HANDLE hOut, int block[4][4], int x, int y);//打印方块
void clearBlock (HANDLE hOut, int block[4][4], int x, int y);//消除方块
void myLeft (HANDLE hOut, int block[4][4], int map[21][12], int x, int &y);//左移
void myRight (HANDLE hOut, int block[4][4], int map[21][12], int x, int &y);//右移
void myUp (HANDLE hOut, int block[4][4], int map[21][12], int x, int &y);//顺时针旋转90度
int myDown (HANDLE hOut, int block[4][4], int map[21][12], int &x, int y);//加速下落
void myStop (HANDLE hOut, int block[4][4]);//游戏暂停
void gameOver (HANDLE hOut, int block[4][4], int map[21][12]);//游戏结束
//判断是否能消行并更新分值
void eliminateRow (HANDLE hOut, int map[21][12], int &val, int &fraction, int &checkpoint);
/*** 光标定位 ***/
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
typedef struct Frame
{
COORD position[2];
int flag;
}Frame;
/*=============== all the functions ===============*/
void SetPos(COORD a)// set cursor
{
HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)// set cursor
{
COORD pos={i, j};
SetPos(pos);
}
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
SetPos(x1,y);
for(int i = 0; i <= (x2-x1); i++)
cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
if(a.Y == b.Y)
drawRow(a.Y, a.X, b.X, ch);
else
{
SetPos(0, 25);
cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
system("pause");
}
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
int y=y1;
while(y!=y2+1)
{
SetPos(x, y);
cout<<ch;
y++;
}
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
if(a.X == b.X)
drawCol(a.X, a.Y, b.Y, ch);
else
{
SetPos(0, 25);
cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
system("pause");
}
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD b, char row, char col)
{
drawRow(a.Y, a.X+1, b.X-1, row);
drawRow(b.Y, a.X+1, b.X-1, row);
drawCol(a.X, a.Y+1, b.Y-1, col);
drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
COORD a={x1, y1};
COORD b={x2, y2};
drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
COORD a = frame.position[0];
COORD b = frame.position[1];
drawFrame(a, b, row, col);
}
void drawPlaying()
{
drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;
drawFrame(49, 0, 79, 4, '-', '|');// draw output frame
drawFrame(49, 4, 79, 9, '-', '|');// draw score frame
drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame
drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame
SetPos(52, 6);
cout<<"得分:";
SetPos(52, 7);
cout<<"称号:";
SetPos(52,10);
cout<<"操作方式:";
SetPos(52,12);
cout<<" a,s,d,w 控制战机移动。";
SetPos(52,14);
cout<<" p 暂停游戏。";
SetPos(52,16);
cout<<" e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
int c=(rand() % (a-b))+ a;
return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
int x=random(a.X, b.X);
int y=random(a.Y, b.Y);
COORD c={x, y};
return c;
}
bool judgeCoordInFrame(Frame frame, COORD spot)
{
if(spot.X>=frame.position[0].X)
if(spot.X<=frame.position[1].X)
if(spot.Y>=frame.position[0].Y)
if(spot.Y<=frame.position[0].Y)
return true;
return false;
}
void printCoord(COORD a)
{
cout <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
printCoord(a.position[0]);
cout <<" - ";
printCoord(a.position[1]);
}
int drawMenu()
{
SetPos(30, 1);
cout<<"P l a n e W a r";
drawRow(3, 0, 79, '-');
drawRow(5, 0, 79, '-');
SetPos(28, 4);
cout<<"w 和 s 选择, k 确定";
SetPos(15, 11);
cout<<"1. 简单的敌人";
SetPos(15, 13);
cout<<"2. 冷酷的敌人";
drawRow(20, 0, 79, '-');
drawRow(22, 0, 79, '-');
SetPos(47, 11);
cout<<"简单的敌人:";
SetPos(51, 13);
cout<<"简单敌人有着较慢的移动速度。";
SetPos(24, 21);
cout<<"制作:LJF神犇";
int j=11;
SetPos(12, j);
cout<<">>";
//drawFrame(45, 9, 79, 17, '=', '|');
while(1)
{ if( _kbhit() )
{
char x=_getch();
switch (x)
{
case 'w' :
{
if( j == 13)
{
SetPos(12, j);
cout<<" ";
j = 11;
SetPos(12, j);
cout<<">>";
SetPos(51, 13);
cout<<" ";
SetPos(47, 11);
cout<<"简单的敌人:";
SetPos(51, 13);
cout<<"简单敌人有着较慢的移动速度,容易对付。";
}
break;
}
case 's' :
{
if( j == 11 )
{
SetPos(12, j);
cout<<" ";
j = 13;
SetPos(12, j);
cout<<">>";
SetPos(51, 13);
cout<<" ";
SetPos(47, 11);
cout<<"冷酷的敌人:";
SetPos(51, 13);
cout<<"冷酷的敌人移动速度较快,难对付哟!!!";
}
break;
}
case 'k' :
{
if (j == 8) return 1;
else return 2;
}
}
}
}
}
/*
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
//DWORD OBJ;
sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
return 0;
}
*/
/*================== the Game Class ==================*/
class Game
{
public:
COORD position[10];
COORD bullet[10];
Frame enemy[8];
int score;
int rank;
int rankf;
string title;
int flag_rank;
Game ();
//初始化所有
void initPlane();
void initBullet();
void initEnemy();
//初始化其中一个
//void initThisBullet( COORD );
//void initThisEnemy( Frame );
void planeMove(char);
void bulletMove();
void enemyMove();
//填充所有
void drawPlane();
void drawPlaneToNull();
void drawBullet();
void drawBulletToNull();
void drawEnemy();
void drawEnemyToNull();
//填充其中一个
void drawThisBulletToNull( COORD );
void drawThisEnemyToNull( Frame );
void Pause();
void Playing();
void judgePlane();
void judgeEnemy();
void Shoot();
void GameOver();
void printScore();
};
Game::Game()
{
initPlane();
initBullet();
initEnemy();
score = 0;
rank = 25;
rankf = 0;
flag_rank = 0;
}
void Game::initPlane()
{
COORD centren={39, 22};
position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
position[1].X=centren.X-2;
position[2].X=position[6].X=centren.X-1;
position[3].X=position[8].X=centren.X+1;
position[4].X=centren.X+2;
for(int i=0; i<=4; i++)
position[i].Y=centren.Y;
for(int i=6; i<=8; i++)
position[i].Y=centren.Y+1;
position[5].Y=centren.Y-1;
position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
for(int i=0; i<9; i++)
{
SetPos(position[i]);
if(i!=5)
cout<<"O";
else if(i==5)
cout<<"|";
}
}
void Game::drawPlaneToNull()
{
for(int i=0; i<9; i++)
{
SetPos(position[i]);
cout<<" ";
}
}
void Game::initBullet()
{
for(int i=0; i<10; i++)
bullet[i].Y = 30;
}
void Game::drawBullet()
{
for(int i=0; i<10; i++)
{
if( bullet[i].Y != 30)
{
SetPos(bullet[i]);
cout<<"^";
}
}
}
void Game::drawBulletToNull()
{
for(int i=0; i<10; i++)
if( bullet[i].Y != 30 )
{
COORD pos={bullet[i].X, bullet[i].Y+1};
SetPos(pos);
cout<<" ";
}
}
void Game::initEnemy()
{
COORD a={1, 1};
COORD b={45, 15};
for(int i=0; i<8; i++)
{
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
void Game::drawEnemy()
{
for(int i=0; i<8; i++)
drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
for(int i=0; i<8; i++)
{
drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
}
}
void Game::Pause()
{
SetPos(61,2);
cout<<" ";
SetPos(61,2);
cout<<"暂停中...";
char c=_getch();
while(c!='p')
c=_getch();
SetPos(61,2);
cout<<" ";
}
void Game::planeMove(char x)
{
if(x == 'a')
if(position[1].X != 1)
for(int i=0; i<=9; i++)
position[i].X -= 2;
if(x == 's')
if(position[7].Y != 23)
for(int i=0; i<=9; i++)
position[i].Y += 1;
if(x == 'd')
if(position[4].X != 47)
for(int i=0; i<=9; i++)
position[i].X += 2;
if(x == 'w')
if(position[5].Y != 3)
for(int i=0; i<=9; i++)
position[i].Y -= 1;
}
void Game::bulletMove()
{
for(int i=0; i<10; i++)
{
if( bullet[i].Y != 30)
{
bullet[i].Y -= 1;
if( bullet[i].Y == 1 )
{
COORD pos={bullet[i].X, bullet[i].Y+1};
drawThisBulletToNull( pos );
bullet[i].Y=30;
}
}
}
}
void Game::enemyMove()
{
for(int i=0; i<8; i++)
{
for(int j=0; j<2; j++)
enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
{
COORD a={1, 1};
COORD b={45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
}
void Game::judgePlane()
{
for(int i = 0; i < 8; i++)
for(int j=0; j<9; j++)
if(judgeCoordInFrame(enemy[i], position[j]))
{
SetPos(62, 1);
cout<<"坠毁";
drawFrame(enemy[i], '+', '+');
Sleep(1000);
GameOver();
break;
}
}
void Game::drawThisBulletToNull( COORD c)
{
SetPos(c);
cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
for(int i = 0; i < 8; i++)
for(int j = 0; j < 10; j++)
if( judgeCoordInFrame(enemy[i], bullet[j]) )
{
score += 5;
drawThisEnemyToNull( enemy[i] );
COORD a={1, 1};
COORD b={45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
drawThisBulletToNull( bullet[j] );
bullet[j].Y = 30;
}
}
void Game::Shoot()
{
for(int i=0; i<10; i++)
if(bullet[i].Y == 30)
{
bullet[i].X = position[5].X;
bullet[i].Y = position[5].Y-1;
break;
}
}
void Game::printScore()
{
if(score == 120 && flag_rank == 0)
{
rank -= 3;
flag_rank = 1;
}
else if( score == 360 && flag_rank == 1)
{
rank -= 5;
flag_rank = 2;
}
else if( score == 480 && flag_rank == 2)
{
rank -= 5;
flag_rank = 3;
}
int x=rank/5;
SetPos(60, 6);
cout<<score;
if( rank!=rankf )
{
SetPos(60, 7);
if( x == 5)
title="初级飞行员";
else if( x == 4)
title="中级飞行员";
else if( x == 3)
title="高级飞行员";
else if( x == 2 )
title="王牌飞行员";
cout<<title;
}
rankf = rank;
}
void Game::Playing()
{
//HANDLE MFUN;
//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
drawEnemy();
drawPlane();
int flag_bullet = 0;
int flag_enemy = 0;
while(1)
{
Sleep(8);
if(_kbhit())
{
char x = _getch();
if ('a' == x || 's' == x || 'd' == x || 'w' == x)
{
drawPlaneToNull();
planeMove(x);
drawPlane();
judgePlane();
}
else if ('p' == x)
Pause();
else if( 'k' == x)
Shoot();
else if( 'e' == x)
{
//CloseHandle(MFUN);
GameOver();
break;
}
}
/* 处理子弹 */
if( 0 == flag_bullet )
{
bulletMove();
drawBulletToNull();
drawBullet();
judgeEnemy();
}
flag_bullet++;
if( 5 == flag_bullet )
flag_bullet = 0;
/* 处理敌人 */
if( 0 == flag_enemy )
{
drawEnemyToNull();
enemyMove();
drawEnemy();
judgePlane();
}
flag_enemy++;
if( flag_enemy >= rank )
flag_enemy = 0;
/* 输出得分 */
printScore();
}
}
void Game::GameOver()
{
system("cls");
COORD p1={28,9};
COORD p2={53,15};
drawFrame(p1, p2, '=', '|');
SetPos(36,12);
string str="Game Over!";
for(int i=0; i<str.size(); i++)
{
Sleep(80);
cout<<str[i];
}
Sleep(1000);
system("cls");
drawFrame(p1, p2, '=', '|');
SetPos(31, 11);
cout<<"击落敌机:"<<score/5<<" 架";
SetPos(31, 12);
cout<<"得 分:"<<score;
SetPos(31, 13);
cout<<"获得称号:"<<title;
SetPos(30, 16);
Sleep(1000);
cout<<"继续? 是(y)| 否(n)制作:最牛的LJF";
as:
char x=_getch();
if (x == 'n')
exit(0);
else if (x == 'y')
{
system("cls");
Game game;
int a = drawMenu();
if(a == 2)
game.rank = 20;
system("cls");
drawPlaying();
game.Playing();
}
else goto as;
}
void locate(int x,int y)
{
coord.X=y;
coord.Y=x;
SetConsoleCursorPosition(hout,coord);
};
/*** 隐藏光标 ***/
void hide()
{
CONSOLE_CURSOR_INFO cursor_info={1,0};
SetConsoleCursorInfo(hout, &cursor_info);
}
/*** 生成随机数 ***/
double random(double start, double end)
{
return start+(end-start)*rand()/(RAND_MAX + 1.0);
}
/*** 定义地图的长宽,蛇的坐标,长度,方向,食物的位置 ***/
int m,n;
struct node
{
int x,y;
}snake[1000];
int snake_length,dir;
node food;
int direct[4][2]={{-1,0},{1,0},{0,-1},{0,1}};
/*** 输出墙 ***/
void print_wall()
{
cout << " ";
for (int i=1;i<=n;i++)
cout << "-";
cout << endl;
for (int j=0;j<=m-1;j++)
{
cout << "|";
for (int i=1;i<=n;i++) cout << " ";
cout << "|" << endl;
}
cout << " ";
for (int i=1;i<=n;i++)
cout << "-";
}
/*** 首次输出蛇,其中snake[0]代表头 ***/
void print_snake()
{
locate(snake[0].x,snake[0].y);
cout << "@";
for (int i=1;i<=snake_length-1;i++)
{
locate(snake[i].x,snake[i].y);
cout << "*";
}
}
/*** 判断是否撞墙或者自撞 ***/
bool is_correct()
{
if (snake[0].x==0 || snake[0].y==0 || snake[0].x==m+1 || snake[0].y==n+1) return false;
for (int i=1;i<=snake_length-1;i++)
{
if (snake[0].x==snake[i].x && snake[0].y==snake[i].y) return false;
}
return true;
}
/*** 随机生成并输出食物位置 ***/
bool print_food()
{
srand((unsigned)time(0));
bool e;
while (1)
{
e=true;
int i=(int) random(0,m)+1,j=(int) random(0,n)+1;
food.x=i;food.y=j;
for (int k=0;k<=snake_length-1;k++)
{
if (snake[k].x==food.x && snake[k].y==food.y)
{
e=false;break;
}
}
if (e) break;
}
locate(food.x,food.y);
cout << "$";
return true;
}
/*** 蛇的前进 ***/
bool go_ahead()
{
node temp;
bool e=false;
temp=snake[snake_length-1];
for (int i=snake_length-1;i>=1;i--)
snake[i]=snake[i-1];
snake[0].x+=direct[dir][0];
snake[0].y+=direct[dir][1];
locate(snake[1].x,snake[1].y);
cout << "*";
/*** 吃到了食物 ***/
if (snake[0].x==food.x && snake[0].y==food.y)
{
snake_length++;
e=true;
snake[snake_length-1]=temp;
}
/*** 输出此时蛇状态 ***/
if (!e)
{
locate(temp.x,temp.y);
cout << " ";
}
else
print_food();
locate(snake[0].x,snake[0].y);
cout << "@";
/*** 如果自撞 ***/
if (!is_correct())
{
system("cls");
cout << "You lose!" << endl << "Length: " << snake_length << endl;
return false;
}
return true;
}
int w,s=1;
string i,name;
int namee(string name){
getline(cin,name);
if(name.size()>10){
out("看没看?!(n<=10)\n");
namee(name);
}
else{
out("你好 ");
out(name);
}
}
int main(){
int sb=7;
system("color F0");
if(s==1){
out("游戏说明:\n");
out("除了取名外,只用数字键\n");
Sleep(1000);
couts<<"5"<<" ";
couts<<"4"<<" ";
couts<<"3"<<" ";
couts<<"2"<<" ";
couts<<"1"<<" \n";
Sleep(1000);
out("游戏开始\n");
Sleep(300);
system("cls");
Sleep(500);
out("Hi,你叫什么名字(长度<=10)\n");
namee(name);
}
out("\n剧情:\n");
while(1){
out("你是一个帅B,一天,你打开了电脑\n");
out("1,打开c++\n2,打开Minecraft\n3,关电脑\n");
cin>>i;
while(i!="1"&&i!="2"&&i!="3"){
cout<<"请正确输入\n";
cin>>i;
}
if(i=="1"){
out("你打开了c++\n");
out("你打了一个a+b\n");
out("你觉得不爽\n");
out("又打了一个Hello World\n");
out("你还是觉得不爽\n");
out("可是却没有题刷\n");
out("你打算怎么干\n");
out("1,关电脑\n2,继续\n");
cins;
if(i=="2")//支线2
{
w=2;
out("你又做了一道黑题\n");
out("但是没做出来\n");
out("觉得很是不爽\n");
out("于是玩起了死循环\n");
out(".....\n");
}
if(i=="1")//支线1
{
out("你关掉了电脑\n");
out("觉得很不道德\n");
out("所以你打开了《信息学奥赛一本通》\n");
out("你打算学什么?\n");
out("1,顺序结构\n2,数据结构\n");
cins;
if(i=="2") {
out("由于你看不懂\n");
out("所以\n");
}
out("你打开了顺序结构\n") ;
out("你一下就懂了\n") ;
out("你合上书\n" );
out("1,开电脑\n2,开电脑\n") ;
cins;
out("你开启了电脑\n") ;
}
couts<<"***********\n***********\n***********\n***********\n";
out("你的电脑死机了\n你打算?\n") ;
out("1,修电脑\n2,不管他\n") ;
cins;
if(i=="2") {
out("你在房间里徘徊\n");
out("无聊至极,") ;
out("刚好在口袋里找到了车钥匙\n");
out("1.去修电脑\n2.出去玩\n");
cin>>mmm;
switch(mmm){
case 1: break;
case 2: out("你被车撞死了\n");break;
}
}
if(i=="1"){
out("你决定去修电脑\n") ;
out("你去找车钥匙\n") ;
while(true){
out("1,去房间\n2,去餐厅\n3,掏口袋\n") ;
cin>>i;
while(i!="1"&&i!="2"&&i!="3")
{cout<<"请正确输入\n";
cin>>i;}
if(i=="1"||i=="2")
{out("你找不到车钥匙\n") ;
continue;}
else{out("你找到了车钥匙\n");
break;}}}
if(mmm!=2){
out("你坐上了车\n听起了");
cout<<"FM.luogu\n";
out("没一会就到了\n你给了维修公司电脑\n又给了1000元\n过了一会儿\n电脑修好了\n你把修好的电脑带回家\n1,开电脑\n2,不理它\n");
cins;
if(w==2)
{
if(i=="1"){
out("你打开了电脑\n你做起了没做完的黑题\n你莫名其妙的AK IOI\n");
}
if(i=="2")
out("你想起了你没做完的黑题\n依旧打开了电脑\n");
out("你苦思冥想\n但依旧没做出来\n你一气之下直接抄了十道黑题\n结果第二天你被棕名了\n");
}
else
{
if(i=="1")
out("你开启了电脑\n");
if(i=="2")
{
out("你想起了你刚学的顺序结构\n");
out("你依旧打开了电脑\n");
}
out("你点击了http://ybt.ssoier.cn:8088/index.php\n");
out("点击了第一章 C++语言入门\n");
out("A了梯形面积\n");
out("又A了电影票\n");
out("还A了牛吃草\n");
out("其他的都不会\n");
out("你想起了老师在openjudge noi布置的作业\n");
out("1,打开openjudge noi\n2,什么事都不干\n");
cins;
if(i=="1"){
out("你打开了openjudge noi\n");
out("登录以后\n");
out("做了和上面一模一样的题\n");
out("完成了老师布置的作业\n") ;
out("你又打开了luogu.com.cn\n");
out("点击了题单广场\n");
out("也做了和上面一模一样的题\n");
out("外加一题超级马里奥\n");
out("开学后\n");
out("你被老师表扬了\n");}
if(i=="2")
{
out("你没打开了openjudge noi\n");
out("于是在开学的时候\n");
out("你被老师打了一顿\n");
}
}
}
}
else{if(i=="2"){//主线2 Minecraft
out("你打开了Minecraft\n");
out("你想玩\n");
out("结果你的显卡带不动\n");
out("你电脑炸了\n");
}
else{
out("你妈看见了\n");
out("把你干了一顿\n");
out("你哭晕在厕所\n");
}
}//结束
cout<<"the end";
Sleep(1000);
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE);
out("如果重玩请按'0'\n不同的输入有不同的情况哦\n");
cin>>i;
if(i=="0"){//重来
w=0;
system("cls");
system("color F4");
s++;
out("这是你的第");cout<<s<<"轮\n";
sb--;
out("你还有"); Sleep(80); cout<<sb; out("种结果\n");
continue;
}
else{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | FOREGROUND_RED | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE);
system("cls");
out("制作不易,\n");
out("作者:wyx2628041658 and hzpy\n");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY | BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE);
out("你想玩别的吗?\n");
out("1,贪吃蛇\n2,俄罗斯方块\n3,五子棋\n4,飞机大战\n");
cin>>i;
while(i!="1"&&i!="2"&&i!="3"&&i!="4"){
cout<<"请正确输入\n";
cin>>i;
}
if(i=="1"){
system("cls");
cout << "--------------------贪吃蛇---------------------" << endl;
cout << "请注意窗口大小,以免发生错位.建议将窗口调为最大." << endl;
cout << "先选择难度.请在1-10中输入1个数,1最简单,10则最难" << endl;
cout << "然后进入游戏画面,以方向键控制方向.祝你游戏愉快!" << endl;
cout << "-----------------------------------------------" << endl;
m=25;
n=40;
if (m<10 || n<10 || m>25 || n>40)
{
cout << "ERROR" << endl;
system("pause");
return 0;
}
int hard;
cin >> hard;
if (hard<=0 || hard>100)
{
cout << "ERROR" << endl;
system("pause");
return 0;
}
snake_length=5;
clock_t a,b;
char ch;
double hard_len;
for (int i=0;i<=4;i++)
{
snake[i].x=1;
snake[i].y=5-i;
}
dir=3;
system("cls");
hide();
print_wall();
print_food();
print_snake();
locate(m+2,0);
cout << "Now length: ";
while (1)
{
hard_len=(double)snake_length/(double) (m*n);
a=clock();
while (1)
{
b=clock();
if (b-a>=(int)(400-30*hard)*(1-sqrt(hard_len))) break;
}
if (kbhit())
{
ch=getch();
if (ch==-32)
{
ch=getch();
switch(ch)
{
case 72:
if (dir==2 || dir==3)
dir=0;
break;
case 80:
if (dir==2 || dir==3)
dir=1;
break;
case 75:
if (dir==0 || dir==1)
dir=2;
break;
case 77:
if (dir==0 || dir==1)
dir=3;
break;
}
}
}
if (!go_ahead()) break;
locate(m+2,12);
cout << snake_length;
}
}
else{
if(i=="2"){
system("cls");
MessageBox (NULL, "欢迎来到俄罗斯方块游戏!", "温馨提示", MB_OK);
system ("mode coon cols=200 lines=100");
system ("mode con cols=70 lines=35");
int map[21][12];
int blockA[4][4];//候选区的方块
int blockB[4][4];//下落中的方块
int positionX, positionY;//方块左上角的坐标
bool check;//检查方块还能不能下落
char key;//用来存储按键
int val;//用来控制下落速度
int fraction;//用来存储得分
int checkpoint;//用来存储关卡
int times;
HANDLE hOut = GetStdHandle (STD_OUTPUT_HANDLE);//获取标准输出设备句柄
initialWindow (hOut);
initial:
gotoXY (hOut, 0, 0);
initialPrint (hOut);
check = true;
val = 50;
fraction = 0;
checkpoint = 1;
times = val;
for (int i = 0; i < 20; i++) {
for (int j = 1; j < 11; j++) {
map[i][j] = 0;
}
}
for (int i = 0; i < 20; i++) {
map[i][0] = map[i][11] = 1;
}
for (int i = 0; i < 12; i++) {
map[20][i] = 1;
}
srand ((unsigned) time (NULL));
roundBlock (hOut, blockA);
while (true) {
if (check) {
eliminateRow (hOut, map, val, fraction, checkpoint);
check = false;
positionX = -3;
positionY = 4;
if (collisionDetection (blockA, map, positionX, positionY)) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
blockB[i][j] = blockA[i][j];
}
}
roundBlock (hOut, blockA);
} else {
gameOver (hOut, blockA, map);
goto initial;
}
}
printBlock (hOut, blockB, positionX, positionY);
if (_kbhit ()) {
key = _getch ();
switch (key) {
case 72:
myUp (hOut, blockB, map, positionX, positionY);
break;
case 75:
myLeft (hOut, blockB, map, positionX, positionY);
break;
case 77:
myRight (hOut, blockB, map, positionX, positionY);
break;
case 80:
switch (myDown (hOut, blockB, map, positionX, positionY)) {
case 0:
check = false;
break;
case 1:
check = true;
break;
case 2:
gameOver (hOut, blockB, map);
goto initial;
default:
break;
}
break;
case 32:
myStop (hOut, blockA);
break;
case 27:
exit (0);
default:
break;
}
}
Sleep (20);
if (--times == 0) {
switch (myDown (hOut, blockB, map, positionX, positionY)) {
case 0:
check = false;
break;
case 1:
check = true;
break;
case 2:
gameOver (hOut, blockB, map);
goto initial;
default:
break;
}
times = val;
}
}
cin.get ();
}
else{
if(i=="4"){
srand((int)time(0)); //随机种子
HideCursor(); //隐藏光标
Game game;
int a = drawMenu();
if(a == 2)
game.rank = 20;
system("cls");
drawPlaying();
game.Playing();
}
if(i=="3"){FiveChess a;
a.InitChessBoard();
a.PrintChessBoard();
a.Play();
}
}
}
out("bye!\n");
system("pause");
return 0;
}
}
}
void initialWindow (HANDLE hOut) {
SetConsoleTitle ("俄罗斯方块");
COORD size = { 80, 25 };
SetConsoleScreenBufferSize (hOut, size);
SMALL_RECT rc = { 0, 0, 79, 24 };
SetConsoleWindowInfo (hOut, true, &rc);
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo (hOut, &cursor_info);
}
void initialPrint(HANDLE hOut) {
SetConsoleTextAttribute (hOut, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
for (int i = 0; i < 20; i++) {
cout << "■ ■☆ ☆" << endl;
}
gotoXY (hOut, 26, 0);
cout << "☆☆☆☆☆☆☆☆☆☆☆";
gotoXY (hOut, 0, 20);
cout << "■■■■■■■■■■■■☆☆☆☆☆☆☆☆☆☆☆☆☆";
gotoXY (hOut, 26, 1);
cout << "分 数: ";
gotoXY (hOut, 26, 2);
cout << "关 卡: ";
gotoXY (hOut, 26, 4);
cout << "下一方块:";
gotoXY (hOut, 26, 9);
cout << "操作方法:";
gotoXY (hOut, 30, 11);
cout << "↑:旋转 ↓:速降";
gotoXY (hOut, 30, 12);
cout << "→:右移 ←:左移";
gotoXY (hOut, 30, 13);
cout << "空格键:开始/暂停";
gotoXY (hOut, 30, 14);
cout << "Esc 键:退出";
gotoXY (hOut, 26, 16);
cout << "关 于:";
gotoXY (hOut, 30, 18);
cout << "俄罗斯方块V1.0";
gotoXY (hOut, 35, 19);
}
void gotoXY (HANDLE hOut, int x, int y) {
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition (hOut, pos);
}
void roundBlock(HANDLE hOut, int block[4][4]) {
clearBlock (hOut, block, 5, 15);
switch (rand() % 19) {
case 0:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block00[i][j];
}
}
break;
case 1:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block01[i][j];
}
}
break;
case 2:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block02[i][j];
}
}
break;
case 3:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block03[i][j];
}
}
break;
case 4:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block04[i][j];
}
}
break;
case 5:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block05[i][j];
}
}
break;
case 6:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block06[i][j];
}
}
break;
case 7:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block07[i][j];
}
}
break;
case 8:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block08[i][j];
}
}
break;
case 9:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++)
{
block[i][j] = block09[i][j];
}
}
break;
case 10:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block10[i][j];
}
}
break;
case 11:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block11[i][j];
}
}
break;
case 12:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block12[i][j];
}
}
break;
case 13:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block13[i][j];
}
}
break;
case 14:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block14[i][j];
}
}
break;
case 15:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block15[i][j];
}
}
break;
case 16:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block16[i][j];
}
}
break;
case 17:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block17[i][j];
}
}
break;
case 18:
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block18[i][j];
}
}
break;
default:
break;
}
printBlock(hOut, block, 5, 15);
}
bool collisionDetection (int block[4][4], int map[21][12], int x, int y) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (x + i >= 0 && y + j >= 0 && map[x + i][y + j] == 1 && block[i][j] == 1) {
return false;
}
}
}
return true;
}
void printBlock (HANDLE hOut, int block[4][4], int x, int y) {
switch (block[0][0]) {
case 10:
case 11:
SetConsoleTextAttribute (hOut, FOREGROUND_GREEN);
break;
case 12:
case 13:
case 14:
case 15:
SetConsoleTextAttribute (hOut, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY);
break;
case 16:
case 17:
case 18:
case 19:
SetConsoleTextAttribute (hOut, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY);
break;
case 20:
case 21:
case 22:
case 23:
SetConsoleTextAttribute (hOut, FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
break;
case 24:
case 25:
SetConsoleTextAttribute (hOut, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
break;
case 26:
case 27:
SetConsoleTextAttribute (hOut, FOREGROUND_BLUE | FOREGROUND_INTENSITY);
break;
case 28:
SetConsoleTextAttribute (hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
break;
default:
break;
}
for (int i = 0; i < 4; i++) {
if (i + x >= 0) {
for (int j = 0; j < 4; j++) {
if (block[i][j] == 1) {
gotoXY (hOut, 2 * (y + j), x + i);
cout << "■";
}
}
}
}
}
void clearBlock (HANDLE hOut, int block[4][4], int x, int y) {
for (int i = 0; i < 4; i++) {
if (i + x >= 0) {
for (int j = 0; j < 4; j++) {
if (block[i][j] == 1) {
gotoXY (hOut, 2 * (y + j), x + i);
cout << " ";
}
}
}
}
}
void gameOver (HANDLE hOut, int block[4][4], int map[21][12]) {
SetConsoleTextAttribute (hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
gotoXY (hOut, 9, 8);
string s = "GAME OVER";
for (int i = 0; i < s.size (); i++) {
Sleep (80);
cout << s[i];
}
gotoXY (hOut, 8, 9);
s = "空格键:重来";
for (int i = 0; i < s.size (); i++) {
Sleep (80);
cout << s[i];
}
cout << endl;
gotoXY (hOut, 8, 10);
s = "ESC键:退出";
MessageBox (NULL, "很遗憾,您输了!", "温馨提示", MB_OK);
for (int i = 0; i < s.size (); i++) {
Sleep (80);
cout << s[i];
}
char key;
while (true) {
key = _getch ();
if (key == 32) {
return;
} else if (key == 27) {
exit(0);
}
}
}
int myDown (HANDLE hOut, int block[4][4], int map[21][12], int &x, int y) {
if (collisionDetection(block, map, x + 1, y)) {
clearBlock (hOut, block, x, y);
++x;
return 0;
}
if (x < 0) {
return 2;
}
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (block[i][j] == 1) {
map[x + i][y + j] = 1;
SetConsoleTextAttribute (hOut, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY);
gotoXY (hOut, 2 * (y + j), x + i);
cout << "■";
}
}
}
return 1;
}
void myLeft (HANDLE hOut, int block[4][4], int map[21][12], int x, int &y) {
if (collisionDetection (block, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
--y;
}
}
void myRight (HANDLE hOut, int block[4][4], int map[21][12], int x, int &y) {
if (collisionDetection (block, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
++y;
}
}
void myUp (HANDLE hOut, int block[4][4], int map[21][12], int x, int &y) {
switch (block[0][0]) {
case 10:
if (collisionDetection (block01, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block01[i][j];
}
}
}
break;
case 11:
if (collisionDetection (block00, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block00[i][j];
}
}
} else if (collisionDetection (block00, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block00[i][j];
}
}
--y;
} else if (collisionDetection (block00, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block00[i][j];
}
}
++y;
} else if (collisionDetection (block00, map, x, y - 2)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block00[i][j];
}
}
y -= 2;
} else if (collisionDetection (block00, map, x, y + 2)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block00[i][j];
}
}
y += 2;
}
break;
case 12:
if (collisionDetection (block03, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block03[i][j];
}
}
} else if (collisionDetection (block03, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block03[i][j];
}
}
--y;
} else if (collisionDetection (block03, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block03[i][j];
}
}
++y;
}
break;
case 13:
if (collisionDetection (block04, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block04[i][j];
}
}
} else if (collisionDetection (block04, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block04[i][j];
}
}
--y;
} else if (collisionDetection (block04, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block04[i][j];
}
}
++y;
}
break;
case 14:
if (collisionDetection (block05, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block05[i][j];
}
}
} else if (collisionDetection (block05, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block05[i][j];
}
}
--y;
} else if (collisionDetection (block05, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block05[i][j];
}
}
++y;
}
break;
case 15:
if (collisionDetection (block02, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block02[i][j];
}
}
} else if (collisionDetection (block02, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block02[i][j];
}
}
--y;
} else if (collisionDetection (block02, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block02[i][j];
}
}
++y;
}
break;
case 16:
if (collisionDetection (block07, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block07[i][j];
}
}
} else if (collisionDetection (block07, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block07[i][j];
}
}
--y;
} else if (collisionDetection (block07, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block07[i][j];
}
}
++y;
}
break;
case 17:
if (collisionDetection (block08, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block08[i][j];
}
}
} else if (collisionDetection (block08, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block08[i][j];
}
}
--y;
} else if (collisionDetection (block08, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block08[i][j];
}
}
++y;
}
break;
case 18:
if (collisionDetection (block09, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block09[i][j];
}
}
} else if (collisionDetection (block09, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block09[i][j];
}
}
--y;
} else if (collisionDetection (block09, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block09[i][j];
}
}
++y;
}
break;
case 19:
if (collisionDetection (block06, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block06[i][j];
}
}
} else if (collisionDetection (block06, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block06[i][j];
}
}
--y;
} else if (collisionDetection(block06, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block06[i][j];
}
}
++y;
}
break;
case 20:
if (collisionDetection (block11, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block11[i][j];
}
}
} else if (collisionDetection (block11, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block11[i][j];
}
}
--y;
} else if (collisionDetection (block11, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block11[i][j];
}
}
++y;
}
break;
case 21:
if (collisionDetection (block12, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block12[i][j];
}
}
} else if (collisionDetection(block12, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block12[i][j];
}
}
--y;
} else if (collisionDetection (block12, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block12[i][j];
}
}
++y;
}
break;
case 22:
if (collisionDetection (block13, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block13[i][j];
}
}
} else if (collisionDetection (block13, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block13[i][j];
}
}
--y;
} else if (collisionDetection (block13, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block13[i][j];
}
}
++y;
}
break;
case 23:
if (collisionDetection (block10, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block10[i][j];
}
}
} else if (collisionDetection (block10, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block10[i][j];
}
}
--y;
} else if (collisionDetection (block10, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block10[i][j];
}
}
++y;
}
break;
case 24:
if (collisionDetection (block15, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block15[i][j];
}
}
} else if (collisionDetection (block15, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block15[i][j];
}
}
--y;
} else if (collisionDetection (block15, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block15[i][j];
}
}
++y;
}
break;
case 25:
if (collisionDetection (block14, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block14[i][j];
}
}
} else if (collisionDetection (block14, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block14[i][j];
}
}
--y;
} else if (collisionDetection (block14, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block14[i][j];
}
}
++y;
}
break;
case 26:
if (collisionDetection (block17, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block17[i][j];
}
}
} else if (collisionDetection (block17, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block17[i][j];
}
}
--y;
} else if (collisionDetection (block17, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block17[i][j];
}
}
++y;
}
break;
case 27:
if (collisionDetection (block16, map, x, y)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block16[i][j];
}
}
} else if (collisionDetection (block16, map, x, y - 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block16[i][j];
}
}
--y;
} else if (collisionDetection (block16, map, x, y + 1)) {
clearBlock (hOut, block, x, y);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = block16[i][j];
}
}
++y;
}
break;
default:
break;
}
}
void myStop (HANDLE hOut, int block[4][4]) {
clearBlock (hOut, block, 5, 15);
SetConsoleTextAttribute (hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
gotoXY (hOut, 30, 7);
cout << "游戏暂停";
char key;
while (true) {
key = _getch ();
if (key == 32) {
gotoXY (hOut, 30, 7);
cout << " ";
printBlock (hOut, block, 5, 15);
return;
}
if (key == 27) {
exit (0);
}
}
}
void eliminateRow (HANDLE hOut, int map[21][12], int &val, int &fraction, int &checkpoint) {
SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY);
for (int i = 19; i >= 0; i--) {
int x = 0;
for (int j = 1; j < 11; j++) {
x += map[i][j];
}
if (x == 10) {
fraction += 100;
if (val > 1 && fraction / 1000 + 1 != checkpoint) {
checkpoint = fraction / 1000 + 1;
val -= 5;
}
for (int m = i; m > 0; m--) {
for (int n = 1; n < 11; n++) {
map[m][n] = map[m - 1][n];
gotoXY (hOut, 2 * n, m);
if (map[m][n] == 1) {
cout << "■";
} else {
cout << " ";
}
}
}
i++;
}
}
gotoXY (hOut, 36, 1);
cout << fraction;
gotoXY (hOut, 36, 2);
cout << checkpoint;
}