#include <iostream>
//#include <fstream>
//#define cin in
typedef long long ll;
using namespace std;
struct point
{
int x;
int y;
};
ll getdistance(point s1,point s2)
{
return (s1.x-s2.x)*(s1.x-s2.x)+(s1.y-s2.y)*(s1.y-s2.y);
}
int isTouch(point c,int r, point s1,point s2)
{
//两点式求得ABC
ll A=s2.y-s1.y;
ll B=s1.x-s2.x;
ll C=s2.x*s1.y-s1.x*s2.y;
//余弦定理
ll cs1=(c.x-s1.x)*(c.x-s1.x)+(c.y-s1.y)*(c.y-s1.y);
ll cs2=(c.x-s2.x)*(c.x-s2.x)+(c.y-s2.y)*(c.y-s2.y);
ll s1s2=(s1.x-s2.x)*(s1.x-s2.x)+(s1.y-s2.y)*(s1.y-s2.y);
//将点到直线距离公式转换
ll left=(A*c.x+B*c.y+C)*(A*c.x+B*c.y+C);
ll right=(A*A+B*B)*r*r;
if(left>right)//d>r
return 0;
else
/* {
ll dotproduct_s = (-B) * (c.x - s1.x) + A * (c.y - s1.y);
ll dotproduct_t = B * (c.x - s2.x) - A * (c.y - s2.y);
return (dotproduct_s >= 0 && dotproduct_t >= 0);
}
*/
return (s1s2+cs1-cs2>=0&&cs2+s1s2-cs1>=0);//两种都可以
//有两个交点则线段端点与圆心的两个夹角必为锐角,或直角
return 0;
}
void main()
{
// ifstream in;
// in.open("C:\\Users\\cong\\Desktop\\1.txt");
int t,r;
point circle,s1,s2,s3;
cin>>t;
while(t-->0)
{
cin>>circle.x>>circle.y;
cin>>r;
cin>>s1.x>>s1.y;
cin>>s2.x>>s2.y;
cin>>s3.x>>s3.y;
ll s1c,s2c,s3c;
s1c=getdistance(circle,s1);
s2c=getdistance(circle,s2);
s3c=getdistance(circle,s3);
ll r2=r*r;
if(s1c<r2&&s2c<r2&&s3c<r2)//三点在圆内,不可能相交
{
cout<<"No"<<endl;
}
else if(s1c>r2&&s2c>r2&&s3c>r2)//三点在圆外,有可能
{
int flag1=isTouch(circle,r,s1,s2);
int flag2=isTouch(circle,r,s1,s3);
int flag3=isTouch(circle,r,s2,s3);
if(flag1||flag2||flag3)
{
cout<<"Yes"<<endl;
}
else cout<<"No"<<endl;
}
else cout<<"Yes"<<endl;
}
}
//#include <fstream>
//#define cin in
typedef long long ll;
using namespace std;
struct point
{
int x;
int y;
};
ll getdistance(point s1,point s2)
{
return (s1.x-s2.x)*(s1.x-s2.x)+(s1.y-s2.y)*(s1.y-s2.y);
}
int isTouch(point c,int r, point s1,point s2)
{
//两点式求得ABC
ll A=s2.y-s1.y;
ll B=s1.x-s2.x;
ll C=s2.x*s1.y-s1.x*s2.y;
//余弦定理
ll cs1=(c.x-s1.x)*(c.x-s1.x)+(c.y-s1.y)*(c.y-s1.y);
ll cs2=(c.x-s2.x)*(c.x-s2.x)+(c.y-s2.y)*(c.y-s2.y);
ll s1s2=(s1.x-s2.x)*(s1.x-s2.x)+(s1.y-s2.y)*(s1.y-s2.y);
//将点到直线距离公式转换
ll left=(A*c.x+B*c.y+C)*(A*c.x+B*c.y+C);
ll right=(A*A+B*B)*r*r;
if(left>right)//d>r
return 0;
else
/* {
ll dotproduct_s = (-B) * (c.x - s1.x) + A * (c.y - s1.y);
ll dotproduct_t = B * (c.x - s2.x) - A * (c.y - s2.y);
return (dotproduct_s >= 0 && dotproduct_t >= 0);
}
*/
return (s1s2+cs1-cs2>=0&&cs2+s1s2-cs1>=0);//两种都可以
//有两个交点则线段端点与圆心的两个夹角必为锐角,或直角
return 0;
}
void main()
{
// ifstream in;
// in.open("C:\\Users\\cong\\Desktop\\1.txt");
int t,r;
point circle,s1,s2,s3;
cin>>t;
while(t-->0)
{
cin>>circle.x>>circle.y;
cin>>r;
cin>>s1.x>>s1.y;
cin>>s2.x>>s2.y;
cin>>s3.x>>s3.y;
ll s1c,s2c,s3c;
s1c=getdistance(circle,s1);
s2c=getdistance(circle,s2);
s3c=getdistance(circle,s3);
ll r2=r*r;
if(s1c<r2&&s2c<r2&&s3c<r2)//三点在圆内,不可能相交
{
cout<<"No"<<endl;
}
else if(s1c>r2&&s2c>r2&&s3c>r2)//三点在圆外,有可能
{
int flag1=isTouch(circle,r,s1,s2);
int flag2=isTouch(circle,r,s1,s3);
int flag3=isTouch(circle,r,s2,s3);
if(flag1||flag2||flag3)
{
cout<<"Yes"<<endl;
}
else cout<<"No"<<endl;
}
else cout<<"Yes"<<endl;
}
}