实验5 OpenGL模型视图变换

https://blog.csdn.net/wpxu08/article/details/70208361

#include <GL/glut.h>

#include <stdlib.h>

static int year = 0, day = 0;

void init(void)

{

	glClearColor (0.0, 0.0, 0.0, 0.0);

	glShadeModel (GL_FLAT);

}

void display(void)

{

	glClear (GL_COLOR_BUFFER_BIT);

	glColor3f (1.0, 1.0, 1.0);

	glPushMatrix();


	glutWireSphere(1.0, 20, 16); /* draw sun */

	glRotatef ((GLfloat) year, 0.0, 1.0, 0.0);

	glTranslatef (2.0, 0.0, 0.0);

	glRotatef ((GLfloat) day, 0.0, 1.0, 0.0);

	glutWireSphere(0.2, 10, 8); /* draw smaller planet */

	glPopMatrix();

	glutSwapBuffers();

}

void reshape (int w, int h)

{

	glViewport (0, 0, (GLsizei) w, (GLsizei) h);

	glMatrixMode (GL_PROJECTION);

	glLoadIdentity ();

	gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);

	glMatrixMode(GL_MODELVIEW);

	glLoadIdentity();

	gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);

}

void keyboard (unsigned char key, int x, int y)

{

	switch (key) {

	case 'd':

		day = (day + 10) % 360;

		glutPostRedisplay();

		break;

	case 'D':

		day = (day - 10) % 360;

		glutPostRedisplay();

		break;

	case 'y':

		year = (year + 5) % 360;

		glutPostRedisplay();

		break;

	case 'Y':

		year = (year - 5) % 360;

		glutPostRedisplay();

		break;

	case 27:

		exit(0);

		break;

	default:

		break;

	}

}

int main(int argc, char** argv)

{

	glutInit(&argc, argv);
	
	glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);

	glutInitWindowSize (500, 500);

	glutInitWindowPosition (100, 100);

	glutCreateWindow (argv[0]);

	init ();

	glutDisplayFunc(display);

	glutReshapeFunc(reshape);

	glutKeyboardFunc(keyboard);

	glutMainLoop();

	return 0;
}

#include <gl/glut.h>

float fEarth = 2.0f; //地球绕太阳的旋转角度

float fMoon = 24.0f; //月球绕地球的旋转角度

void Init()

{

glEnable(GL_DEPTH_TEST); //启用深度测试

glClearColor(0.0f, 0.0f, 0.0f, 0.8f); //背景为黑色

}

void Reshape(int w, int h)

{

if (0 == h)

h = 1;

glViewport(0, 0, w, h); //设置视区尺寸

glMatrixMode(GL_PROJECTION); //指定当前操作投影矩阵堆栈

glLoadIdentity(); //重置投影矩阵

//指定透视投影的观察空间

gluPerspective(45.0f, (float)w / (float)h, 1.0f, 1000.0f);

glMatrixMode(GL_MODELVIEW);

glLoadIdentity();

}

void Display(void)

{

//清除颜色和深度缓冲区

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glMatrixMode(GL_MODELVIEW); //指定当前操作模型视图矩阵堆栈

glLoadIdentity(); //重置模型视图矩阵

glTranslatef(0.0f, 0.0f, -500.0f); //将图形沿z轴负向移动

glColor3f(1.0f, 0.0f, 0.0f); //画太阳

glutSolidSphere(50.0f, 20, 20);

glColor3f(0.0f, 0.0f, 1.0f);

glRotatef(23.27,0.0,0.0,1.0); //地球与太阳的黄赤交角

glRotatef(fEarth, 0.0f, 1.0f, 0.0f);

glTranslatef(200.0f, 0.0f, 0.0f);

glutSolidSphere(20.0f, 20, 20); //画地球

glPopMatrix();

glPopMatrix();

glRotatef(6.0f, 1.0f, 1.0f, 1.0f);

glRotatef(fMoon, 0.0f, 1.0f, 0.0f);

glColor3f(1.0f, 1.0f, 0.0f);

glTranslatef(30.0f, 0.0f, 0.0f);

glutSolidSphere(5.0f, 20, 20); //画月球

glLoadIdentity();

glFlush();

glutSwapBuffers();

}

void myIdle(void) //在空闲时调用,达到动画效果

{

fEarth += 0.03f; //增加旋转步长,产生动画效果

if (fEarth > 360.0f)

fEarth = 2.0f;

fMoon += 0.24f;

if (fMoon > 360.0f)

fMoon = 24.0f;

Display();

}

int main(int argc, char *argv[])

{

glutInit(&argc, argv);

//窗口使用RGB颜色,双缓存和深度缓存

glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);

glutInitWindowPosition(100,100);

glutInitWindowSize(600, 400);

glutCreateWindow("太阳系动画");

glutReshapeFunc(Reshape);

glutDisplayFunc(Display);

glutIdleFunc(&myIdle);

Init();

glutMainLoop();

return 0;

}

 

  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值