通过使用Callable创建线程的方式本文中不在讨论,可以参考:http://blog.csdn.net/dax1n/article/details/60322067
方式1: 实现Runnable接口创建线程
public class RunnableDemo implements Runnable {
@Override
public void run() {
// TODO Auto-generated method stub
System.out.println("Runnable ...");
}
public static void main(String[] args) {
new Thread(new RunnableDemo()).start();
}
}
public interface Runnable {
/**
* When an object implementing interface <code>Runnable</code> is used
* to create a thread, starting the thread causes the object's
* <code>run</code> method to be called in that separately executing
* thread.
* <p>
* The general contract of the method <code>run</code> is that it may
* take any action whatsoever.
*
* @see java.lang.Thread#run()
*/
public abstract void run();
}
我们可以实现Runnable接口在run方法中完成自己的计算任务。
接下来需要将Runnable实例传给Thread实例,然后启动。接下来看看Thread的实现:
/**
*
* 省略了大部门代码,具体代码看JDK源码
*
* @author Daxin
*
*/
public class Thread implements Runnable {
private char name[];
private int priority;
/* Whether or not the thread is a daemon thread. */
private boolean daemon = false;
/* What will be run. */
private Runnable target;
/*
* The requested stack size for this thread, or 0 if the creator did
* not specify a stack size. It is up to the VM to do whatever it
* likes with this number; some VMs will ignore it.
*/
private long stackSize;
/**
* The argument supplied to the current call to
* java.util.concurrent.locks.LockSupport.park.
* Set by (private) java.util.concurrent.locks.LockSupport.setBlocker
* Accessed using java.util.concurrent.locks.LockSupport.getBlocker
/**
* The minimum priority that a thread can have.
*/
public final static int MIN_PRIORITY = 1;
/**
* The default priority that is assigned to a thread.
*/
public final static int NORM_PRIORITY = 5;
/**
* The maximum priority that a thread can have.
*/
public final static int MAX_PRIORITY = 10;
public static native void yield();
private native void start0();
/**
* If this thread was constructed using a separate
* <code>Runnable</code> run object, then that
* <code>Runnable</code> object's <code>run</code> method is called;
* otherwise, this method does nothing and returns.
* <p>
* Subclasses of <code>Thread</code> should override this method.
*
* @see #start()
* @see #stop()
* @see #Thread(ThreadGroup, Runnable, String)
*/
@Override
public void run() {
if (target != null) {
target.run();
}
}
//省略其他代码...
/**
* Causes this thread to begin execution; the Java Virtual Machine
* calls the <code>run</code> method of this thread.
* <p>
* The result is that two threads are running concurrently: the
* current thread (which returns from the call to the
* <code>start</code> method) and the other thread (which executes its
* <code>run</code> method).
* <p>
* It is never legal to start a thread more than once.
* In particular, a thread may not be restarted once it has completed
* execution.
*
* @exception IllegalThreadStateException if the thread was already
* started.
* @see #run()
* @see #stop()
*/
public synchronized void start() {
/**
* This method is not invoked for the main method thread or "system"
* group threads created/set up by the VM. Any new functionality added
* to this method in the future may have to also be added to the VM.
*
* A zero status value corresponds to state "NEW".
*/
if (threadStatus != 0)
throw new IllegalThreadStateException();
/* Notify the group that this thread is about to be started
* so that it can be added to the group's list of threads
* and the group's unstarted count can be decremented. */
group.add(this);
boolean started = false;
try {
start0();//调用系统的本地方法启动线程
started = true;
} finally {
try {
if (!started) {
group.threadStartFailed(this);
}
} catch (Throwable ignore) {
/* do nothing. If start0 threw a Throwable then
it will be passed up the call stack */
}
}
}
private native void start0();
}
@Override
public void run() {
if (target != null) {
target.run();
}
}
线程的启动调用start方法,在Thread的start方法中调用了本地方法start0。
public synchronized void start() {
/**
* This method is not invoked for the main method thread or "system"
* group threads created/set up by the VM. Any new functionality added
* to this method in the future may have to also be added to the VM.
*
* A zero status value corresponds to state "NEW".
*/
if (threadStatus != 0)
throw new IllegalThreadStateException();
/* Notify the group that this thread is about to be started
* so that it can be added to the group's list of threads
* and the group's unstarted count can be decremented. */
group.add(this);
boolean started = false;
try {
start0();//调用系统的本地方法启动线程
started = true;
} finally {
try {
if (!started) {
group.threadStartFailed(this);
}
} catch (Throwable ignore) {
/* do nothing. If start0 threw a Throwable then
it will be passed up the call stack */
}
}
}
系统本地方法真正启动线程:
private native void start0();
然而实现线程的第二种方式便是直接继承Thread类然后直接把自己计算的业务直接写在Thread的run方法中:
public class ThreadDemo extends Thread {
@Override
public void run() {
// TODO Auto-generated method stub
System.out.println("ThreadDemo ... ");
}
public static void main(String[] args) {
new ThreadDemo().start();
}
}
直接将自己的计算任务写在Thread的run中,然后直接启动。
关于这两种方式创建线程的区别:
首先模拟一下售票系统:
Runnable方式模拟:
public class RunnableDemo implements Runnable {
//支持共享的成员变量
int sum = 10;
@Override
public void run() {
// synchronized如果放在此处的话,一个窗口全把票都卖完了,其余两个窗口没有机会出售。
// 因为当一个线程在此处获取到所之后,不执行完代码不会释放锁,不释放锁别个线程进不来。(synchronized代码块执行完毕才能释放锁)
while (sum > 0) {
synchronized (String.class) {// 注意synchronized 的位置
if (sum <= 0)// 需要判断,因为while (sum > 0)没有锁,所以可以并行执行不安全
break;
int tmp = sum--;
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName() + "窗口 " + tmp);
}
}
}
public static void main(String[] args) {
RunnableDemo run = new RunnableDemo();
new Thread(run, "1").start();
new Thread(run, "2").start();
new Thread(run, "3").start();
}
}
这种方式创建三个线程,这三个线程共享一个run实例的sum成员变量,所以正确输出结果:
1窗口 10
1窗口 9
3窗口 8
2窗口 7
3窗口 6
1窗口 5
3窗口 4
2窗口 3
3窗口 2
3窗口 1
然而使用Thread也按照上面代码实现的话,代码如下:
public class ThreadDemo extends Thread {
public ThreadDemo() {
}
public ThreadDemo(String name) {
super(name);// 设置线程名字
}
int sum = 10;
@Override
public synchronized void run() {
while (sum > 0) {
synchronized (String.class) {
if (sum <= 0)
break;
int tmp = sum--;
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName() + " " + tmp);
}
}
}
public static void main(String[] args) {
ThreadDemo t1 =new ThreadDemo("1 "); t1.start();
ThreadDemo t2 =new ThreadDemo("2 "); t2.start();
ThreadDemo t3 =new ThreadDemo("3 "); t3.start();
}
}
创建了ThreadDemo实例,而每一个实例各自存在一个sum成员,所以出售了30张票,结果不正确:
1窗口 10
1窗口 9
3窗口 10
2窗口 10
2窗口 9
3窗口 9
1窗口 8
3窗口 8
2窗口 8
3窗口 7
1窗口 7
1窗口 6
3窗口 6
2窗口 7
2窗口 6
3窗口 5
1窗口 5
3窗口 4
2窗口 5
3窗口 3
1窗口 4
3窗口 2
2窗口 4
2窗口 3
2窗口 2
3窗口 1
1窗口 3
1窗口 2
2窗口 1
1窗口 1
这样的话?难道继承Thread就无法实现售票系统了吗?答案:当然是可以实现的,但是要实现的话,就需要解决sum成员属性支持共享的问题:
方式1:
ThreadDemo t=new ThreadDemo("1 ");
Thread t1=new Thread(t);
Thread t2=new Thread(t);
Thread t3=new Thread(t);
t1.start();
t2.start();
t3.start();
方式2:内部类共享
public class MovieTicket {
int sum = 10;
class Seller extends Thread {
public Seller() {
// TODO Auto-generated constructor stub
}
public Seller(String name) {
// TODO Auto-generated constructor stub
super(name);
}
@Override
public void run() {
while (sum > 0) {
synchronized (String.class) {
if (sum <= 0) {
break;
}
int tmp = sum--;
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName() + " " + tmp);
}
}
}
}
public static void main(String[] args) {
MovieTicket mt = new MovieTicket();
Seller s1 = mt.new Seller("1");
Seller s2 = mt.new Seller("2");
Seller s3 = mt.new Seller("3");
s1.start();
s2.start();
s3.start();
}
}
这样的话sum就是三个线程共享的成员了,所以就可以实现售票系统了。
总结:
两个不同的实现多线程,一个是多个线程共同完成一个任务(第一个售票系统)。一个是多个线程分别完成自己的任务(第二个售票系统),
其实在实现一个任务用多个线程来做也可以用继承Thread类来实现只是比较麻烦(第三个售票系统),一般我们用实现Runnable接口来实现,简洁明了。
实现接口也可以为该类继承某类实现增强时留有余地(java单继承)。