贪心算法的补充

namespace GreedAlgorithm1

{

    class Program

    {

        static void Main(string[] args)

        {

            float[,] array = {  { 3, 2, 7, 4, 1 }, { 1, 2, 3, 4, 5 }, { 0, 0, 0, 0, 0 } };

            float max=7;

            BackPack backpack = new BackPack(array, max);

            backpack.ratio();

            backpack.quickSort(array, 0, 4);

            Console.WriteLine(backpack.ratioPriority());

        }

    }

    class BackPack

    {

        private float[,] array;

        private float maxWeight;

        public BackPack(float[,] _array, float _maxWeight)

        {

            this.array = _array;

            maxWeight = _maxWeight;

        }

        public int partition(float[,] array, int start, int end)

        {

            while (start < end)

            {

                while ((start < end) && (array[array.GetUpperBound(0), start] > array[array.GetUpperBound(0), end]))

                {

                    end--;

                }

                if (start < end)

                {

                    float temp0 = array[0, start];

                    float temp1 = array[1, start];

                    float temp2 = array[2, start];

                    array[0, start] = array[0, end];

                    array[1, start] = array[1, end];

                    array[2, start] = array[2, end];

                    array[0, end] = temp0;

                    array[1, end] = temp1;

                    array[2, end] = temp2;

                    start++;

                }

                while ((start < end) && (array[array.GetUpperBound(0), start] > array[array.GetUpperBound(0), end]))

                {

                    start++;

                }

                if (start < end)

                {

                    float temp0 = array[0, start];

                    float temp1 = array[1, start];

                    float temp2 = array[2, start];

                    array[0, start] = array[0, end];

                    array[1, start] = array[1, end];

                    array[2, start] = array[2, end];

                    array[0, end] = temp0;

                    array[1, end] = temp1;

                    array[2, end] = temp2;

                    end--;

                }

            }

            return start;

        }

        public void quickSort(float[,] array, int start, int end)

        {

            if (start < end)

            {

                int pivot = partition(array, start, end);

                quickSort(array, start, pivot - 1);

                quickSort(array, pivot + 1, end);

            }

        }

        public void ratio()

        {

            for (int i = 0; i <= array.GetUpperBound(1); i++)

            {

                array[array.GetUpperBound(0), i] = array[0, i] / array[1, i];

            }

        }

        public float ratioPriority()

        {

            float sumWeight = 0;

            float sumProfit = 0;

            for (int i = 0; i <= array.GetUpperBound(1); i++)

            {

                if (sumWeight + array[1, i] > maxWeight)

                {

                    continue;

                }

                else

                {

                    sumWeight += array[1, i];

                    sumProfit += array[0, i];

                }

            }

            return sumProfit;

        }

    }

}
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