mediasoup 管道通信类UnixStreamSocket分析

 1.头文件声明

class UnixStreamSocket
{
public:
	/* Struct for the data field of uv_req_t when writing data. */
	struct UvWriteData
	{
		explicit UvWriteData(size_t storeSize)
		{
			this->store = new uint8_t[storeSize];
		}

		// Disable copy constructor because of the dynamically allocated data (store).
		UvWriteData(const UvWriteData&) = delete;

		~UvWriteData()
		{
			delete[] this->store;
		}

		uv_write_t req;
		uint8_t* store{ nullptr };
	};

	enum class Role
	{
		PRODUCER = 1,
		CONSUMER
	};

public:
        // 打开绑定管道,对应消费者,还绑定接收数据的函数
	UnixStreamSocket(int fd, size_t bufferSize, UnixStreamSocket::Role role);
	UnixStreamSocket& operator=(const UnixStreamSocket&) = delete;
	UnixStreamSocket(const UnixStreamSocket&)            = delete;
	virtual ~UnixStreamSocket();

public:
        // 关闭管道
	void Close();
	bool IsClosed() const
	{
		return this->closed;
	}
        // 数据写入管道 ,没有返回值值,需要添加返回值
	void Write(const uint8_t* data, size_t len);
	void Write(const std::string& data)
	{
		Write(reinterpret_cast<const uint8_t*>(data.c_str()), data.size());
	}

	/* Callbacks fired by UV events. */
public:
        // libyuv 有数据到来,需要申请内存,用于读数据
	void OnUvReadAlloc(size_t suggestedSize, uv_buf_t* buf);
        
        // 返回读到的数据,最后调用UserOnUnixStreamRead通知子类需要读数据
	void OnUvRead(ssize_t nread, const uv_buf_t* buf);
	void OnUvWriteError(int error);

	/* Pure virtual methods that must be implemented by the subclass. */
protected:
        // 子类实现,数据读取完毕,放入buffer缓存中
	virtual void UserOnUnixStreamRead()         = 0;
        // 子类实现,数据读取完毕 1.读数据错误调用 2.写数据错误调用
	virtual void UserOnUnixStreamSocketClosed() = 0;

private:
	// Allocated by this.
	uv_pipe_t* uvHandle{ nullptr };
	// Others.
	bool closed{ false };
	bool isClosedByPeer{ false };
	bool hasError{ false };

protected:
	// Passed by argument.
	size_t bufferSize{ 0u };
	UnixStreamSocket::Role role;
	// Allocated by this.
	uint8_t* buffer{ nullptr };
	// Others.
	size_t bufferDataLen{ 0u };
};

#endif

此类无法单独实例化,被ProducerSocket和ConsumerSocket 继承。

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