【Lua】自定义OOP类的声明和定义

最近在cocos2d-x引擎附带的代码中发现了这样一段extern.lua

--Create an class.
function class(classname, super)
    local superType = type(super)
    local cls
 
    if superType ~= "function" and superType ~= "table" then
        superType = nil
        super = nil
    end
 
    if superType == "function" or (super and super.__ctype == 1) then
        -- inherited from native C++ Object
        cls = {}
 
        if superType == "table" then
            -- copy fields from super
            for k,v in pairs(super) do cls[k] = v end
            cls.__create = super.__create
            cls.super    = super
        else
            cls.__create = super
        end
 
        cls.ctor    = function() end
        cls.__cname = classname
        cls.__ctype = 1
 
        function cls.new(...)
            local instance = cls.__create(...)
            -- copy fields from class to native object
            for k,v in pairs(cls) do instance[k] = v end
            instance.class = cls
            instance:ctor(...)
            return instance
        end
 
    else
        -- inherited from Lua Object
        if super then
            cls = clone(super)
            cls.super = super
        else
            cls = {ctor = function() end}
        end
 
        cls.__cname = classname
        cls.__ctype = 2 -- lua
        cls.__index = cls
 
        function cls.new(...)
            local instance = setmetatable({}, cls)
            instance.class = cls
            instance:ctor(...)
            return instance
        end
    end
 
    return cls
end
 
function schedule(node, callback, delay)
    local delay = CCDelayTime:create(delay)
    local callfunc = CCCallFunc:create(callback)
    local sequence = CCSequence:createWithTwoActions(delay, callfunc)
    local action = CCRepeatForever:create(sequence)
    node:runAction(action)
    return action
end
 
function performWithDelay(node, callback, delay)
    local delay = CCDelayTime:create(delay)
    local callfunc = CCCallFunc:create(callback)
    local sequence = CCSequence:createWithTwoActions(delay, callfunc)
    node:runAction(sequence)
    return sequence
end

发现它实际上就是在Lua中实现我们在C++, Java中常用的OOP Class特性


下面这篇Blog详细讲了它的使用方法:

http://www.swfdiy.com/?p=1663


已经解释的很好了,我就不再复述啦 :)



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