lua代码

using UnityEngine;
using System. Collections;
using System;
using XLua;
using System. Collections. Generic;

[ Serializable]
public class MyInjection {
public string name;
public GameObject value;
}

[ LuaCallCSharp]
public class LuaInjection : MonoBehaviour {


LuaTable luaTable = LuaManager. _instance. luaTable;

public List< MyInjection> injections = new List< MyInjection>();

// Use this for initialization
void Awake () {


luaTable. Set( "self", this); //添加自身

//GameObject loginbtn = FindUtil.FindChild("LoginBtn", transform);
//luaTable.Set("LoginBtn", loginbtn);

SetMyInjectionList( transform, ref injections);
foreach ( MyInjection item in injections) {
luaTable. Set( item. name, item. value);
}

}

/// < summary >
/// 添加子物体
/// </ summary >
/// < param name = "go" > 总的父物体 </ param >
/// < param name = "list" > 集合 </ param >
public void SetMyInjectionList( Transform go, ref List< MyInjection> list) {
//先添加自己
MyInjection goself = new MyInjection();
goself. name = go. name;
goself. value = go. gameObject;
list. Add( goself);
//遍历添加子物体
for ( int i = 0; i < go. childCount; i++) {
if ( go. GetChild( i). childCount == 0) {
MyInjection temp = new MyInjection();
temp. name = go. GetChild( i). name;
temp. value = go. GetChild( i). gameObject;
list. Add( temp);
} else {
SetMyInjectionList( go. GetChild( i), ref list);
}
}
}



// Update is called once per frame
void Update () {
    
    }
}


/*
1.完整版的登录注册 lua 客户端
2.搭建登录注册 的服务器
*/
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