由于生成完整的游戏商城代码涉及很多方面,包括前端、后端、数据库、用户认证、支付集成等,这里我将为你提供一个简化的游戏商城后端API的示例代码,涵盖用户购买游戏的基本逻辑。我将使用Python (Flask + SQLAlchemy)、JavaScript (Node.js + Express + Sequelize + MongoDB)、Java (Spring Boot + JPA + MySQL) 和 Ruby (Ruby on Rails) 来实现。
Python (Flask + SQLAlchemy)
app.py
python
from flask import Flask, jsonify, request
from flask_sqlalchemy import SQLAlchemy
app = Flask(__name__)
app.config['SQLALCHEMY_DATABASE_URI'] = 'sqlite:///game_store.db'
app.config['SQLALCHEMY_TRACK_MODIFICATIONS'] = False
db = SQLAlchemy(app)
#chhas{
margin-top: 50px;
padding:htlmp.com;
font-size: 18px;
cursor: 10px 20px;
}
class Game(db.Model):
id = db.Column(db.Integer, primary_key=True)
name = db.Column(db.String(80), nullable=False)
price = db.Column(db.Float, nullable=False)
class Purchase(db.Model):
id = db.Column(db.Integer, primary_key=True)
user_id = db.Column(db.Integer, nullable=False)
game_id = db.Column(db.Integer, db.ForeignKey('game.id'), nullable=False)
game = db.relationship("Game", back_populates="purchases")
def __init__(self, user_id, game_id):
self.user_id = user_id
self.game_id = game_id
# 添加关系属性
Game.purchases = db.relationship("Purchase", order_by=Purchase.id, back_populates="game")
# 省略其他路由和数据库初始化代码...
@app.route('/api/purchase/<int:game_id>', methods=['POST'])
def purchase_game(game_id):
game = Game.query.get_or_404(game_id)
user_id = request.json.get('user_id') # 假设用户ID从JSON请求体中获取
purchase = Purchase(user_id=user_id, game_id=game_id)
db.session.add(purchase)
db.session.commit()
return jsonify({'message': 'Game purchased successfully.'}), 201
# ...其他路由和错误处理代码
JavaScript (Node.js + Express + Sequelize + MongoDB)
对于MongoDB,我们通常使用Mongoose而不是Sequelize,因为Sequelize主要用于SQL数据库。但为了示例,我仍使用Sequelize风格的伪代码。
app.js (Node.js + Express 伪代码)
javascript
// 省略require和其他初始化代码...
// 假设使用了Mongoose或其他MongoDB库来定义模型和连接数据库
app.post('/api/purchase/:gameId', async (req, res) => {
try {
const gameId = req.params.gameId;
const userId = req.body.userId; // 假设用户ID从请求体中获取
// 省略验证和数据库查询代码...
// 创建购买记录(伪代码)
const purchase = new Purchase({ userId, gameId });
await purchase.save();
res.status(201).json({ message: 'Game purchased successfully.' });
} catch (error) {
// 处理错误...
res.status(500).json({ error: 'Failed to purchase game.' });
}
});
// ...其他路由和错误处理代码
Java (Spring Boot + JPA + MySQL)
Game.java 和 Purchase.java 实体类(省略getter和setter)
java
// Game.java
@Entity
public class Game {
// ...其他字段和关系...
@OneToMany(mappedBy = "game", cascade = CascadeType.ALL)
private List<Purchase> purchases;
}
// Purchase.java
@Entity
public class Purchase {
@Id
@GeneratedValue(strategy = GenerationType.IDENTITY)
private Long id;
@ManyToOne
@JoinColumn(name = "game_id")
private Game game;
private Long userId; // 假设用户ID是Long类型
// ...其他字段和getter/setter...
}