本文是关于在Android Studio下配置FFMPEG的具体流程,配置前需要准备好FFMPEG头文件和so文件,可参看FFMPEG for Android(一)编译FFMPEG头文件和so文件。
环境
- Win10
- Android Studio 3.0.1
第一步 新建项目
打开Android Studio 新建一个项目,需要勾选Include C++ support选项。
第二步 引入头文件和so文件
将生成的include和lib
放入到如图project–>app–>libs下
放入后文件的结构
第三步 修改CMakeLists.txt
两处有start-end 为自己添加的,其他的为自动生成的。
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.4.1)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
src/main/cpp/native-lib.cpp )
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
#-------------------------------start-------------------------------------
include_directories(libs/include)
set(distribution_DIR ../../../../libs)
add_library( avcodec
SHARED
IMPORTED)
set_target_properties( avcodec
PROPERTIES IMPORTED_LOCATION
${distribution_DIR}/lib/libavcodec.so)
add_library( avfilter
SHARED
IMPORTED)
set_target_properties( avfilter
PROPERTIES IMPORTED_LOCATION
${distribution_DIR}/lib/libavfilter.so)
add_library( avformat
SHARED
IMPORTED)
set_target_properties( avformat
PROPERTIES IMPORTED_LOCATION
${distribution_DIR}/lib/libavformat.so)
add_library( avutil
SHARED
IMPORTED)
set_target_properties( avutil
PROPERTIES IMPORTED_LOCATION
${distribution_DIR}/lib/libavutil.so)
add_library( swresample
SHARED
IMPORTED)
set_target_properties( swresample
PROPERTIES IMPORTED_LOCATION
${distribution_DIR}/lib/libswresample.so)
add_library( swscale
SHARED
IMPORTED)
set_target_properties( swscale
PROPERTIES IMPORTED_LOCATION
${distribution_DIR}/lib/libswscale.so)
#----------------------end-----------------------------------
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
native-lib
#------------------start-----------------------------
avcodec
avfilter
avformat
avutil
swresample
swscale
#-------------------------end----------------------------
# Links the target library to the log library
# included in the NDK.
${log-lib} )
第四步 修改build.gradle
第五步 测试
测试程序可以参考http://blog.csdn.net/leixiaohua1020/article/details/47008825/
1. 将有关C语言的程序代码写入cpp–>native-lib.cpp中
2. 将java程序写入com包下相关activity中
4. 通过public native String avformatinfo()(avformatinfo为函数名)将二者关联起来。
例子程序
MainActivity.java
package com.ffmpeg.ffmpegapplication;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class MainActivity extends Activity implements View.OnClickListener{
// Used to load the 'native-lib' library on application startup.
static {
System.loadLibrary("native-lib");
System.loadLibrary("avcodec");
System.loadLibrary("avfilter");
System.loadLibrary("avformat");
System.loadLibrary("avutil");
System.loadLibrary("swresample");
System.loadLibrary("swscale");
}
private Button button;
private TextView text;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
button = findViewById(R.id.format);
text = findViewById(R.id.show);
button.setOnClickListener(this);
}
public native String avformatinfo();
@Override
public void onClick(View v) {
text.setText(avformatinfo());
}
}
native-lib.cpp
#include <jni.h>
#include <string>
#include <android/log.h>
extern "C" {
//编码
#include "libavcodec/avcodec.h"
//封装格式处理
#include "libavformat/avformat.h"
//像素处理
#include "libswscale/swscale.h"
}
extern "C"
JNIEXPORT jstring JNICALL
Java_com_ffmpeg_ffmpegapplication_MainActivity_avformatinfo(JNIEnv *env, jobject instance) {
char info[40000] = { 0 };
av_register_all();
AVInputFormat *if_temp = av_iformat_next(NULL);
AVOutputFormat *of_temp = av_oformat_next(NULL);
//Input
while(if_temp!=NULL){
sprintf(info, "%s[In ][%10s]\n", info, if_temp->name);
if_temp=if_temp->next;
}
//Output
while (of_temp != NULL){
sprintf(info, "%s[Out][%10s]\n", info, of_temp->name);
of_temp = of_temp->next;
}
//LOGE("%s", info);
//return (*env)->NewStringUTF(env, info);
return env->NewStringUTF(info);
}
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical"
>
<Button
android:id="@+id/format"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="format"
/>
<TextView
android:id="@+id/show"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
</LinearLayout>
</android.support.constraint.ConstraintLayout>
很多不完善的地方,以后再更改。
参考:https://www.cnblogs.com/CoderTian/p/6651343.html