- Python (伪代码)haoqian168.com
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"You have bought {game.name} for {game.price}!")
# 实际中会有支付和库存管理的逻辑
return True
print("Game not found!")
return False
使用示例
store = GameStore()
store.add_game(Game(“Counter-Strike”, 19.99))
store.buy_game(“Counter-Strike”)
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName) {
const game = this.games.find(g => g.name === gameName);
if (game) {
console.log(`You have bought ${game.name} for ${game.price}!`);
// 实际中会有支付和库存管理的逻辑
return true;
}
console.log('Game not found!');
return false;
}
}
// 使用示例
const store = new GameStore();
store.addGame(new Game(“Counter-Strike”, 19.99));
store.buyGame(“Counter-Strike”);
3. Java (伪代码)
java
public class Game {
private String name;
private double price;
// 构造器、getter和setter方法...
}
public class GameStore {
private List games;
// 构造器、添加游戏和购买游戏的方法...
public boolean buyGame(String gameName) {
for (Game game : games) {
if (game.getName().equals(gameName)) {
System.out.println("You have bought " + game.getName() + " for " + game.getPrice() + "!");
// 实际中会有支付和库存管理的逻辑
return true;
}
}
System.out.println("Game not found!");
return false;
}
}
// 使用示例(在main方法中)…
请注意,这些代码仅用于演示目的,并未包含完整的错误处理、支付集成、库存管理或用户界面等功能。在构建真实世界的游戏商城时,你需要考虑这些因素,并可能需要使用数据库、API集成和前端技术来完善系统。由于篇幅限制,我不能为每种编程语言都提供一个完整的游戏商城代码,但我可以为你提供几种流行编程语言的伪代码或示例代码片段,以展示如何开始构建这样的系统。
- Python (伪代码)
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"You have bought {game.name} for {game.price}!")
# 实际中会有支付和库存管理的逻辑
return True
print("Game not found!")
return False
使用示例
store = GameStore()
store.add_game(Game(“Counter-Strike”, 19.99))
store.buy_game(“Counter-Strike”)
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName) {
const game = this.games.find(g => g.name === gameName);
if (game) {
console.log(`You have bought ${game.name} for ${game.price}!`);
// 实际中会有支付和库存管理的逻辑
return true;
}
console.log('Game not found!');
return false;
}
}
// 使用示例
const store = new GameStore();
store.addGame(new Game(“Counter-Strike”, 19.99));
store.buyGame(“Counter-Strike”);
3. Java (伪代码)
java
public class Game {
private String name;
private double price;
// 构造器、getter和setter方法...
}
public class GameStore {
private List games;
// 构造器、添加游戏和购买游戏的方法...
public boolean buyGame(String gameName) {
for (Game game : games) {
if (game.getName().equals(gameName)) {
System.out.println("You have bought " + game.getName() + " for " + game.getPrice() + "!");
// 实际中会有支付和库存管理的逻辑
return true;
}
}
System.out.println("Game not found!");
return false;
}
}
// 使用示例(在main方法中)…
请注意,这些代码仅用于演示目的,并未包含完整的错误处理、支付集成、库存管理或用户界面等功能。在构建真实世界的游戏商城时,你需要考虑这些因素,并可能需要使用数据库、API集成和前端技术来完善系统。