一、什么是handler
Handler 是可以 发送处理 Meaaage、关联Thread的MessageQueue对象。每个handler实例都关联着一个单独的线程 和这个Thread 的MessageQueue.
Handler将Message 和Runable传递到消息队列中,并将它们从消息队列中取出来进行处理
二、handler有什么用
- 发送、处理消息
- 线程切换
三、handler怎么使用
方式1、通过handler.sendMessage()
//定义一个Handler 静态内部类
public static class MyHandler extends Handler{
//弱引用activity
private WeakReference<HandlerActivity> mActivity;
public MyHandler(HandlerActivity handlerActivity) {
super();
//弱引用activity
mActivity =new WeakReference<HandlerActivity>(handlerActivity);
}
//handleMessage 运行在主线程 接收消息
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
HandlerActivity activity = mActivity.get();
switch (msg.what){
case 1:
Log.e("wd_handler","receive message!");
Long threadId = Thread.currentThread().getId();
Log.e("wd_handler","receive message! threadId-->"+threadId);
activity.mPost.setText("receive");
default:
}
}
}
// 2、发送消息
public void send(){
Message message = mMyHandler.obtainMessage(1);
Bundle bundle = new Bundle();
bundle.putString("name","xiaomi");
message.setData(bundle);
Log.e("wd_handler","send message!");
mMyHandler.sendMessage(message);
}
// 3、也可以在 子线程中发送消息
public void sendInThread(){
//创建线程
new Thread(new Runnable() {
@Override
public void run() {
Message message = mMyHandler.obtainMessage(1);
Bundle bundle = new Bundle();
bundle.putString("name","xiaomi");
message.setData(bundle);
Log.e("wd_handler","send message in thread!");
Long threadId = Thread.currentThread().getId();
Log.e("wd_handler","get message! threadId-->"+threadId);
//在子线程中 发送消息
mMyHandler.sendMessage(message);
}
}).start();
}
方式2、通过handler.post(Runnable)
public void post(){
//创建一个线程
new Thread(new Runnable() {
@Override
public void run() {
//子线程
Long threadId = Thread.currentThread().getId();
Log.e("wd_handler","post message! threadId-->"+threadId);
//子线程中 post消息 至主线程
mMyHandler.post(new Runnable() {
@Override
public void run() {
//主线程
Long threadId = Thread.currentThread().getId();
Log.e("wd_handler","get message! threadId-->"+threadId);
mPost.setText("呵呵");
}
});
}
}).start();//开启线程
}
// handle 发送消息到子线程
class LooperThread extends Thread {
public Handler mHandler;
public void run() {
Looper.prepare();
mHandler = new Handler() {
public void handleMessage(Message msg) {
// process incoming messages here
}
};
Looper.loop();
}
}
四、handler内部原理机制
从Handler的定义和使用中发现handler,有两个作用:
- 发送和处理消息
- 进行线程的调度
1)如何发送消息
1、无论是sendMessage() 还是post(Runable)方法都是调用sendMessageDelayed(Message msg,long delayMillis)
//post(Runnable)
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
//sendMessage(Message msg)
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
2、sendMessageDelayed 调用 sendMessageAtTime()
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
3、sendMessageAtTime
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
4、enqueueMessage()
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
// msg.target = this;这句代码 是将message 和 Handler绑定 ,
// 然后在通过
// MessageQueue.enqueueMessage()将Message 发送到消息队列中。
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
msg.target = this;这句代码 是将message 和 Handler绑定 ,然后在通过MessageQueue.enqueueMessage()将Message 发送到消息队列中。
5、MessageQueue.enqueueMessage()
boolean enqueueMessage(Message msg, long when) {
....
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
...
return true;
}
2)如何取出消息
1、消息发送到MessageQueue 中 然后通过Looper.loop()方法取出。
public static void loop() {
//1、通过ThreadLocal 获得当前线程的 looper
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
//2、通过Looper 获得当前Looper 对应的消息队列
final MessageQueue queue = me.mQueue;
//3、for死循环,通过MessageQuene.next() 获得该消息队列中的Message
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
//4、通过Message中绑定的target 获得Handler;然后调用dispatchMessage()方法。
try {
msg.target.dispatchMessage(msg);
end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
//5、回收消息
msg.recycleUnchecked();
}
}
2、handler的dispatchMessage() 方法回调 到handleCallback方法中
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
3)如何进行线程调度
以上的方法主要分析的是Message如何发送出去以及如何的分发处理,并未涉及的线程相关的分析。那么handler如何进行线程的切换呢?
//1、创建Handler时,获取当前线程的Looper(),例如 线程1
Handler handler = new Handler();
public Handler(Callback callback, boolean async) {
//通过 sThreadLocal 获得looper
mLooper = Looper.myLooper();
//判断当前线程是否配调用过Looper.prepare()
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
// 获得looper对应的队列
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
//2、在线程2 中通过handler发送消息
public void sendInThread(){
new Thread(new Runnable() {
@Override
public void run() {
Message message = mMyHandler.obtainMessage(1);
Bundle bundle = new Bundle();
bundle.putString("name","xiaomi");
message.setData(bundle);
Log.e("wd_handler","send message in thread!");
Long threadId = Thread.currentThread().getId();
Log.e("wd_handler","get message! threadId-->"+threadId);
mMyHandler.sendMessage(message);
}
}).start();
}
3、通过之前对Message发送过程的分析得知,
handler 发送消息(线程2操作)至 创建Handler线程(线程1)的MessageQueue 中,(因为handler创建的时候就初始化绑定了创建线程的looper)然后在经过(线程1)Looper ,轮询message.最后 handler再调用HandlerMessage方法。
4、发送消息的 线程2 通过Handler发送消息到 创建handler的 线程1!!!(必须调用Looper.prepare()方法!)