android编译系统makefile(Android.…


android编译系统的makefile文件Android.mk写法如下


(1)Android.mk文件首先需要指定LOCAL_PATH变量,用于查找源文件。由于一般情况下

Android.mk和需要编译的源文件在同一目录下,所以定义成如下形式:

LOCAL_PATH:=$(call my-dir)

上面的语句的意思是将LOCAL_PATH变量定义成本文件所在目录路径。


(2)Android.mk中可以定义多个编译模块,每个编译模块都是以include$(CLEAR_VARS)开始

include$(BUILD_XXX)结束。

include $(CLEAR_VARS)

CLEAR_VARS由编译系统提供,指定让GNUMAKEFILE为你清除除LOCAL_PATH以外的所有LOCAL_XXX变量,

LOCAL_MODULELOCAL_SRC_FILESLOCAL_SHARED_LIBRARIESLOCAL_STATIC_LIBRARIES等。

include $(BUILD_STATIC_LIBRARY)表示编译成静态库

include $(BUILD_SHARED_LIBRARY)表示编译成动态库。

include $(BUILD_EXECUTABLE)表示编译成可执行程序


(3)举例如下(frameworks/base/libs/audioflinger/Android.mk)

LOCAL_PATH:= $(call my-dir)

include $(CLEAR_VARS) 模块一

ifeq ($(AUDIO_POLICY_TEST),true)

ENABLE_AUDIO_DUMP := true

endif

LOCAL_SRC_FILES:= \

AudioHardwareGeneric.cpp \

AudioHardwareStub.cpp \

AudioHardwareInterface.cpp

ifeq ($(ENABLE_AUDIO_DUMP),true)

LOCAL_SRC_FILES += AudioDumpInterface.cpp

LOCAL_CFLAGS += -DENABLE_AUDIO_DUMP

endif

LOCAL_SHARED_LIBRARIES := \

libcutils \

libutils \

libbinder \

libmedia \

libhardware_legacy

ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)

LOCAL_CFLAGS += -DGENERIC_AUDIO

endif

LOCAL_MODULE:= libaudiointerface

ifeq ($(BOARD_HAVE_BLUETOOTH),true)

LOCAL_SRC_FILES += A2dpAudioInterface.cpp

LOCAL_SHARED_LIBRARIES += liba2dp

LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP

LOCAL_C_INCLUDES += $(call include-path-for, bluez)

endif

include$(BUILD_STATIC_LIBRARY) 模块一编译成静态库

include $(CLEAR_VARS) 模块二

LOCAL_SRC_FILES:= \

AudioPolicyManagerBase.cpp

LOCAL_SHARED_LIBRARIES := \

libcutils \

libutils \

libmedia

ifeq ($(TARGET_SIMULATOR),true)

LOCAL_LDLIBS += -ldl

else

LOCAL_SHARED_LIBRARIES += libdl

endif

LOCAL_MODULE:= libaudiopolicybase

ifeq ($(BOARD_HAVE_BLUETOOTH),true)

LOCAL_CFLAGS += -DWITH_A2DP

endif

ifeq ($(AUDIO_POLICY_TEST),true)

LOCAL_CFLAGS += -DAUDIO_POLICY_TEST

endif

include$(BUILD_STATIC_LIBRARY) 模块二编译成静态库

include $(CLEAR_VARS) 模块三

LOCAL_SRC_FILES:= \

AudioFlinger.cpp \

AudioMixer.cpp.arm \

AudioResampler.cpp.arm \

AudioResamplerSinc.cpp.arm \

AudioResamplerCubic.cpp.arm \

AudioPolicyService.cpp

LOCAL_SHARED_LIBRARIES := \

libcutils \

libutils \

libbinder \

libmedia \

libhardware_legacy

ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)

LOCAL_STATIC_LIBRARIES += libaudiointerfacelibaudiopolicybase

LOCAL_CFLAGS += -DGENERIC_AUDIO

else

LOCAL_SHARED_LIBRARIES += libaudio libaudiopolicy

endif

ifeq ($(TARGET_SIMULATOR),true)

LOCAL_LDLIBS += -ldl

else

LOCAL_SHARED_LIBRARIES += libdl

endif

LOCAL_MODULE:= libaudioflinger

ifeq ($(BOARD_HAVE_BLUETOOTH),true)

LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP

LOCAL_SHARED_LIBRARIES += liba2dp

endif

ifeq ($(AUDIO_POLICY_TEST),true)

LOCAL_CFLAGS += -DAUDIO_POLICY_TEST

endif

ifeq ($(TARGET_SIMULATOR),true)

ifeq ($(HOST_OS),linux)

LOCAL_LDLIBS += -lrt -lpthread

endif

endif

ifeq ($(BOARD_USE_LVMX),true)

LOCAL_CFLAGS += -DLVMX

LOCAL_C_INCLUDES += vendor/nxp

LOCAL_STATIC_LIBRARIES += liblifevibes

LOCAL_SHARED_LIBRARIES += liblvmxservice

# LOCAL_SHARED_LIBRARIES += liblvmxipc

endif

include$(BUILD_SHARED_LIBRARY) 模块三编译成动态库



(4)编译一个应用程序(APK)

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

 

# Build all java files in the java subdirectory

LOCAL_SRC_FILES := $(call all-subdir-java-files)

 

# Name of the APK to build

LOCAL_PACKAGE_NAME := LocalPackage

 

# Tell it to build an APK

include $(BUILD_PACKAGE)


(5)编译一个依赖于静态Java(static.jar)的应用程序

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

 

# List of static libraries to include in the package

LOCAL_STATIC_JAVA_LIBRARIES := static-library

 

# Build all java files in the java subdirectory

LOCAL_SRC_FILES := $(call all-subdir-java-files)

 

# Name of the APK to build

LOCAL_PACKAGE_NAME := LocalPackage

 

# Tell it to build an APK

include $(BUILD_PACKAGE)


(6)编译一个需要用平台的key签名的应用程序

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

 

# Build all java files in the java subdirectory

LOCAL_SRC_FILES := $(call all-subdir-java-files)

 

# Name of the APK to build

LOCAL_PACKAGE_NAME := LocalPackage

 

LOCAL_CERTIFICATE := platform

 

# Tell it to build an APK

include $(BUILD_PACKAGE)



(7)编译一个需要用特定key前面的应用程序

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

 

# Build all java files in the java subdirectory

LOCAL_SRC_FILES := $(call all-subdir-java-files)

 

# Name of the APK to build

LOCAL_PACKAGE_NAME := LocalPackage

 

LOCAL_CERTIFICATE := vendor/example/certs/app

 

# Tell it to build an APK

include $(BUILD_PACKAGE)


(8)添加一个预编译应用程序

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

 

# Module name should match apk name to be installed.

LOCAL_MODULE := LocalModuleName

LOCAL_SRC_FILES := $(LOCAL_MODULE).apk

LOCAL_MODULE_CLASS := APPS

LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)

 

include $(BUILD_PREBUILT)


(9)添加一个静态JAVA

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

 

# Build all java files in the java subdirectory

LOCAL_SRC_FILES := $(call all-subdir-java-files)

 

# Any libraries that this library depends on

LOCAL_JAVA_LIBRARIES := android.test.runner

 

# The name of the jar file to create

LOCAL_MODULE := sample

 

# Build a static jar file.

include $(BUILD_STATIC_JAVA_LIBRARY)


(10)Android.mk的编译模块中间可以定义相关的编译内容,也就是指定相关的变量如下:

LOCAL_AAPT_FLAGS


LOCAL_ACP_UNAVAILABLE


LOCAL_ADDITIONAL_JAVA_DIR

 

LOCAL_AIDL_INCLUDES


LOCAL_ALLOW_UNDEFINED_SYMBOLS


LOCAL_ARM_MODE


LOCAL_ASFLAGS


LOCAL_ASSET_DIR


LOCAL_ASSET_FILES Android.mk文件中编译应用程序(BUILD_PACKAGE)时设置此变量,表示资源文件,

通常会定义成LOCAL_ASSET_FILES+= $(call find-subdir-assets)

 

LOCAL_BUILT_MODULE_STEM

LOCAL_C_INCLUDES 额外的C/C++编译头文件路径,用LOCAL_PATH表示本文件所在目录

举例如下:

LOCAL_C_INCLUDES += extlibs/zlib-1.2.3

LOCAL_C_INCLUDES += $(LOCAL_PATH)/src

 

LOCAL_CC 指定C编译器


LOCAL_CERTIFICATE 签名认证


LOCAL_CFLAGS C/C++编译器定义额外的标志(如宏定义),举例:LOCAL_CFLAGS+= -DLIBUTILS_NATIVE=1

 

LOCAL_CLASSPATH


LOCAL_COMPRESS_MODULE_SYMBOLS


LOCAL_COPY_HEADERS install应用程序时需要复制的头文件,必须同时定义LOCAL_COPY_HEADERS_TO

 

LOCAL_COPY_HEADERS_TO install应用程序时复制头文件的目的路径


LOCAL_CPP_EXTENSION 如果你的C++文件不是以cpp为文件后缀,你可以通过LOCAL_CPP_EXTENSION指定C++文件后缀名

如:LOCAL_CPP_EXTENSION:= .cc

注意统一模块中C++文件后缀必须保持一致。


LOCAL_CPPFLAGS 传递额外的标志给C++编译器,如:LOCAL_CPPFLAGS+= -ffriend-injection


LOCAL_CXX 指定C++编译器

 

LOCAL_DX_FLAGS


LOCAL_EXPORT_PACKAGE_RESOURCES


LOCAL_FORCE_STATIC_EXECUTABLE 如果编译的可执行程序要进行静态链接(执行时不依赖于任何动态库),则设置LOCAL_FORCE_STATIC_EXECUTABLE:=true

目前只有libc有静态库形式,这个只有文件系统中/sbin目录下的应用程序会用到,这个目录下的应用程序在运行时通常

文件系统的其它部分还没有加载,所以必须进行静态链接。

 

LOCAL_GENERATED_SOURCES

 

LOCAL_INSTRUMENTATION_FOR


LOCAL_INSTRUMENTATION_FOR_PACKAGE_NAME


LOCAL_INTERMEDIATE_SOURCES


LOCAL_INTERMEDIATE_TARGETS


LOCAL_IS_HOST_MODULE


LOCAL_JAR_MANIFEST


LOCAL_JARJAR_RULES


LOCAL_JAVA_LIBRARIES 编译java应用程序和库的时候指定包含的java类库,目前有coreframework两种

多数情况下定义成:LOCAL_JAVA_LIBRARIES:= core framework

注意LOCAL_JAVA_LIBRARIES不是必须的,而且编译APK时不允许定义(系统会自动添加)

 

LOCAL_JAVA_RESOURCE_DIRS


LOCAL_JAVA_RESOURCE_FILES


LOCAL_JNI_SHARED_LIBRARIES


LOCAL_LDFLAGS 传递额外的参数给连接器(务必注意参数的顺序)

 

LOCAL_LDLIBS 为可执行程序或者库的编译指定额外的库,指定库以"-lxxx"格式,举例:

LOCAL_LDLIBS += -lcurses -lpthread

LOCAL_LDLIBS += -Wl,-z,origin

 

LOCAL_MODULE 生成的模块的名称(注意应用程序名称用LOCAL_PACKAGE_NAME而不是LOCAL_MODULE)


LOCAL_MODULE_PATH 生成模块的路径

 

LOCAL_MODULE_STEM

 

LOCAL_MODULE_TAGS 生成模块的标记

 

LOCAL_NO_DEFAULT_COMPILER_FLAGS


LOCAL_NO_EMMA_COMPILE


LOCAL_NO_EMMA_INSTRUMENT


LOCAL_NO_STANDARD_LIBRARIES


LOCAL_OVERRIDES_PACKAGES


LOCAL_PACKAGE_NAME APK应用程序的名称


LOCAL_POST_PROCESS_COMMAND

 

LOCAL_PREBUILT_EXECUTABLES 预编译including$(BUILD_PREBUILT)或者$(BUILD_HOST_PREBUILT)时所用,指定需要复制的可执行文件


LOCAL_PREBUILT_JAVA_LIBRARIES


LOCAL_PREBUILT_LIBS 预编译including$(BUILD_PREBUILT)或者$(BUILD_HOST_PREBUILT)时所用指定需要复制的库.


LOCAL_PREBUILT_OBJ_FILES


LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES

 

LOCAL_PRELINK_MODULE 是否需要预连接处理(默认需要,用来做动态库优化)


LOCAL_REQUIRED_MODULES 指定模块运行所依赖的模块(模块安装时将会同步安装它所依赖的模块)

 

LOCAL_RESOURCE_DIR


LOCAL_SDK_VERSION


LOCAL_SHARED_LIBRARIES 可链接动态库

 

LOCAL_SRC_FILES 编译源文件


 

LOCAL_STATIC_JAVA_LIBRARIES


LOCAL_STATIC_LIBRARIES 可链接静态库

 

LOCAL_UNINSTALLABLE_MODULE


LOCAL_UNSTRIPPED_PATH

 

LOCAL_WHOLE_STATIC_LIBRARIES 指定模块所需要载入的完整静态库(这些精通库在链接是不允许链接器删除其中无用的代码)

 

LOCAL_YACCFLAGS

 

OVERRIDE_BUILT_MODULE_PATH


本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/jiajie961/archive/2010/11/09/5997147.aspx

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值