前言:需求上的需要,UI这边给了一张GIF动画,让做为动图按钮加载出来。 加载GIF动画的办法有非常多种,下面简单写一下自己的做法。
一、使用SDWebImaged的GIF扩展类加载本地Gif文件
#import "gifViewController.h"
#import "UIImage+GIF.h"
@interface gifViewController ()
@property (nonatomic, strong) UIImageView *loadingGifImage;
@end
@implementation gifViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
[self loadingGifImageView];
}
- (void)loadingGifImageView{
NSString *name = @"gif.gif";
NSString *filePath = [[NSBundle bundleWithPath:[[NSBundle mainBundle] bundlePath]] pathForResource:name ofType:nil];
NSData *imageData = [NSData dataWithContentsOfFile:filePath];
if (!self.loadingGifImage) {
self.loadingGifImage = [[UIImageView alloc]init];
}
self.loadingGifImage.backgroundColor = [UIColor clearColor];
self.loadingGifImage.image = [UIImage sd_animatedGIFWithData:imageData];
self.loadingGifImage.frame = CGRectMake(0, 0, ScreenWidth, ScreenWidth*250.0/750.0);
[self.view addSubview:self.loadingGifImage];
[self.view bringSubviewToFront:self.loadingGifImage];
}
@end
二、加载由帧序列组成的本地GIF动画
#import "gifViewController.h"
@interface gifViewController ()
@property (nonatomic, strong) UIImageView *loadingImageView;
@end
@implementation gifViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
[self loadingAnimation];
}
- (void)loadingAnimation {
[self.view addSubview:self.loadingImageView];
[self.loadingImageView mas_makeConstraints:^(MASConstraintMaker *make) {
make.center.equalTo(self.view);
make.size.mas_equalTo(CGSizeMake(40.0, 40.0));
}];
}
- (UIImageView *)loadingImageView {
if (!_loadingImageView) {
NSMutableArray *imgArray = [[NSMutableArray alloc] init];
for (int i = 0; i<24; i++) {
NSString *name = [NSString stringWithFormat:@"loading_%05d@3x.png", i]; //例如:loading_00000@3x.PNG
NSString *imageName = [@"LoadingAnimation.bundle" stringByAppendingPathComponent:name];
UIImage *image = [UIImage imageNamed:imageName];
[imgArray addObject:image];
}
_loadingImageView = [[UIImageView alloc] init];
_loadingImageView.animationImages = imgArray;
_loadingImageView.animationDuration = 1.0;
[self.loadingImageView startAnimating];
}
return _loadingImageView;
}
@end