HEVC代码追踪(八。三):encodeCoeff


// texture
/** encode coefficients
 * \param pcCU
 * \param uiAbsPartIdx
 * \param uiDepth
 * \param uiWidth
 * \param uiHeight
 */
Void TEncEntropy::encodeCoeff( TComDataCU* pcCU, UInt uiAbsPartIdx, UInt uiDepth, UInt uiWidth, UInt uiHeight, Bool& bCodeDQP )
{
  UInt uiMinCoeffSize = pcCU->getPic()->getMinCUWidth()*pcCU->getPic()->getMinCUHeight();
  UInt uiLumaOffset   = uiMinCoeffSize*uiAbsPartIdx;
  UInt uiChromaOffset = uiLumaOffset>>2;
    
  if( pcCU->isIntra(uiAbsPartIdx) )
  {
    DTRACE_CABAC_VL( g_nSymbolCounter++ )
    DTRACE_CABAC_T( "\tdecodeTransformIdx()\tCUDepth=" )
    DTRACE_CABAC_V( uiDepth )
    DTRACE_CABAC_T( "\n" )
  }
  else
  {
    if( !(pcCU->getMergeFlag( uiAbsPartIdx ) && pcCU->getPartitionSize(uiAbsPartIdx) == SIZE_2Nx2N ) )
    {
      m_pcEntropyCoderIf->codeQtRootCbf( pcCU, uiAbsPartIdx );
    }
    if ( !pcCU->getQtRootCbf( uiAbsPartIdx ) )
    {
      return;
    }
  }
  
  xEncodeTransform( pcCU, uiLumaOffset, uiChromaOffset, uiAbsPartIdx, uiDepth, uiWidth, uiHeight, 0, bCodeDQP);
}

Void TEncEntropy::xEncodeTransform( TComDataCU* pcCU,UInt offsetLuma, UInt offsetChroma, UInt uiAbsPartIdx, UInt uiDepth, UInt width, UInt height, UInt uiTrIdx, Bool& bCodeDQP )
{
  const UInt uiSubdiv = pcCU->getTransformIdx( uiAbsPartIdx ) + pcCU->getDepth( uiAbsPartIdx ) > uiDepth;
  const UInt uiLog2TrafoSize = g_aucConvertToBit[pcCU->getSlice()->getSPS()->getMaxCUWidth()]+2 - uiDepth;
  UInt cbfY = pcCU->getCbf
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