import WebGL = Laya.WebGL;
// 程序入口
class GameMain{
constructor()
{
Laya.init(640,860, WebGL);
Laya.loader.load("res/atlas/Images.png",Laya.Handler.create(this,this.onload));
}
private onload():void{
var testPage:ui.TestUI = new ui.TestUI();
Laya.stage.addChild(testPage);
}
}
new GameMain();
/**
* name
*/
module game{
export class move extends Laya.Image{
speed:number = 5;
constructor(){
super();
Laya.stage.on(Laya.Event.KEY_UP,this,this.onkeyup);
Laya.stage.on(Laya.Event.KEY_DOWN,this,this.onkeydown);
//Laya.timer.frameLoop(1,this,this.loop);
}
private onkeyup(){
}
private onkeydown(e){
console.log("aaaa");
var codeNum : number = e.keyCode;
console.log("codeNum = " +codeNum);
switch (codeNum) {
case 68://d
this.x+=this.speed;
this.scaleX = 1;
break;
case 65://a
this.x-=this.speed;
this.scaleX = -1;
break;
case 87://w
this.y-=this.speed;
break;
case 83://s
this.y+=this.speed;
break;
default:
break;
}
}
}
}