1. 新建一个工程demo
2. 添加以下引用:
[System.Runtime.InteropServices.DllImport("gdi32")]
private static extern IntPtr CreateFont(int H,int W,int E,int O,int FW,int I,int u,int S,int C,int OP,int CP,int Q,int PAF,string F);
[System.Runtime.InteropServices.DllImport("user32")]
private static extern IntPtr GetDC(IntPtr hwnd);
[System.Runtime.InteropServices.DllImport("gdi32")]
private static extern IntPtr BeginPath(IntPtr hdc);
[System.Runtime.InteropServices.DllImport("gdi32")]
private static extern IntPtr EndPath(IntPtr hdc);
[System.Runtime.InteropServices.DllImport("gdi32")]
private static extern IntPtr PathToRegion(IntPtr hdc);
[System.Runtime.InteropServices.DllImport("gdi32")]
private static extern int SetBkMode(IntPtr hdc,int nBkMode);
[System.Runtime.InteropServices.DllImport("gdi32")]
private static extern IntPtr SelectObject(IntPtr hdc,IntPtr hObject);
[System.Runtime.InteropServices.DllImport("gdi32")]
private static extern int TextOut(IntPtr hdc,int x,int y,string lpString, int nCount);
[System.Runtime.InteropServices.DllImport("user32")]
private static extern IntPtr SetWindowRgn(IntPtr hwnd,IntPtr hRgn,bool bRedraw);
3.添加一些变量
const int FW_HEAVY = 900;
const int ANSI_CHARSET = 0;
const int OUT_DEFAULT_PRECIS = 0;
const int CLIP_DEFAULT_PRECIS = 0;
const int DEFAULT_QUALITY = 0;
const int DEFAULT_PITCH = 0;
const int FF_SWISS = 32;
const int TRANSPARENT = 1;
4.添加窗体的Load方法:
private void 设计字型窗体_Load(object sender, System.EventArgs e)
{
IntPtr dc=GetDC(this.Handle);
IntPtr m_Font=CreateFont(200, 100, 0, 0, FW_HEAVY, 1, 0,
0, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH | FF_SWISS, "宋体");
//创建字体
BeginPath(dc);
//开始记录窗体轮廓路径
SetBkMode(dc,TRANSPARENT);
//设置背景为透明模式,这是必须有的
IntPtr m_OldFont=SelectObject(dc,m_Font);
TextOut(dc,0, 0, "C#",2);
SelectObject(dc,m_OldFont);
EndPath(dc);
//结束记录窗体轮廓路径
IntPtr m_wndRgn=PathToRegion(dc);
//把所记录的路径转化为窗体轮廓句柄
SetWindowRgn(this.Handle,m_wndRgn,true);
//赋予窗体指定的轮廓形状
}