ACE应用程序链接错误 error LNK2019 的解决办法
读者水平:初级
摘要:文本简要指出如何正确编译和链接ACE应用程序。
对于新手来说,ACE开发环境,会是一团谜团,如何正确配置开发者机器,快速体验ACE,
就是本系列文章的目的。本文仅解决如何解决LNK2019错误
环境:
ACE版本 5.5.1
操作系统 Windows xp professional sp2
开发环境 Microsoft Visual C++ 2005 77626-009-0000007-41235
操作系统 Windows xp professional sp2
开发环境 Microsoft Visual C++ 2005 77626-009-0000007-41235
下面的代码是服务的主程序
//
@file: RegisterServer.cpp :
// @description: Defines the entry point for the GameService Daemon application.
// @date: 2006-07-06
// @author: Jiangtao<2005119@gmail.com>
#ifdef _DEBUG
#define ACE_NDEBUG 0
#define ACE_NTRACE 0
#endif
#include " stdafx.h "
#include " ACE/Filecache.h "
#include " ACE/Log_Msg.h "
#include " ACE/OS_NS_signal.h "
#include " ACE/Service_Config.h "
#ifdef ACE_HAS_SIG_C_FUNC
#pragma message ( " ACE_HAS_SIG_C_FUNC " )
extern " C "
{
#endif /* ACE_HAS_SIG_C_FUNC */
// call exit() so that static destructors get called
static void
handler ( int )
{
delete (ACE_Filecache * ) ACE_Filecache::instance ();
ACE_OS::exit ( 0 );
}
#ifdef ACE_HAS_SIG_C_FUNC
}
#endif /* ACE_HAS_SIG_C_FUNC */
int ACE_TMAIN( int argc, ACE_TCHAR * argv[])
{
ACE_DEBUG((LM_INFO,ACE_TEXT( " 启动服务/n " )));
ACE_Service_Config daemon;
ACE_OS::signal (SIGCHLD, SIG_IGN);
// SigAction not needed since the handler will shutdown the server.
ACE_OS::signal (SIGINT, (ACE_SignalHandler) handler);
ACE_OS::signal (SIGUSR2, (ACE_SignalHandler) handler);
if (daemon.open (argc, argv, ACE_DEFAULT_LOGGER_KEY, 0 ) != 0 )
ACE_ERROR_RETURN ((LM_ERROR, " %p/n " , " open " ), 1 );
// The configured service creates threads, and the
// server won't exit until the threads die.
// Run forever, performing the configured services until we receive
// a SIGINT.
return 0 ;
}
// @description: Defines the entry point for the GameService Daemon application.
// @date: 2006-07-06
// @author: Jiangtao<2005119@gmail.com>
#ifdef _DEBUG
#define ACE_NDEBUG 0
#define ACE_NTRACE 0
#endif
#include " stdafx.h "
#include " ACE/Filecache.h "
#include " ACE/Log_Msg.h "
#include " ACE/OS_NS_signal.h "
#include " ACE/Service_Config.h "
#ifdef ACE_HAS_SIG_C_FUNC
#pragma message ( " ACE_HAS_SIG_C_FUNC " )
extern " C "
{
#endif /* ACE_HAS_SIG_C_FUNC */
// call exit() so that static destructors get called
static void
handler ( int )
{
delete (ACE_Filecache * ) ACE_Filecache::instance ();
ACE_OS::exit ( 0 );
}
#ifdef ACE_HAS_SIG_C_FUNC
}
#endif /* ACE_HAS_SIG_C_FUNC */
int ACE_TMAIN( int argc, ACE_TCHAR * argv[])
{
ACE_DEBUG((LM_INFO,ACE_TEXT( " 启动服务/n " )));
ACE_Service_Config daemon;
ACE_OS::signal (SIGCHLD, SIG_IGN);
// SigAction not needed since the handler will shutdown the server.
ACE_OS::signal (SIGINT, (ACE_SignalHandler) handler);
ACE_OS::signal (SIGUSR2, (ACE_SignalHandler) handler);
if (daemon.open (argc, argv, ACE_DEFAULT_LOGGER_KEY, 0 ) != 0 )
ACE_ERROR_RETURN ((LM_ERROR, " %p/n " , " open " ), 1 );
// The configured service creates threads, and the
// server won't exit until the threads die.
// Run forever, performing the configured services until we receive
// a SIGINT.
return 0 ;
}
服务加载的配置文件
###############################################################################
# file svc.conf
###############################################################################
dynamic GameService Service_Object * GameService: _make_GameServer_T() active
出错提示:
----- Build started: Project: RegisterServer, Configuration: Debug Win32 ------
Compiling
RegisterServer.cpp
Linking
RegisterServer.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) int __cdecl ace_os_wmain_i(class ACE_Main_Base &,int,wchar_t * * const)" (__imp_?ace_os_wmain_i@@YAHAAVACE_Main_Base@@HQAPA_W@Z) referenced in function _wmain
RegisterServer.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static int __cdecl ACE_Service_Config::open(int,wchar_t * * const,wchar_t const *,int,int,int)" (__imp_?open@ACE_Service_Config@@SAHHQAPA_WPB_WHHH@Z) referenced in function "int __cdecl ace_wmain_i(int,wchar_t * * const)" (?ace_wmain_i@@YAHHQAPA_W@Z)
D:/ACE_OUTPUT/Game//RegisterServerd.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://d:/My Sources/RegisterService/RegisterServer/Debug/BuildLog.htm"
RegisterServer - 3 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========
Compiling
RegisterServer.cpp
Linking
RegisterServer.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) int __cdecl ace_os_wmain_i(class ACE_Main_Base &,int,wchar_t * * const)" (__imp_?ace_os_wmain_i@@YAHAAVACE_Main_Base@@HQAPA_W@Z) referenced in function _wmain
RegisterServer.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static int __cdecl ACE_Service_Config::open(int,wchar_t * * const,wchar_t const *,int,int,int)" (__imp_?open@ACE_Service_Config@@SAHHQAPA_WPB_WHHH@Z) referenced in function "int __cdecl ace_wmain_i(int,wchar_t * * const)" (?ace_wmain_i@@YAHHQAPA_W@Z)
D:/ACE_OUTPUT/Game//RegisterServerd.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://d:/My Sources/RegisterService/RegisterServer/Debug/BuildLog.htm"
RegisterServer - 3 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========
问题分析
出错信息显示,不能解析函数ace_os_wmain_i()以及 ACE_Service_Config::open()。
从这里可以看出,链接器需要UNICODE版本的ace库,而我们在生成ACE的时候,并没有生成宽字符
的UNICODE版本。
解决办法:
打开项目的属性页,找到配置属性,在字符集中,选择多字节字符集。再重新编译,问题解决。