Java简易五子棋

暴力解法:遍历棋盘,寻找所有获胜的方式,有则中止游戏。

import java.util.*;

public class WuZiQi {
	public static void main(String[] args) {
		int[][] game = new int[10][10];
		boolean isSuccess = false;
		int role = 1;	//2为白,1为黑
		int step = 1;
		int row;
		int col;
		Scanner scanner = new Scanner(System.in);
		while(!isSuccess) {
			if(role == 1) {
				System.out.println("------------------------------------------------------------------------------------");
				System.out.println("执棋方:黑方\t\t\t\t\t\t\t\t\t第" + step + "步");
				System.out.println("\tC1\tC2\tC3\tC4\tC5\tC6\tC7\tC8\tC9\tC10\t");
				System.out.println();
			} else {
				System.out.println("------------------------------------------------------------------------------------");
				System.out.println("执棋方:白方\t\t\t\t\t\t\t\t\t第" + step + "步");
				System.out.println("\tC1\tC2\tC3\tC4\tC5\tC6\tC7\tC8\tC9\tC10\t");
				System.out.println();
			}
			for(int i = 0; i < game.length; i++) {
				System.out.print("R" + (i+1) + "\t");
				for(int j =0; j < game[i].length; j++) {
					System.out.print(game[i][j] + "\t");
				}
				System.out.println();
				System.out.println();
			}
			if(role == 1) {
				System.out.print("黑方请输入落子行号:");
				row = scanner.nextInt() - 1;
				System.out.print("黑方请输入落子列号:");
				col = scanner.nextInt() - 1;
			} else {
				System.out.print("白方请输入落子行号:");
				row = scanner.nextInt() - 1;
				System.out.print("白方请输入落子列号:");
				col = scanner.nextInt() - 1;
			}
			if((row >= 0) && (row < game.length) && (col >= 0) && (col < game[0].length)) {
				if(game[row][col] == 0) {
					game[row][col] = role;
				} else {
					System.out.println("落子位置已有棋子,请重新选择落子位置!");
					System.out.println();
					continue;
				}
			} else {
				System.out.println("输入的数据不在棋盘范围内,请重新输入!");
				System.out.println();
				continue;
			}
			/*

				判断横行胜利
				1	1	1	1	1
				
			*/
			for(int i = 0; i < game.length; i++) {
				for(int j = 0; j <= game[i].length - 5; j++) {
					if(game[i][j] != 0 && game[i][j] == game[i][j+1] && game[i][j+1] == game[i][j+2] && game[i][j+2] ==game[i][j+3] && game[i][j+3] == game[i][j+4] ) {
						isSuccess = true;
					}
				}
			}
			/*

				判断竖列胜利
				1
				1
				1
				1
				1
				
			*/
			for(int i = 0; i <= game.length - 5; i++) {
				for(int j = 0; j < game[i].length; j++) {
					if(game[i][j] != 0 && game[i][j] == game[i+1][j] && game[i+1][j] == game[i+2][j] && game[i+2][j] ==game[i+3][j] && game[i+3][j] == game[i+4][j] ) {
						isSuccess = true;
					}
				}
			}
			/*

				判断左斜胜利
				0	0	0	0	1
				0	0	0	1	0
				0	0 	1 	0 	0
				0 	1 	0 	0 	0
				1 	0 	0 	0 	0

			*/
			for(int i = 0; i <= game.length - 5; i++) {
				for(int j = 4; j < game[i].length; j++) {
					if(game[i][j] != 0 && game[i][j] == game[i+1][j-1] && game[i+1][j-1] == game[i+2][j-2] && game[i+2][j-2] ==game[i+3][j-3] && game[i+3][j-3] == game[i+4][j-4] ) {
						isSuccess = true;
					}
				}
			}
			/*

				判断右斜胜利
				1	0	0	0	0
				0	1	0	0	0
				0	0	1	0	0
				0	0	0	1	0
				0	0	0	0	1

			*/
			for(int i = 0; i <= game.length - 5; i++) {
				for(int j = 0; j <= game[i].length - 5; j++) {
					if(game[i][j] != 0 && game[i][j] == game[i+1][j+1] && game[i+1][j+1] == game[i+2][j+2] && game[i+2][j+2] ==game[i+3][j+3] && game[i+3][j+3] == game[i+4][j+4] ) {
						isSuccess = true;
					}
				}
			}
			role = 3 - role;
			step++;
		}
		role = 3 - role;
		System.out.println("------------------------------------------------------------------------------------");
		System.out.println("\tC1\tC2\tC3\tC4\tC5\tC6\tC7\tC8\tC9\tC10\t");
		for(int i = 0; i < game.length; i++) {
			System.out.print("R" + (i+1) + "\t");
			for(int j =0; j < game[i].length; j++) {
				System.out.print(game[i][j] + "\t");
			}
			System.out.println();
			System.out.println();
		}
		if(role == 1) {
			System.out.println("黑方获胜!");
		} else {
			System.out.println("白方获胜!");
		}
	}
}

另一种解法:检测到下子附近有超过4字连线即胜利。

import java.util.*;

public class WuZiQiTwo {
	public static void main(String[] args) {
		int[][] game = new int[10][10];
		boolean isSuccess = false;
		int role = 1;	//2为白,1为黑
		int step = 1;
		int row;
		int col;
		Scanner scanner = new Scanner(System.in);
		while(!isSuccess) {
			if(role == 1) {
				System.out.println("------------------------------------------------------------------------------------");
				System.out.println("执棋方:黑方\t\t\t\t\t\t\t\t\t第" + step + "步");
				System.out.println("\tC1\tC2\tC3\tC4\tC5\tC6\tC7\tC8\tC9\tC10\t");
				System.out.println();
			} else {
				System.out.println("------------------------------------------------------------------------------------");
				System.out.println("执棋方:白方\t\t\t\t\t\t\t\t\t第" + step + "步");
				System.out.println("\tC1\tC2\tC3\tC4\tC5\tC6\tC7\tC8\tC9\tC10\t");
				System.out.println();
			}
			for(int i = 0; i < game.length; i++) {
				System.out.print("R" + (i+1) + "\t");
				for(int j =0; j < game[i].length; j++) {
					System.out.print(game[i][j] + "\t");
				}
				System.out.println();
				System.out.println();
			}
			if(role == 1) {
				System.out.print("黑方请输入落子行号:");
				row = scanner.nextInt() - 1;
				System.out.print("黑方请输入落子列号:");
				col = scanner.nextInt() - 1;
			} else {
				System.out.print("白方请输入落子行号:");
				row = scanner.nextInt() - 1;
				System.out.print("白方请输入落子列号:");
				col = scanner.nextInt() - 1;
			}
			if((row >= 0) && (row < game.length) && (col >= 0) && (col < game[0].length)) {
				if(game[row][col] == 0) {
					game[row][col] = role;
				} else {
					System.out.println("落子位置已有棋子,请重新选择落子位置!");
					System.out.println();
					continue;
				}
			} else {
				System.out.println("输入的数据不在棋盘范围内,请重新输入!");
				System.out.println();
				continue;
			}
			int sum = 0;
			/*

				判断横行胜利
				1	1	1	1	1
				
			*/
			for(int i = col - 1,st = 0; i >= 0; i--) {
				if(game[row][i] == game[row][col]) {
					st++;
					sum += step;
				} else {
					break;
				}
			}
			for(int i = col + 1,st = 0; i < game[row].length; i++) {
				if(game[row][i] == game[row][col]) {
					st++;
					sum += step;
				} else {
					break;
				}
			}
			if(sum >= 4) {
				if(role == 1) {
					System.out.println("黑方横行获胜!");
				} else {
					System.out.println("白方横行获胜!");
				}
				break;
			}else {
				sum = 0;
			}
			/*

				判断竖列胜利
				1
				1
				1
				1
				1
				
			*/
			for(int i = row - 1,st = 0; i >= 0; i--) {
				if(game[i][col] == game[row][col]) {
					st++;
					sum += step;
				} else {
					break;
				}
			}
			for(int i = row + 1,st = 0; i < game.length; i++) {
				if(game[i][col] == game[row][col]) {
					st++;
					sum += step;
				} else {
					break;
				}
			}
			if(sum >= 4) {
				if(role == 1) {
					System.out.println("黑方竖列获胜!");
				} else {
					System.out.println("白方竖列获胜!");
				}
				break;
			}else {
				sum = 0;
			}
			/*

				判断左斜胜利
				0	0	0	0	1
				0	0	0	1	0
				0	0 	1 	0 	0
				0 	1 	0 	0 	0
				1 	0 	0 	0 	0

			*/
			for(int i = row - 1,j = col + 1,st = 0; i >= 0 && j < game[i].length; i--,j++) {
				if(game[i][j] == game[row][col]) {
					st++;
					sum += step;
				} else {
					break;
				}
			}
			for(int i = row + 1,j = col - 1,st = 0; i < game.length && j >= 0; i++,j--) {
				if(game[i][j] == game[row][col]) {
					st++;
					sum += step;
				} else {
					break;
				}
			}
			if(sum >= 4) {
				if(role == 1) {
					System.out.println("黑方左斜获胜!");
				} else {
					System.out.println("白方左斜获胜!");
				}
				break;
			}else {
				sum = 0;
			}
			/*

				判断右斜胜利
				1	0	0	0	0
				0	1	0	0	0
				0	0	1	0	0
				0	0	0	1	0
				0	0	0	0	1

			*/
			for(int i = row - 1,j = col - 1,st = 0; i >= 0 && j >= 0; i--,j--) {
				if(game[i][j] == game[row][col]) {
					st++;
					sum += step;
				} else {
					break;
				}
			}
			for(int i = row + 1,j = col + 1,st = 0; i < game.length && j < game[i].length; i++,j++) {
				if(game[i][j] == game[row][col]) {
					st++;
					sum += step;
				} else {
					break;
				}
			}
			if(sum >= 4) {
				if(role == 1) {
					System.out.println("黑方右斜获胜!");
				} else {
					System.out.println("白方右斜获胜!");
				}
				break;
			}else {
				sum = 0;
			}
			role = 3 -role;
		}
	}
}
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简单 五子棋的客户端部分程序 //chessClient.java:客户端主程序。 //userPad.java:客户端的界面。 //chessPad.java:棋盘的绘制。 //chessServer.java:服务器端。 //可同时容纳50个人同时在线下棋,聊天。 import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.util.*; class clientThread extends Thread{ chessClient chessclient; clientThread(chessClient chessclient){ this.chessclient=chessclient; } public void acceptMessage(String recMessage){ if(recMessage.startsWith("/userlist ")){ StringTokenizer userToken=new StringTokenizer(recMessage," "); int userNumber=0; chessclient.userpad.userList.removeAll(); chessclient.inputpad.userChoice.removeAll(); chessclient.inputpad.userChoice.addItem("所有人"); while(userToken.hasMoreTokens()){ String user=(String)userToken.nextToken(" "); if(userNumber>0 && !user.startsWith("[inchess]")){ chessclient.userpad.userList.add(user); chessclient.inputpad.userChoice.addItem(user); } userNumber++; } chessclient.inputpad.userChoice.select("所有人"); } else if(recMessage.startsWith("/yourname ")){ chessclient.chessClientName=recMessage.substring(10); chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName); } else if(recMessage.equals("/reject")){ try{ chessclient.chesspad.statusText.setText("不能加入游戏"); chessclient.controlpad.cancelGameButton.setEnabled(false); chessclient.controlpad.joinGameButton.setEnabled(true); chessclient.controlpad.creatGameButton.setEnabled(true); } catch(Exception ef){ chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭"); } chessclient.controlpad.joinGameButton.setEnabled(true); } else if(recMessage.startsWith("/peer ")){ chessclient.chesspad.chessPeerName=recMessage.substring(6); if(chessclient.isServer){ chessclient.chesspad.chessColor=1; chessclient.chesspad.isMouseEnabled=true; chessclient.chesspad.statusText.setText("请黑棋下子"); } else if(chessclient.isClient){ chessclient.chesspad.chessColor=-1; chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子..."); } } else if(recMessage.equals("/youwin")){ chessclient.isOnChess=false; chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor); chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接"); chessclient.chesspad.isMouseEnabled=false; } else if(recMessage.equals("/OK")){ chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入..."); } else if(recMessage.equals("/error")){ chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n"); } else{ chessclient.chatpad.chatLineArea.append(recMessage+"\n"); chessclient.chatpad.chatLineArea.setCaretPosition( chessclient.chatpad.chatLineArea.getText().length()); } } public void run(){ String message=""; try{ while(true){ message=chessclient.in.readUTF(); acceptMessage(message); } } catch(IOException es){ } } } public class chessClient extends Frame implements ActionListener,KeyListener{ userPad userpad=new userPad(); chatPad chatpad=new chatPad(); controlPad controlpad=new controlPad(); chessPad chesspad=new chessPad(); inputPad inputpad=new inputPad(); Socket chatSocket; DataInputStream in; DataOutputStream out; String chessClientName=null; String host=null; int port=4331; boolean isOnChat=false; //在聊天? boolean isOnChess=false; //在下棋? boolean isGameConnected=false; //下棋的客户端连接? boolean isServer=false; //如果是下棋的主机 boolean isClient=false; //如果是下棋的客户端 Panel southPanel=new Panel(); Panel northPanel=new Panel(); Panel centerPanel=new Panel(); Panel westPanel=new Panel(); Panel eastPanel=new Panel(); chessClient( ){ super("Java五子棋客户端"); setLayout(new BorderLayout()); host=controlpad.inputIP.getText(); westPanel.setLayout(new BorderLayout()); westPanel.add(userpad,BorderLayout.NORTH); westPanel.add(chatpad,BorderLayout.CENTER); westPanel.setBackground(Color.pink); inputpad.inputwords.addKeyListener(this); chesspad.host=controlpad.inputIP.getText(); centerPanel.add(chesspad,BorderLayout.CENTER); centerPanel.add(inputpad,BorderLayout.SOUTH); centerPanel.setBackground(Color.pink); controlpad.connectButton.addActionListener(this); controlpad.creatGameButton.addActionListener(this); controlpad.joinGameButton.addActionListener(this); controlpad.cancelGameButton.addActionListener(this); controlpad.exitGameButton.addActionListener(this); controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(false); southPanel.add(controlpad,BorderLayout.CENTER); southPanel.setBackground(Color.pink); addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent e){ if(isOnChat){ try{ chatSocket.close(); }catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); }catch(Exception ee){ } } System.exit(0); } public void windowActivated(WindowEvent ea){ } }); add(westPanel,BorderLayout.WEST); add(centerPanel,BorderLayout.CENTER); add(southPanel,BorderLayout.SOUTH); pack(); setSize(670,548); setVisible(true); setResizable(false); validate(); } public boolean connectServer(String serverIP,int serverPort) throws Exception{ try{ chatSocket=new Socket(serverIP,serverPort); in=new DataInputStream(chatSocket.getInputStream()); out=new DataOutputStream(chatSocket.getOutputStream()); clientThread clientthread=new clientThread(this); clientthread.start(); isOnChat=true; return true; } catch(IOException ex){ chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n"); } return false; } public void actionPerformed(ActionEvent e){ if(e.getSource()==controlpad.connectButton){ host=chesspad.host=controlpad.inputIP.getText(); try{ if(connectServer(host,port)){ chatpad.chatLineArea.setText(""); controlpad.connectButton.setEnabled(false); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); chesspad.statusText.setText("连接成功,请创建游戏或加入游戏"); } } catch(Exception ei){ chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n"); } } if(e.getSource()==controlpad.exitGameButton){ if(isOnChat){ try{ chatSocket.close(); } catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); } catch(Exception ee){ } } System.exit(0); } if(e.getSource()==controlpad.joinGameButton){ String selectedUser=userpad.userList.getSelectedItem(); if(selectedUser==null || selectedUser.startsWith("[inchess]") || selectedUser.equals(chessClientName)){ chesspad.statusText.setText("必须先选定一个有效用户"); } else{ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } }else{ isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } } catch(Exception ee){ isGameConnected=false; isOnChess=false; isClient=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee); } } } if(e.getSource()==controlpad.creatGameButton){ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } }else{ isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } } catch(Exception ec){ isGameConnected=false; isOnChess=false; isServer=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); ec.printStackTrace(); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec); } } if(e.getSource()==controlpad.cancelGameButton){ if(isOnChess){ chesspad.chessthread.sendMessage("/giveup "+chessClientName); chesspad.chessVictory(-1*chesspad.chessColor); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } if(!isOnChess){ controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } isClient=isServer=false; } } public void keyPressed(KeyEvent e){ TextField inputwords=(TextField)e.getSource(); if(e.getKeyCode()==KeyEvent.VK_ENTER){ if(inputpad.userChoice.getSelectedItem().equals("所有人")){ try{ out.writeUTF(inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } else{ try{ out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } } } public void keyTyped(KeyEvent e){} public void keyReleased(KeyEvent e){} public static void main(String args[]){ chessClient chessClient=new chessClient(); } }

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