编译环境 VS2019
目录
1.游戏说明
三子棋是一种民间传统游戏,又叫九宫棋、圈圈叉叉棋、一条龙、井字棋等。游戏分为双方对战,双方依次在9宫格棋盘上摆放棋子,率先将自己的三个棋子走成一条线就视为胜利,而对方就算输了,但是三子棋在很多时候会出现和棋的局面。
在此程序中,电脑为随机下棋,所以玩家胜利还是很简单的。
2.游戏效果展示
3.游戏代码
test.c
#include"game.h"
void menu()
{
printf("******************************************\n");
printf("************ 1.play ************\n");
printf("************ 0.exit ************\n");
printf("******************************************\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入你的选择:> ");
scanf("%d", &input);
if (1 == input)
{
game();
}
else if (0 == input)
{
printf("退出游戏。\n");
break;
}
else
{
printf("输入错误,请重新输入:>");
}
} while (input);
return 0;
}
game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row,int col);
void PlayerMove(char board[ROW][COL], int row,int col);
void ComputerMove(char board[ROW][COL], int row,int col);
int IsWin(char board[ROW][COL]);
game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
for (int k = 0; k < col; k++)
{
printf("---");
if (k < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家下棋:>\n");
printf("请输入你的坐标:>");
scanf("%d %d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("坐标已被占用,请重新输入:>\n");
}
}
else
{
printf("坐标非法,请重新输入:>\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋:>\n");
while (1)
{
x = rand() % row + 1;
y = rand() % row + 1;
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
break;
}
}
}
int IsWin(char board[ROW][COL],char ret)
{
for (int i = 0; i < ROW; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][0] == ret))
{
return 1;
}
}
for (int j = 0; j < COL; j++)
{
if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]) && (board[0][j] == ret))
{
return 1;
}
}
if (((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[0][0] == ret)) || ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && (board[0][2] == ret)))
{
return 1;
}
int count = 0;
for (int i = 0; i < ROW; i++)
{
for (int j = 0; j < ROW; j++)
{
if (board[i][j] != ' ')
{
count++;
}
}
}
if (count == ROW*COL)
{
return 2;
}
return 0;
}
void game()
{
//创建棋盘
char board[ROW][COL] = { 0 };
char ret1 = '*';
char ret2 = '#';
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//判断输赢
if (IsWin(board,ret1) == 1)
{
printf("玩家胜利\n");
break;
}
else if (IsWin(board, ret1) == 2)
{
printf("平局\n");
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//判断输赢
if (IsWin(board,ret2))
{
printf("电脑胜利\n");
break;
}
else if (IsWin(board, ret1) == 2)
{
printf("平局\n");
break;
}
}
}
4.游戏代码详解
游戏框架构建
首先建立test.c源文件,然后创建game.h头文件和game.c源文件;
用test.c来存放函数主体部分;用game.c来存放游戏函数;
--------------------------------------------------------------------------------------------------------------------------------
创立棋盘
char board[ROW][COL] = { 0 };
初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++) //双循环实现对棋盘的初始化
{
board[i][j] = ' ';
}
}
}
打印棋盘
void DisplayBoard(char board[ROW][COL], int row,int col);
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1) //前两次打印棋盘元素时需要跟一个'|',最后一次则不用;
{
printf("|");
}
}
printf("\n");
for (int k = 0; k < col; k++)
{ //利用双循环打印字符;因为‘|’三列只需要打印两次,所以用if语句
printf("---"); //限制;而'---'需要打印三次,就不用限制了;
if (k < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
玩家下棋
void DisplayBoard(char board[ROW][COL], int row,int col);
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家下棋:>\n");
printf("请输入你的坐标:>");
scanf("%d %d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col)) //首先判断输入的xy是否超出棋盘的范围
{
if (board[x-1][y-1] == ' ') //接着判断棋盘对应的元素是否被占用;
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("坐标已被占用,请重新输入:>\n");
}
}
else
{
printf("坐标非法,请重新输入:>\n");
}
}
}
电脑下棋
void PlayerMove(char board[ROW][COL], int row,int col);
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋:>\n");
while (1)
{
x = rand() % row + 1;
y = rand() % row + 1; //利用rand()函数随机产生坐标
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
break;
}
}
}
判断输赢
int IsWin(char board[ROW][COL]);
int IsWin(char board[ROW][COL],char ret)
{
for (int i = 0; i < ROW; i++) //第一种情况:如果行相等
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][0] == ret))
{
return 1;
}
}
for (int j = 0; j < COL; j++) //第二种情况:如果列相等
{
if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]) && (board[0][j] == ret))
{
return 1;
}
}
if (((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[0][0] == ret)) || ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && (board[0][2] == ret))) //第三种情况:如果对角线相等
{
return 1;
}
int count = 0;
for (int i = 0; i < ROW; i++) //第四种情况:如果平局
{
for (int j = 0; j < ROW; j++)
{
if (board[i][j] != ' ')
{
count++;
}
}
}
if (count == ROW*COL)
{
return 2;
}
return 0;
}
主函数
int main()
{
int input = 0;
srand((unsigned int)time(NULL)); //设置一个随机数生成器
do //用do while循坏来控制整个程序运行
{
menu(); //打印菜单
printf("请输入你的选择:> ");
scanf("%d", &input);
if (1 == input) //如果输入为1,进入游戏,调用函数game();
{
game();
}
else if (0 == input)
{
printf("退出游戏。\n"); //如果输入为0,打印退出游戏,并退出循环;
break;
}
else
{
printf("输入错误,请重新输入:>"); //如果输入结果既不是1也不是0,提示重新输入;
}
} while (input);
return 0;
}
游戏函数
void game()
{
//创建棋盘
char board[ROW][COL] = { 0 };
char ret1 = '*'; //创建两个字符分别代表玩家下棋向棋盘里填充的字符和电脑下棋填充的字符
char ret2 = '#'; //方便判断玩家赢还是电脑赢
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//判断输赢
if (IsWin(board,ret1) == 1)
{
printf("玩家胜利\n");
break;
}
else if (IsWin(board, ret1) == 2)
{
printf("平局\n");
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//判断输赢
if (IsWin(board,ret2))
{
printf("电脑胜利\n");
break;
}
else if (IsWin(board, ret1) == 2)
{
printf("平局\n");
break;
}
}
}