概述
前面的文章说到了Openlayers4中风场的实现,本文将讲述如何在mapbox GL实现类似的效果。
效果
[外链图片转存失败,源站可能有防盗链机制,建议将图片保存下来直接上传(img-ZkUGd75p-1585748579661)(https://upload-images.jianshu.io/upload_images/6826673-a72b98f01e6917fa.gif?imageMogr2/auto-orient/strip)]
实现
实现是在windy-esri的基础上做了和mapboxGL的结合,结合代码如下:
var windyMap = {
windy: null,
map: null,
visible: true,
context: null,
timer: 0,
initWindy(data, map) {
const self = this;
self.visible = true;
self.map = map;
// 删除dom
self.hideWind();
let canvas = document.createElement('canvas');
canvas.id = 'windCanvas';
canvas.width = map.getCanvas().width;
canvas.height = map.getCanvas().height;
canvas.style.position = 'absolute';
canvas.style.top = 0;
canvas.style.left = 0;
map.getCanvasContainer().appendChild(canvas);
this.context = canvas.getContext("2d");
self.windy = new Windy({
canvas: canvas,
data: data,
map: map
});
if (self.timer) clearTimeout(self.timer);
this.timer = setTimeout(function () {
self._refreshWindy();
}, 750);
map.on("dragstart", function(){
if(self.context) self.context.clearRect(0, 0, 3000, 3000);
self.windy.stop();
});
map.on("dragend", function() {
self._refreshWindy();
});
map.on("zoomstart", function(){
if(self.context) self.context.clearRect(0, 0, 3000, 3000);
self.windy.stop();
});
map.on("zoomend", function() {
self._refreshWindy();
});
map.on("resize", function() {
self.clearWind();
});
},
_refreshWindy: function() {
const self = this;
const _canvas = self.windy.params.canvas;
if (!self.windy) return;
let bounds = self.map.getBounds();
let extent = [
bounds._sw.lng,
bounds._sw.lat,
bounds._ne.lng,
bounds._ne.lat
];
_canvas.width = map.getCanvas().width;
_canvas.height = map.getCanvas().height;
self.windy.start(
[[0, 0], [_canvas.width, _canvas.height]],
_canvas.width,
_canvas.height,
[[extent[0], extent[1]], [extent[2], extent[3]]]
);
},
hideWind: function() {
if(this.context) this.context.clearRect(0, 0, 3000, 3000);
let dom = document.getElementById('windCanvas');
if (dom) dom.parentNode.removeChild(dom);
},
clearWind: function() {
if (this.windy) this.windy.stop();
if(this.context) this.context.clearRect(0, 0, 3000, 3000);
},
setVisible: function(flag) {
const self = this;
self.visible = flag;
let dom = document.getElementById('windCanvas');
if (!dom) return;
if (flag) {
dom.style.display = 'block';
self._refreshWindy();
} else {
if (self.windy) self.windy.stop();
dom.style.display = 'none';
}
}
};
说明:这里面核心用到了mapboxGL的接口有:map.getCanvasContainer()
、map.getBounds()
、map.getCanvas()
。
windy.js的代码如下:
var Windy = function Windy(params) {
var MIN_VELOCITY_INTENSITY = params.minVelocity || 0; // velocity at which particle intensity is minimum (m/s)
var MAX_VELOCITY_INTENSITY = params.maxVelocity || 10; // velocity at which particle intensity is maximum (m/s)
var VELOCITY_SCALE = (params.velocityScale || 0.005) * (Math.pow(window.devicePixelRatio, 1 / 3) || 1); // scale for wind velocity (completely arbitrary--this value looks nice)
var MAX_PARTICLE_AGE = params.particleAge || 90; // max number of frames a particle is drawn before regeneration
var PARTICLE_LINE_WIDTH = params.lineWidth || 1; // line width of a drawn particle
var PARTICLE_MULTIPLIER = params.particleMultiplier || 1 / 300; // particle count scalar (completely arbitrary--this values looks nice)
var PARTICLE_REDUCTION = Math.pow(window.devicePixelRatio, 1 / 3) || 1.6; // multiply particle count for mobiles by this amount
var FRAME_RATE = params.frameRate || 15;
var FRAME_TIME = 1000 / FRAME_RATE; // desired frames per second
var OPACITY = 0.97;
var defaulColorScale = ["rgb(36,104, 180)", "rgb(60,157, 194)", "rgb(128,205,193 )", "rgb(151,218,168 )", "rgb(198,231,181)", "rgb(238,247,217)", "rgb(255,238,159)", "rgb(252,217,125)", "rgb(255,182,100)", "rgb(252,150,75)", "rgb(250,112,52)", "rgb(245,64,32)", "rgb(237,45,28)", "rgb(220,24,32)", "rgb(180,0,35)"];
var colorScale = params.colorScale || defaulColorScale;
var NULL_WIND_VECTOR = [NaN, NaN, null]; // singleton for no wind in the form: [u, v, magnitude]
var builder;
var grid;
var gridData = params.data;
var date;
var λ0, φ0, Δλ, Δφ, ni, nj;
var setData = function setData(data) {
gridData = data;
};
var setOptions = function setOptions(options) {
if (options.hasOwnProperty("minVelocity")) MIN_VELOCITY_INTENSITY = options.minVelocity;
if (options.hasOwnProperty("maxVelocity")) MAX_VELOCITY_INTENSITY = options.maxVelocity;
if (options.hasOwnProperty("velocityScale")) VELOCITY_SCALE = (options.velocityScale || 0.005) * (Math.pow(window.devicePixelRatio, 1 / 3) || 1);
if (options.hasOwnProperty("particleAge")) MAX_PARTICLE_AGE = options.particleAge;
if (options.hasOwnProperty("lineWidth")) PARTICLE_LINE_WIDTH = options.lineWidth;
if (options.hasOwnProperty("particleMultiplier")) PARTICLE_MULTIPLIER = options.particleMultiplier;
if (options.hasOwnProperty("opacity")) OPACITY = +options.opacity;
if (options.hasOwnProperty("frameRate")) FRAME_RATE = options.frameRate;
FRAME_TIME = 1000 / FRAME_RATE;
}; // interpolation for vectors like wind (u,v,m)
var bilinearInterpolateVector = function bilinearInterpolateVector(x, y, g00, g10, g01, g11) {
var rx = 1 - x;
var ry = 1 - y;
var a = rx * ry,
b = x * ry,
c = rx * y,
d = x * y;
var u = g00[0] * a + g10[0] * b + g01[0] * c + g11[0] * d;
var v = g00[1] * a + g10[1] * b + g01[1] * c + g11[1] * d;
return [u, v, Math.sqrt(u * u + v * v)];
};
var createWindBuilder = function createWindBuilder(uComp, vComp) {
var uData = uComp.data,
vData = vComp.data;
return {
header: uComp.header,
//recipe: recipeFor("wind-" + uComp.header.surface1Value),
data: function data(i) {
return [uData[i], vData[i]];
},
interpolate: bilinearInterpolateVector
};
};
var createBuilder = function createBuilder(data) {
var uComp = null,
vComp = null,
scalar = null;
data.forEach(function (record) {
switch (record.header.parameterCategory + "," + record.header.parameterNumber) {
case "1,2":
case "2,2":
uComp = record;
break;
case "1,3":
case "2,3":
vComp = record;
break;
default:
scalar = record;
}
});
return createWindBuilder(uComp, vComp);
};
var buildGrid = function buildGrid(data, callback) {
var supported = true;
if (data.length < 2) supported = false;
if (!supported) console.log("Windy Error: data must have at least two components (u,v)");
builder = createBuilder(data);
var header = builder.header;
if (header.hasOwnProperty("gridDefinitionTemplate") && header.gridDefinitionTemplate != 0) supported = false;
if (!supported) {
console.log("Windy Error: Only data with Latitude_Longitude coordinates is supported");
}
supported = true; // reset for futher checks
λ0 = header.lo1;
φ0 = header.la1; // the grid's origin (e.g., 0.0E, 90.0N)
Δλ = header.dx;
Δφ = header.dy; // distance between grid points (e.g., 2.5 deg lon, 2.5 deg lat)
ni = header.nx;
nj = header.ny; // number of grid points W-E and N-S (e.g., 144 x 73)
if (header.hasOwnProperty("scanMode")) {
var scanModeMask = header.scanMode.toString(2);
scanModeMask = ('0' + scanModeMask).slice(-8);
var scanModeMaskArray = scanModeMask.split('').map(Number).map(Boolean);
if (scanModeMaskArray[0]) Δλ = -Δλ;
if (scanModeMaskArray[1]) Δφ = -Δφ;
if (scanModeMaskArray[2]) supported = false;
if (scanModeMaskArray[3]) supported = false;
if (scanModeMaskArray[4]) supported = false;
if (scanModeMaskArray[5]) supported = false;
if (scanModeMaskArray[6]) supported = false;
if (scanModeMaskArray[7]) supported = false;
if (!supported) console.log("Windy Error: Data with scanMode: " + header.scanMode + " is not supported.");
}
date = new Date(header.refTime);
date.setHours(date.getHours() + header.forecastTime); // Scan modes 0, 64 allowed.
// http://www.nco.ncep.noaa.gov/pmb/docs/grib2/grib2_table3-4.shtml
grid = [];
var p = 0;
var isContinuous = Math.floor(ni * Δλ) >= 360;
for (var j = 0; j < nj; j++) {
var row = [];
for (var i = 0; i < ni; i++, p++) {
row[i] = builder.data(p);
}
if (isContinuous) {
// For wrapped grids, duplicate first column as last column to simplify interpolation logic
row.push(row[0]);
}
grid[j] = row;
}
callback({
date: date,
interpolate: interpolate
});
};
/**
* Get interpolated grid value from Lon/Lat position
* @param λ {Float} Longitude
* @param φ {Float} Latitude
* @returns {Object}
*/
var interpolate = function interpolate(λ, φ) {
if (!grid) return null;
var i = floorMod(λ - λ0, 360) / Δλ; // calculate longitude index in wrapped range [0, 360)
var j = (φ0 - φ) / Δφ; // calculate latitude index in direction +90 to -90
var fi = Math.floor(i),
ci = fi + 1;
var fj = Math.floor(j),
cj = fj + 1;
var row;
if (row = grid[fj]) {
var g00 = row[fi];
var g10 = row[ci];
if (isValue(g00) && isValue(g10) && (row = grid[cj])) {
var g01 = row[fi];
var g11 = row[ci];
if (isValue(g01) && isValue(g11)) {
// All four points found, so interpolate the value.
return builder.interpolate(i - fi, j - fj, g00, g10, g01, g11);
}
}
}
return null;
};
/**
* @returns {Boolean} true if the specified value is not null and not undefined.
*/
var isValue = function isValue(x) {
return x !== null && x !== undefined;
};
/**
* @returns {Number} returns remainder of floored division, i.e., floor(a / n). Useful for consistent modulo
* of negative numbers. See http://en.wikipedia.org/wiki/Modulo_operation.
*/
var floorMod = function floorMod(a, n) {
return a - n * Math.floor(a / n);
};
/**
* @returns {Number} the value x clamped to the range [low, high].
*/
var clamp = function clamp(x, range) {
return Math.max(range[0], Math.min(x, range[1]));
};
/**
* @returns {Boolean} true if agent is probably a mobile device. Don't really care if this is accurate.
*/
var isMobile = function isMobile() {
return /android|blackberry|iemobile|ipad|iphone|ipod|opera mini|webos/i.test(navigator.userAgent);
};
/**
* Calculate distortion of the wind vector caused by the shape of the projection at point (x, y). The wind
* vector is modified in place and returned by this function.
*/
var distort = function distort(projection, λ, φ, x, y, scale, wind) {
var u = wind[0] * scale;
var v = wind[1] * scale;
var d = distortion(projection, λ, φ, x, y); // Scale distortion vectors by u and v, then add.
wind[0] = d[0] * u + d[2] * v;
wind[1] = d[1] * u + d[3] * v;
return wind;
};
var distortion = function distortion(projection, λ, φ, x, y) {
var τ = 2 * Math.PI; // var H = Math.pow(10, -5.2); // 0.00000630957344480193
// var H = 0.0000360; // 0.0000360°φ ~= 4m (from https://github.com/cambecc/earth/blob/master/public/libs/earth/1.0.0/micro.js#L13)
var H = 5; // ToDo: Why does this work?
var hλ = λ < 0 ? H : -H;
var hφ = φ < 0 ? H : -H;
var pλ = project(φ, λ + hλ);
var pφ = project(φ + hφ, λ); // Meridian scale factor (see Snyder, equation 4-3), where R = 1. This handles issue where length of 1º λ
// changes depending on φ. Without this, there is a pinching effect at the poles.
var k = Math.cos(φ / 360 * τ);
return [(pλ[0] - x) / hλ / k, (pλ[1] - y) / hλ / k, (pφ[0] - x) / hφ, (pφ[1] - y) / hφ];
};
var createField = function createField(columns, bounds, callback) {
/**
* @returns {Array} wind vector [u, v, magnitude] at the point (x, y), or [NaN, NaN, null] if wind
* is undefined at that point.
*/
function field(x, y) {
var column = columns[Math.round(x)];
return column && column[Math.round(y)] || NULL_WIND_VECTOR;
} // Frees the massive "columns" array for GC. Without this, the array is leaked (in Chrome) each time a new
// field is interpolated because the field closure's context is leaked, for reasons that defy explanation.
field.release = function () {
columns = [];
};
field.randomize = function (o) {
// UNDONE: this method is terrible
var x, y;
var safetyNet = 0;
do {
x = Math.round(Math.floor(Math.random() * bounds.width) + bounds.x);
y = Math.round(Math.floor(Math.random() * bounds.height) + bounds.y);
} while (field(x, y)[2] === null && safetyNet++ < 30);
o.x = x;
o.y = y;
return o;
};
callback(bounds, field);
};
var buildBounds = function buildBounds(bounds, width, height) {
var upperLeft = bounds[0];
var lowerRight = bounds[1];
var x = Math.round(upperLeft[0]); //Math.max(Math.floor(upperLeft[0], 0), 0);
var y = Math.max(Math.floor(upperLeft[1], 0), 0);
var xMax = Math.min(Math.ceil(lowerRight[0], width), width - 1);
var yMax = Math.min(Math.ceil(lowerRight[1], height), height - 1);
return {
x: x,
y: y,
xMax: width,
yMax: yMax,
width: width,
height: height
};
};
var deg2rad = function deg2rad(deg) {
return deg / 180 * Math.PI;
};
var invert = function invert(x, y, windy) {
var latlon = params.map.unproject([x, y]);
return [latlon.lng, latlon.lat];
};
var project = function project(lat, lon, windy) {
var xy = params.map.project([lon, lat]);
return [xy.x, xy.y];
};
var interpolateField = function interpolateField(grid, bounds, extent, callback) {
var projection = {}; // map.crs used instead
var mapArea = (extent.south - extent.north) * (extent.west - extent.east);
var velocityScale = VELOCITY_SCALE * Math.pow(mapArea, 0.4);
var columns = [];
var x = bounds.x;
function interpolateColumn(x) {
var column = [];
for (var y = bounds.y; y <= bounds.yMax; y += 2) {
var coord = invert(x, y);
if (coord) {
var λ = coord[0],
φ = coord[1];
if (isFinite(λ)) {
var wind = grid.interpolate(λ, φ);
if (wind) {
wind = distort(projection, λ, φ, x, y, velocityScale, wind);
column[y + 1] = column[y] = wind;
}
}
}
}
columns[x + 1] = columns[x] = column;
}
(function batchInterpolate() {
var start = Date.now();
while (x < bounds.width) {
interpolateColumn(x);
x += 2;
if (Date.now() - start > 1000) {
//MAX_TASK_TIME) {
setTimeout(batchInterpolate, 25);
return;
}
}
createField(columns, bounds, callback);
})();
};
var animationLoop;
var animate = function animate(bounds, field) {
function windIntensityColorScale(min, max) {
colorScale.indexFor = function (m) {
// map velocity speed to a style
return Math.max(0, Math.min(colorScale.length - 1, Math.round((m - min) / (max - min) * (colorScale.length - 1))));
};
return colorScale;
}
var colorStyles = windIntensityColorScale(MIN_VELOCITY_INTENSITY, MAX_VELOCITY_INTENSITY);
var buckets = colorStyles.map(function () {
return [];
});
var particleCount = Math.round(bounds.width * bounds.height * PARTICLE_MULTIPLIER);
if (isMobile()) {
particleCount *= PARTICLE_REDUCTION;
}
var fadeFillStyle = "rgba(0, 0, 0, ".concat(OPACITY, ")");
var particles = [];
for (var i = 0; i < particleCount; i++) {
particles.push(field.randomize({
age: Math.floor(Math.random() * MAX_PARTICLE_AGE) + 0
}));
}
function evolve() {
buckets.forEach(function (bucket) {
bucket.length = 0;
});
particles.forEach(function (particle) {
if (particle.age > MAX_PARTICLE_AGE) {
field.randomize(particle).age = 0;
}
var x = particle.x;
var y = particle.y;
var v = field(x, y); // vector at current position
var m = v[2];
if (m === null) {
particle.age = MAX_PARTICLE_AGE; // particle has escaped the grid, never to return...
} else {
var xt = x + v[0];
var yt = y + v[1];
if (field(xt, yt)[2] !== null) {
// Path from (x,y) to (xt,yt) is visible, so add this particle to the appropriate draw bucket.
particle.xt = xt;
particle.yt = yt;
buckets[colorStyles.indexFor(m)].push(particle);
} else {
// Particle isn't visible, but it still moves through the field.
particle.x = xt;
particle.y = yt;
}
}
particle.age += 1;
});
}
var g = params.canvas.getContext("2d");
g.lineWidth = PARTICLE_LINE_WIDTH;
g.fillStyle = fadeFillStyle;
g.globalAlpha = 0.6;
function draw() {
// Fade existing particle trails.
var prev = "lighter";
g.globalCompositeOperation = "destination-in";
g.fillRect(bounds.x, bounds.y, bounds.width, bounds.height);
g.globalCompositeOperation = prev;
g.globalAlpha = OPACITY === 0 ? 0 : OPACITY * 0.9; // Draw new particle trails.
buckets.forEach(function (bucket, i) {
if (bucket.length > 0) {
g.beginPath();
g.strokeStyle = colorStyles[i];
bucket.forEach(function (particle) {
g.moveTo(particle.x, particle.y);
g.lineTo(particle.xt, particle.yt);
particle.x = particle.xt;
particle.y = particle.yt;
});
g.stroke();
}
});
}
var then = Date.now();
(function frame() {
animationLoop = requestAnimationFrame(frame);
var now = Date.now();
var delta = now - then;
if (delta > FRAME_TIME) {
then = now - delta % FRAME_TIME;
evolve();
draw();
}
})();
};
var start = function start(bounds, width, height, extent) {
var mapBounds = {
south: deg2rad(extent[0][1]),
north: deg2rad(extent[1][1]),
east: deg2rad(extent[1][0]),
west: deg2rad(extent[0][0]),
width: width,
height: height
};
stop(); // build grid
buildGrid(gridData, function (grid) {
// interpolateField
interpolateField(grid, buildBounds(bounds, width, height), mapBounds, function (bounds, field) {
// animate the canvas with random points
windy.field = field;
animate(bounds, field);
});
});
};
var stop = function stop() {
if (windy.field) windy.field.release();
if (animationLoop) cancelAnimationFrame(animationLoop);
};
var windy = {
params: params,
start: start,
stop: stop,
createField: createField,
interpolatePoint: interpolate,
setData: setData,
setOptions: setOptions
};
return windy;
};
if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function (id) {
clearTimeout(id);
};
}
参考数据格式可从网盘下载:
链接:https://pan.baidu.com/s/1EiP90AH4YUR4nN79BT6xfw
提取码:mes9
调用时,可如下:
map.on('load', function() {
$.get("../data/windy.json", function(res) {
windyMap.initWindy(res, map);
})
});