C++中的中介者模式

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目录

中介者模式(Mediator Pattern)

实际应用

聊天室

空中交通管制系统

智能家居控制系统

总结


中介者模式(Mediator Pattern)

中介者模式是一种行为型设计模式,它定义了一个对象来封装一系列对象之间的交互。通过使用中介者模式,减少了对象之间的直接依赖,使对象的交互变得松散耦合,从而提高系统的可维护性和可扩展性。

实际应用

聊天室

-- 管理用户之间的消息传递。

#include <iostream>
#include <string>
#include <vector>
#include <memory>

// 中介者接口
class ChatMediator {
public:
    virtual void sendMessage(const std::string& message, class User* user) = 0;
    virtual void addUser(std::shared_ptr<User> user) = 0;
};

// 用户类
class User {
protected:
    ChatMediator& mediator;
    std::string name;
public:
    User(ChatMediator& mediator, const std::string& name) : mediator(mediator), name(name) {}
    virtual void send(const std::string& message) = 0;
    virtual void receive(const std::string& message) = 0;
    std::string getName() const { return name; }
};

// 具体中介者
class ChatRoom : public ChatMediator {
private:
    std::vector<std::shared_ptr<User>> users;
public:
    void addUser(std::shared_ptr<User> user) override {
        users.push_back(user);
    }

    void sendMessage(const std::string& message, User* user) override {
        for (const auto& u : users) {
            if (u.get() != user) {
                u->receive(message);
            }
        }
    }
};

// 具体用户
class ConcreteUser : public User {
public:
    ConcreteUser(ChatMediator& mediator, const std::string& name) : User(mediator, name) {}

    void send(const std::string& message) override {
        std::cout << name << " sends: " << message << std::endl;
        mediator.sendMessage(message, this);
    }

    void receive(const std::string& message) override {
        std::cout << name << " received: " << message << std::endl;
    }
};

// 客户端代码
int main() {
    ChatRoom chatRoom;

    auto user1 = std::make_shared<ConcreteUser>(chatRoom, "User1");
    auto user2 = std::make_shared<ConcreteUser>(chatRoom, "User2");
    auto user3 = std::make_shared<ConcreteUser>(chatRoom, "User3");

    chatRoom.addUser(user1);
    chatRoom.addUser(user2);
    chatRoom.addUser(user3);

    user1->send("Hello everyone!");
    user2->send("Hi User1!");
    user3->send("Good morning!");

    return 0;
}

空中交通管制系统

-- 管理飞机之间的通信。

#include <iostream>
#include <string>
#include <vector>
#include <memory>

// 中介者接口
class ATCMediator {
public:
    virtual void sendMessage(const std::string& message, class Aircraft* aircraft) = 0;
    virtual void addAircraft(std::shared_ptr<Aircraft> aircraft) = 0;
};

// 飞机类
class Aircraft {
protected:
    ATCMediator& mediator;
    std::string id;
public:
    Aircraft(ATCMediator& mediator, const std::string& id) : mediator(mediator), id(id) {}
    virtual void send(const std::string& message) = 0;
    virtual void receive(const std::string& message) = 0;
    std::string getId() const { return id; }
};

// 具体中介者
class ATC : public ATCMediator {
private:
    std::vector<std::shared_ptr<Aircraft>> aircrafts;
public:
    void addAircraft(std::shared_ptr<Aircraft> aircraft) override {
        aircrafts.push_back(aircraft);
    }

    void sendMessage(const std::string& message, Aircraft* aircraft) override {
        for (const auto& a : aircrafts) {
            if (a.get() != aircraft) {
                a->receive(message);
            }
        }
    }
};

// 具体飞机
class ConcreteAircraft : public Aircraft {
public:
    ConcreteAircraft(ATCMediator& mediator, const std::string& id) : Aircraft(mediator, id) {}

    void send(const std::string& message) override {
        std::cout << "Aircraft " << id << " sends: " << message << std::endl;
        mediator.sendMessage(message, this);
    }

    void receive(const std::string& message) override {
        std::cout << "Aircraft " << id << " received: " << message << std::endl;
    }
};

// 客户端代码
int main() {
    ATC atc;

    auto aircraft1 = std::make_shared<ConcreteAircraft>(atc, "AC1");
    auto aircraft2 = std::make_shared<ConcreteAircraft>(atc, "AC2");
    auto aircraft3 = std::make_shared<ConcreteAircraft>(atc, "AC3");

    atc.addAircraft(aircraft1);
    atc.addAircraft(aircraft2);
    atc.addAircraft(aircraft3);

    aircraft1->send("Requesting landing clearance.");
    aircraft2->send("Acknowledged. Waiting for clearance.");
    aircraft3->send("Holding pattern at 5000 feet.");

    return 0;
}

智能家居控制系统

-- 用中介者模式来管理不同设备之间的通信。

#include <iostream>
#include <string>
#include <vector>
#include <memory>

// 中介者接口
class SmartHomeMediator {
public:
    virtual void sendMessage(const std::string& message, class Device* device) = 0;
    virtual void addDevice(std::shared_ptr<Device> device) = 0;
};

// 设备类
class Device {
protected:
    SmartHomeMediator& mediator;
    std::string name;
public:
    Device(SmartHomeMediator& mediator, const std::string& name) : mediator(mediator), name(name) {}
    virtual void send(const std::string& message) = 0;
    virtual void receive(const std::string& message) = 0;
    std::string getName() const { return name; }
};

// 具体中介者
class SmartHomeController : public SmartHomeMediator {
private:
    std::vector<std::shared_ptr<Device>> devices;
public:
    void addDevice(std::shared_ptr<Device> device) override {
        devices.push_back(device);
    }

    void sendMessage(const std::string& message, Device* device) override {
        for (const auto& d : devices) {
            if (d.get() != device) {
                d->receive(message);
            }
        }
    }
};

// 具体设备
class Light : public Device {
public:
    Light(SmartHomeMediator& mediator, const std::string& name) : Device(mediator, name) {}

    void send(const std::string& message) override {
        std::cout << "Light " << name << " sends: " << message << std::endl;
        mediator.sendMessage(message, this);
    }

    void receive(const std::string& message) override {
        std::cout << "Light " << name << " received: " << message << std::endl;
    }
};

class Thermostat : public Device {
public:
    Thermostat(SmartHomeMediator& mediator, const std::string& name) : Device(mediator, name) {}

    void send(const std::string& message) override {
        std::cout << "Thermostat " << name << " sends: " << message << std::endl;
        mediator.sendMessage(message, this);
    }

    void receive(const std::string& message) override {
        std::cout << "Thermostat " << name << " received: " << message << std::endl;
    }
};

class SecurityCamera : public Device {
public:
    SecurityCamera(SmartHomeMediator& mediator, const std::string& name) : Device(mediator, name) {}

    void send(const std::string& message) override {
        std::cout << "Security Camera " << name << " sends: " << message << std::endl;
        mediator.sendMessage(message, this);
    }

    void receive(const std::string& message) override {
        std::cout << "Security Camera " << name << " received: " << message << std::endl;
    }
};

// 客户端代码
int main() {
    SmartHomeController controller;

    auto light = std::make_shared<Light>(controller, "Living Room");
    auto thermostat = std::make_shared<Thermostat>(controller, "Main");
    auto camera = std::make_shared<SecurityCamera>(controller, "Front Door");

    controller.addDevice(light);
    controller.addDevice(thermostat);
    controller.addDevice(camera);

    light->send("Turning on the lights.");
    thermostat->send("Setting temperature to 22 degrees.");
    camera->send("Motion detected.");

    return 0;
}

总结

中介者模式可以帮助我们将对象之间的交互封装在一个中介者对象中,从而减少对象之间的直接依赖。

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