(1)
此贴中明确给出使用上面的顶点标志,会跳过VertexShader阶段
http://www.gamedev.net/topic/551769-hlsl-and-d3dfvf_xyzrhw/
(2)http://www.gamedev.net/topic/620189-using-effect-shader-on-rhw-vertices/
关键词:D3DFVF_XYZRHW maps to D3DUSAGE_POSITIONT which specifies that vertex processing is skipped
(3)http://www.gamedev.net/topic/133088-vertex-shader---d3dfvf_xyzrhw/