1.键盘消息分类
WM_KEYDOWN : 按键被按下时产生
WM_KEYUP: 按键被放开时产生
WM_SYSKEYDOWN:系统键按下时产生 比如ALT、F10
WM_SYSKEYUP:系统键放开
附带信息:
WPARAM:按键的Virtual Key
LPARAM:按键的参数,例如按下次数
#include <windows.h>
#include <stdio.h>
HANDLE g_hOutput = 0;
void OnKeyDown(HWND hWnd, WPARAM wParam) {
char szText[256] = { 0 };
sprintf_s(szText, "WM_KEYDOWN:键码值 = %d\n", wParam);
WriteConsole(g_hOutput, szText, strlen(szText), NULL, NULL);
}
void OnKeyUp(HWND hWnd, WPARAM wParam) {
char szText[256] = { 0 };
sprintf_s(szText, "WM_KEYUP:键码值=%d\n", wParam);
WriteConsole(g_hOutput, szText, strlen(szText), NULL, NULL);
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT msgID, WPARAM wParam, LPARAM IParam)
{
switch (msgID) {
case WM_KEYDOWN:
OnKeyDown(hWnd, wParam);
break;
case WM_KEYUP:
OnKeyUp(hWnd, wParam);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProc(hWnd, msgID, wParam, IParam);
}
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns, LPSTR lpCmdLine, int nCmdShow) {
AllocConsole();
g_hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
WNDCLASS wc = { 0 };
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Main";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW | CS_VREDRAW;
RegisterClass(&wc); //将以上所有赋值全部写入操作系统中
//在内存创建窗口
HWND hWnd = CreateWindowEx(0, "Main", "window", WS_OVERLAPPEDWINDOW, 100, 100, 500, 500, NULL, NULL
, hIns
, NULL);
//显示窗口
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
//消息循环
MSG nMsg = { 0 };
while (GetMessage(&nMsg, NULL, 0, 0)) { //抓消息
TranslateMessage(&nMsg);//翻译消息
DispatchMessage(&nMsg);//派发消息:将消息交给窗口处理函数来处理。
}
return 0;
}
//需要在任务管理器中退出线程!
字符消息(WM_CHAR)
TranslateMessage在转换WM_KEYDOWN消息时,对于可见字符可以产生WM_CHAR,不可见字符无此消息。
附带信息:
WPARAM - 输入的字符的ASCII字符编码值
LPARAM - 按键的相关参数
TranslateMessage(&nMsg){
if(nMsg.messae != WM_KEYDOWN)
return …;
根据nMsg.wParam(键码值)可以获知哪个按键被按下
if(不可见字符的按键)
return …;
查看CapsLock(大写锁定键)是否处于打开状态
if(打开)
PostMessage(nMsg.hwnd,WM_CHAR,65,…); //发送消息,DispatchMessage接收,然显示
else
PostMessage(nMsg.hwnd,WM_CHAR,97,…); //发送消息
}
#include <windows.h>
#include <stdio.h>
HANDLE g_hOutput = 0;
void OnKeyDown(HWND hWnd, WPARAM wParam) {
char szText[256] = { 0 };
sprintf_s(szText, "WM_KEYDOWN:键码值 = %d\n", wParam);
WriteConsole(g_hOutput, szText, strlen(szText), NULL, NULL);
}
void OnKeyUp(HWND hWnd, WPARAM wParam) {
char szText[256] = { 0 };
sprintf_s(szText, "WM_KEYUP:键码值=%d\n", wParam);
WriteConsole(g_hOutput, szText, strlen(szText), NULL, NULL);
}
void OnChar(HWND hWnd, WPARAM wParam) {
char szText[256] = { 0 };
sprintf_s(szText, "WM_CHAR:wParam=%d\n", wParam);
WriteConsole(g_hOutput, szText, strlen(szText), NULL, NULL);
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT msgID, WPARAM wParam, LPARAM IParam)
{
switch (msgID) {
case WM_CHAR:
OnChar(hWnd, wParam);
break;
case WM_KEYDOWN:
OnKeyDown(hWnd, wParam);
break;
case WM_KEYUP:
OnKeyUp(hWnd, wParam);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProc(hWnd, msgID, wParam, IParam);
}
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns, LPSTR lpCmdLine, int nCmdShow) {
AllocConsole();
g_hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
WNDCLASS wc = { 0 };
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Main";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW | CS_VREDRAW;
RegisterClass(&wc); //将以上所有赋值全部写入操作系统中
//在内存创建窗口
HWND hWnd = CreateWindowEx(0, "Main", "window", WS_OVERLAPPEDWINDOW, 100, 100, 500, 500, NULL, NULL
, hIns
, NULL);
//显示窗口
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
//消息循环
MSG nMsg = { 0 };
while (GetMessage(&nMsg, NULL, 0, 0)) { //抓消息
TranslateMessage(&nMsg);//翻译消息
DispatchMessage(&nMsg);//派发消息:将消息交给窗口处理函数来处理。
}
return 0;
}
//需要在任务管理器中退出线程!