//采用完成端口的代理服务器原型代码
http://www.vckbase.com/code/listcode.asp?mclsid=9&sclsid=901
---------------------------------------------------------------
http://www.vctop.com/View.Asp?ID=484&CateID=1
---------------------------------------------------------------
服务器程序:
http://www.cnxbb.com/bcb/xbb_server_iocp.rar
模拟多客户端程序
http://www.cnxbb.com/bcb/EchoClient.rar
---------------------------------------------------------------
// Compile:
//
// cl -o callback callback.cpp ws2_32.lib
//
// Command Line Options:
//
// callback.exe
//
// Note: There are no command line options for this sample.
//
// 阻塞模式+重叠模型+完成例程机制,王天平,2003-06-20
//
#include <winsock2.h>
#include <windows.h>
#include <stdio.h>
#define PORT 5150
#define DATA_BUFSIZE 8192
//套接字信息数组单元结构
typedef struct _SOCKET_INFORMATION {
OVERLAPPED Overlapped;//重叠结构
SOCKET Socket;//套接字
CHAR Buffer[DATA_BUFSIZE];//WSARecv/WSASend 数据缓冲区指针
WSABUF DataBuf;//WSARecv/WSASend 数据缓冲区
DWORD BytesSEND;//发送字节数
DWORD BytesRECV;//接收字节数
} SOCKET_INFORMATION, * LPSOCKET_INFORMATION;
void CALLBACK WorkerRoutine(DWORD Error, DWORD BytesTransferred,
LPWSAOVERLAPPED Overlapped, DWORD InFlags);
DWORD WINAPI WorkerThread(LPVOID lpParameter);
SOCKET AcceptSocket;
void main(void)
{
WSADATA wsaData;
SOCKET ListenSocket;
SOCKADDR_IN InternetAddr;
INT Ret;
HANDLE ThreadHandle;
DWORD ThreadId;
WSAEVENT AcceptEvent;
if ((Ret = WSAStartup(0x0202,&wsaData)) != 0)
{
printf("WSAStartup failed with error %d/n", Ret);
WSACleanup();
return;
}
if ((ListenSocket = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0,
WSA_FLAG_OVERLAPPED)) == INVALID_SOCKET)
{
printf("Failed to get a socket %d/n", WSAGetLastError());
return;
}
InternetAddr.sin_family = AF_INET;
InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY);
InternetAddr.sin_port = htons(PORT);
if (bind(ListenSocket, (PSOCKADDR) &InternetAddr,
sizeof(InternetAddr)) == SOCKET_ERROR)
{
printf("bind() failed with error %d/n", WSAGetLastError());
return;
}
if (listen(ListenSocket, 5))
{
printf("listen() failed with error %d/n", WSAGetLastError());
return;
}
if ((AcceptEvent = WSACreateEvent()) == WSA_INVALID_EVENT)
{
printf("WSACreateEvent() failed with error %d/n", WSAGetLastError());
return;
}
// Create a worker thread to service completed I/O requests.
if ((ThreadHandle = CreateThread(NULL, 0, WorkerThread, (LPVOID) AcceptEvent, 0, &ThreadId)) == NULL)
{
printf("CreateThread failed with error %d/n", GetLastError());
return;
}
while(TRUE)
{
AcceptSocket = accept(ListenSocket, NULL, NULL);
if (WSASetEvent(AcceptEvent) == FALSE)
{
printf("WSASetEvent failed with error %d/n", WSAGetLastError());
return;
}
}
}
DWORD WINAPI WorkerThread(LPVOID lpParameter)
{
DWORD Flags;
LPSOCKET_INFORMATION SocketInfo;
WSAEVENT EventArray[1];
DWORD Index;
DWORD RecvBytes;
// Save the accept event in the event array.
EventArray[0] = (WSAEVENT) lpParameter;
while(TRUE)
{
// Wait for accept() to signal an event and also process WorkerRoutine() returns.
while(TRUE)
{
Index = WSAWaitForMultipleEvents(1, EventArray, FALSE, WSA_INFINITE, TRUE);
if (Index == WSA_WAIT_FAILED)
{
printf("WSAWaitForMultipleEvents failed with error %d/n", WSAGetLastError());
return FALSE;
}
if (Index != WAIT_IO_COMPLETION)
{
// An accept() call event is ready - break the wait loop
break;
}
}
WSAResetEvent(EventArray[Index - WSA_WAIT_EVENT_0]);
// Create a socket information structure to associate with the accepted socket.
if ((SocketInfo = (LPSOCKET_INFORMATION) GlobalAlloc(GPTR,
sizeof(SOCKET_INFORMATION))) == NULL)
{
printf("GlobalAlloc() failed with error %d/n", GetLastError());
return FALSE;
}
// Fill in the details of our accepted socket.
SocketInfo->Socket = AcceptSocket;
ZeroMemory(&(SocketInfo->Overlapped), sizeof(WSAOVERLAPPED));
SocketInfo->BytesSEND = 0;
SocketInfo->BytesRECV = 0;
SocketInfo->DataBuf.len = DATA_BUFSIZE;
SocketInfo->DataBuf.buf = SocketInfo->Buffer;
Flags = 0;
if (WSARecv(SocketInfo->Socket, &(SocketInfo->DataBuf), 1, &RecvBytes, &Flags,
&(SocketInfo->Overlapped), WorkerRoutine) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSA_IO_PENDING)
{
printf("WSARecv() failed with error %d/n", WSAGetLastError());
return FALSE;
}
}
printf("Socket %d connected/n", AcceptSocket);
}
return TRUE;
}
void CALLBACK WorkerRoutine(DWORD Error, DWORD BytesTransferred,
LPWSAOVERLAPPED Overlapped, DWORD InFlags)
{
DWORD SendBytes, RecvBytes;
DWORD Flags;
// Reference the WSAOVERLAPPED structure as a SOCKET_INFORMATION structure
LPSOCKET_INFORMATION SI = (LPSOCKET_INFORMATION) Overlapped;
if (Error != 0)
{
printf("I/O operation failed with error %d/n", Error);
}
if (BytesTransferred == 0)
{
printf("Closing socket %d/n", SI->Socket);
}
if (Error != 0 ¦ ¦ BytesTransferred == 0)
{
closesocket(SI->Socket);
GlobalFree(SI);
return;
}
// Check to see if the BytesRECV field equals zero. If this is so, then
// this means a WSARecv call just completed so update the BytesRECV field
// with the BytesTransferred value from the completed WSARecv() call.
if (SI->BytesRECV == 0)
{
SI->BytesRECV = BytesTransferred;
SI->BytesSEND = 0;
}
else
{
SI->BytesSEND += BytesTransferred;
}
if (SI->BytesRECV > SI->BytesSEND)
{
// Post another WSASend() request.
// Since WSASend() is not gauranteed to send all of the bytes requested,
// continue posting WSASend() calls until all received bytes are sent.
ZeroMemory(&(SI->Overlapped), sizeof(WSAOVERLAPPED));
SI->DataBuf.buf = SI->Buffer + SI->BytesSEND;
SI->DataBuf.len = SI->BytesRECV - SI->BytesSEND;
if (WSASend(SI->Socket, &(SI->DataBuf), 1, &SendBytes, 0,
&(SI->Overlapped), WorkerRoutine) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSA_IO_PENDING)
{
printf("WSASend() failed with error %d/n", WSAGetLastError());
return;
}
}
}
else
{
SI->BytesRECV = 0;
// Now that there are no more bytes to send post another WSARecv() request.
Flags = 0;
ZeroMemory(&(SI->Overlapped), sizeof(WSAOVERLAPPED));
SI->DataBuf.len = DATA_BUFSIZE;
SI->DataBuf.buf = SI->Buffer;
if (WSARecv(SI->Socket, &(SI->DataBuf), 1, &RecvBytes, &Flags,
&(SI->Overlapped), WorkerRoutine) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSA_IO_PENDING )
{
printf("WSARecv() failed with error %d/n", WSAGetLastError());
return;
}
}
}
}
http://www.vckbase.com/code/listcode.asp?mclsid=9&sclsid=901
---------------------------------------------------------------
http://www.vctop.com/View.Asp?ID=484&CateID=1
---------------------------------------------------------------
服务器程序:
http://www.cnxbb.com/bcb/xbb_server_iocp.rar
模拟多客户端程序
http://www.cnxbb.com/bcb/EchoClient.rar
---------------------------------------------------------------
// Compile:
//
// cl -o callback callback.cpp ws2_32.lib
//
// Command Line Options:
//
// callback.exe
//
// Note: There are no command line options for this sample.
//
// 阻塞模式+重叠模型+完成例程机制,王天平,2003-06-20
//
#include <winsock2.h>
#include <windows.h>
#include <stdio.h>
#define PORT 5150
#define DATA_BUFSIZE 8192
//套接字信息数组单元结构
typedef struct _SOCKET_INFORMATION {
OVERLAPPED Overlapped;//重叠结构
SOCKET Socket;//套接字
CHAR Buffer[DATA_BUFSIZE];//WSARecv/WSASend 数据缓冲区指针
WSABUF DataBuf;//WSARecv/WSASend 数据缓冲区
DWORD BytesSEND;//发送字节数
DWORD BytesRECV;//接收字节数
} SOCKET_INFORMATION, * LPSOCKET_INFORMATION;
void CALLBACK WorkerRoutine(DWORD Error, DWORD BytesTransferred,
LPWSAOVERLAPPED Overlapped, DWORD InFlags);
DWORD WINAPI WorkerThread(LPVOID lpParameter);
SOCKET AcceptSocket;
void main(void)
{
WSADATA wsaData;
SOCKET ListenSocket;
SOCKADDR_IN InternetAddr;
INT Ret;
HANDLE ThreadHandle;
DWORD ThreadId;
WSAEVENT AcceptEvent;
if ((Ret = WSAStartup(0x0202,&wsaData)) != 0)
{
printf("WSAStartup failed with error %d/n", Ret);
WSACleanup();
return;
}
if ((ListenSocket = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0,
WSA_FLAG_OVERLAPPED)) == INVALID_SOCKET)
{
printf("Failed to get a socket %d/n", WSAGetLastError());
return;
}
InternetAddr.sin_family = AF_INET;
InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY);
InternetAddr.sin_port = htons(PORT);
if (bind(ListenSocket, (PSOCKADDR) &InternetAddr,
sizeof(InternetAddr)) == SOCKET_ERROR)
{
printf("bind() failed with error %d/n", WSAGetLastError());
return;
}
if (listen(ListenSocket, 5))
{
printf("listen() failed with error %d/n", WSAGetLastError());
return;
}
if ((AcceptEvent = WSACreateEvent()) == WSA_INVALID_EVENT)
{
printf("WSACreateEvent() failed with error %d/n", WSAGetLastError());
return;
}
// Create a worker thread to service completed I/O requests.
if ((ThreadHandle = CreateThread(NULL, 0, WorkerThread, (LPVOID) AcceptEvent, 0, &ThreadId)) == NULL)
{
printf("CreateThread failed with error %d/n", GetLastError());
return;
}
while(TRUE)
{
AcceptSocket = accept(ListenSocket, NULL, NULL);
if (WSASetEvent(AcceptEvent) == FALSE)
{
printf("WSASetEvent failed with error %d/n", WSAGetLastError());
return;
}
}
}
DWORD WINAPI WorkerThread(LPVOID lpParameter)
{
DWORD Flags;
LPSOCKET_INFORMATION SocketInfo;
WSAEVENT EventArray[1];
DWORD Index;
DWORD RecvBytes;
// Save the accept event in the event array.
EventArray[0] = (WSAEVENT) lpParameter;
while(TRUE)
{
// Wait for accept() to signal an event and also process WorkerRoutine() returns.
while(TRUE)
{
Index = WSAWaitForMultipleEvents(1, EventArray, FALSE, WSA_INFINITE, TRUE);
if (Index == WSA_WAIT_FAILED)
{
printf("WSAWaitForMultipleEvents failed with error %d/n", WSAGetLastError());
return FALSE;
}
if (Index != WAIT_IO_COMPLETION)
{
// An accept() call event is ready - break the wait loop
break;
}
}
WSAResetEvent(EventArray[Index - WSA_WAIT_EVENT_0]);
// Create a socket information structure to associate with the accepted socket.
if ((SocketInfo = (LPSOCKET_INFORMATION) GlobalAlloc(GPTR,
sizeof(SOCKET_INFORMATION))) == NULL)
{
printf("GlobalAlloc() failed with error %d/n", GetLastError());
return FALSE;
}
// Fill in the details of our accepted socket.
SocketInfo->Socket = AcceptSocket;
ZeroMemory(&(SocketInfo->Overlapped), sizeof(WSAOVERLAPPED));
SocketInfo->BytesSEND = 0;
SocketInfo->BytesRECV = 0;
SocketInfo->DataBuf.len = DATA_BUFSIZE;
SocketInfo->DataBuf.buf = SocketInfo->Buffer;
Flags = 0;
if (WSARecv(SocketInfo->Socket, &(SocketInfo->DataBuf), 1, &RecvBytes, &Flags,
&(SocketInfo->Overlapped), WorkerRoutine) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSA_IO_PENDING)
{
printf("WSARecv() failed with error %d/n", WSAGetLastError());
return FALSE;
}
}
printf("Socket %d connected/n", AcceptSocket);
}
return TRUE;
}
void CALLBACK WorkerRoutine(DWORD Error, DWORD BytesTransferred,
LPWSAOVERLAPPED Overlapped, DWORD InFlags)
{
DWORD SendBytes, RecvBytes;
DWORD Flags;
// Reference the WSAOVERLAPPED structure as a SOCKET_INFORMATION structure
LPSOCKET_INFORMATION SI = (LPSOCKET_INFORMATION) Overlapped;
if (Error != 0)
{
printf("I/O operation failed with error %d/n", Error);
}
if (BytesTransferred == 0)
{
printf("Closing socket %d/n", SI->Socket);
}
if (Error != 0 ¦ ¦ BytesTransferred == 0)
{
closesocket(SI->Socket);
GlobalFree(SI);
return;
}
// Check to see if the BytesRECV field equals zero. If this is so, then
// this means a WSARecv call just completed so update the BytesRECV field
// with the BytesTransferred value from the completed WSARecv() call.
if (SI->BytesRECV == 0)
{
SI->BytesRECV = BytesTransferred;
SI->BytesSEND = 0;
}
else
{
SI->BytesSEND += BytesTransferred;
}
if (SI->BytesRECV > SI->BytesSEND)
{
// Post another WSASend() request.
// Since WSASend() is not gauranteed to send all of the bytes requested,
// continue posting WSASend() calls until all received bytes are sent.
ZeroMemory(&(SI->Overlapped), sizeof(WSAOVERLAPPED));
SI->DataBuf.buf = SI->Buffer + SI->BytesSEND;
SI->DataBuf.len = SI->BytesRECV - SI->BytesSEND;
if (WSASend(SI->Socket, &(SI->DataBuf), 1, &SendBytes, 0,
&(SI->Overlapped), WorkerRoutine) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSA_IO_PENDING)
{
printf("WSASend() failed with error %d/n", WSAGetLastError());
return;
}
}
}
else
{
SI->BytesRECV = 0;
// Now that there are no more bytes to send post another WSARecv() request.
Flags = 0;
ZeroMemory(&(SI->Overlapped), sizeof(WSAOVERLAPPED));
SI->DataBuf.len = DATA_BUFSIZE;
SI->DataBuf.buf = SI->Buffer;
if (WSARecv(SI->Socket, &(SI->DataBuf), 1, &RecvBytes, &Flags,
&(SI->Overlapped), WorkerRoutine) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSA_IO_PENDING )
{
printf("WSARecv() failed with error %d/n", WSAGetLastError());
return;
}
}
}
}